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Trento

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Legends_Trento_splash.png
Tier V | Type: Cruiser
Preceded bySucceeded by
MontecuccoliZara
Amalfi
Cost 2 400 000
XP Required55 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints34 500 
Armor13 - 100 
Torpedo Damage Reduction10 %
Artillery
Main Battery
203mm/50 Ansaldo 19244x2 
Firing Range14.5 km
Reload Time16.5 s
180 Turn Time25.7 s
HE Max Damage
HE Fire Chance%
AP Max Damage5100 
SAP Max Damage5000 
Secondary Armament 1
100mm/47 OTO 19286x2 
Firing Range4.5 km
Reload Times
HE Max Damage1500 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm tubo lanciasiluri2x3 
Reload Time71 s
Max Damage12 667 
Detectability by Seakm
Range12 km
Speed51 kn
AA Defense
AA Armament 1
13.2mm/76 Breda 19314x2 
DPS16 
Range1.2 km
AA Armament 2
20mm/65 Breda 193510x2 
DPS34 
Rangekm
AA Armament 3
37mm/54 Breda 19384x2 
DPS46 
Range3.5 km
AA Armament 4
100mm/47 OTO 19286x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed35 kn
Turning Circle Radius630 m
Rudder Shift Time9.5 s
Concealment
Detectability by Sea10.6 km
Detectability by Air6.3 km
Detectability firing in smoke5.8 km
Legends_Trento.png

Trento — Italian Tech Tree Tier V Cruiser.

Trento belonged to the first series of Italian cruisers that were built under the restrictions of the Washington Naval Treaty. The ship carried 203 mm main battery guns. She was faster than her foreign counterparts and outmatched them in terms of armor protection, though to a lesser extent.

Entered Service: 1929
Ships in a series: 2


Ship Traits
Legends_Hidden_trait.png Legends_Trait_Exhaust_Smoke.png Legends_Trait_SAP_Shells.png
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.
SAP Shells:
Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 29 700 13 100 10 4x2 2 13.3 0
Hull B 34 500 13 100 10 4x2 2 9.5 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/50 Ansaldo 1924 4x2 15 25.7 2500 14 4800 0
203mm/50 Ansaldo 1924 4x2 16.5 25.7 0 0 5100 60 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.2 km 0
Targeting System Type5 mod. 2 10 % 14.5 km 60 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x2 47s 7.2s 12 667 12 51 1
533mm tubo lanciasiluri 2x3 71s 7.2s 12 667 12 51 1
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 20s
  • Dispersion time: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Ship Trimming

  • SAP shell damage increased from 4850 to 5000

Gallery


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