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Tulsa

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Legends_Tulsa_splash.png


Tier VIII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints42 700 
Armor16 - 203 mm
Torpedo Damage Reduction13 %
Artillery
Main Battery
203mm/55 RF Mk163x2 
Firing Range15.4 km
Reload Time5.8 s
180 Turn Time30 s
HE Max Damage3000 
HE Fire Chance14 %
AP Max Damage5300 
Sigma2.05 
Secondary Armament 1
127mm Mk326x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk1023x1 
DPS99 
Rangekm
AA Armament 2
40mm Bofors Mk212x4 
DPS191 
Range3.5 km
AA Armament 3
127mm Mk326x2 
DPS91 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius750 m
Rudder Shift Time10.5 s
Concealment
Detectability by Sea12.5 km
Detectability by Air7.5 km
Detectability firing in smoke7.1 km
Legends_Tulsa.png

Tulsa — American Premium Tier VIII Cruiser.

A heavy cruiser similar to the Oregon City-class but armed with six 8-inch (203 mm) automatic main battery guns.

Tulsa was released as the final reward of the Always Courageous campaign, which took place from June 19th to July 24th, 2023.


Year of Design: 1951


Ship Traits Premium
Legends_Reloader_trait.png Legends_Sticky_Shot_trait.png Legends_Hidden_trait.png Legends_Money_Maker_trait.png
Reloader:
Above average main battery reload time.
Sticky Shot:
Reduced ricochet change - greater chance of penetrating enemy ship armour at sharper angles.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 42 700 16 203 13 3x2 10.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/55 RF Mk16 3x2 5.8 30 3000 14 5300
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 35s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +256
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Fast main battery reload
  • Her AP shells have improved penetration angles
  • Good firing angles
  • Fast rudder shift and smaller turning circle
  • Good concealment for a Tier VIII heavy cruiser
  • Has access to the Surveillance RadarLegends_Surveillance_Radar.pngconsumable with extended duration



Cons:

  • Only 6 main battery guns
  • Shorter main battery firing range than its counterparts
  • 27 mm plating is still vulnerable to most battleships in her matchmaking range
  • Shorter Surveillance RadarLegends_Surveillance_Radar.pngrange than most other Tier VIII heavy cruisers


Performance

Gallery


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