V. Veneto
Tier VII | Type: Battleship | |
Preceded by | Succeeded by |
F. Caracciolo | Lepanto C. Colombo |
Cost | 18 000 000 |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints64 800 |
Armor13 - 380 |
Torpedo Damage Reduction38 % |
Artillery
Main Battery
381mm/50 OTO 19343x3 |
Firing Range16.8 km |
Reload Time31 s |
180 Turn Time30 s |
HE Maximum Damage5400 |
HE Fire Chance24 % |
HE Penetration64 mm |
AP Maximum Damage11 000 |
Sigma1.7 |
Secondary Armament 1
90mm/50 OTO 193912x1 |
Firing Range5.8 km |
Reload Time3.5 s |
SAP Maximum Damage2000 |
SAP Penetration26 mm |
Secondary Armament 2
152mm/55 OTO 19344x3 |
Firing Range5.8 km |
Reload Time5 s |
SAP Maximum Damage3800 |
SAP Penetration42 mm |
AA Defense
AA Armament 1
20mm/70 Breda 19418x6 |
DPS50 |
Range2 km |
AA Armament 2
37mm/54 Breda 193812x2 |
DPS139 |
Range3.5 km |
AA Armament 3
90mm/50 OTO 193912x1 |
DPS114 |
Range4 km |
Maneuverability
Maximum Speed30 kn |
Turning Circle Radius810 m |
Rudder Shift Time15.5 s |
Concealment
Detectability by Sea15.2 km |
Detectability by Air12.2 km |
Detectability while firing in smoke10.5 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|
Stock | 59 300 | 13 | 380 | 25 | 3x3 | 21.7 | 0 |
Hull B | 64 800 | 13 | 380 | 38 | 3x3 | 15.5 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
381mm/50 OTO 1934 | 3x3 | 31 | 30 | 5400 | 24 | 11 000 |
381mm/50 OTO 1934 | 3x3 | 31 | 30 | 5400 | 24 | 11 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 15.3 km | 0 |
Targeting System Type7 mod. 2 | 10 % | 16.8 km | 450 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 27 kn | 0 |
Engine: 130 000 hp | 30 kn | 450 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Exhaust Smoke Generator
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Performance
Changes
- Main battery reload time reduced from 34 s to 31 s
- Secondary battery firing range increased from 5 km to 5.75 km
- Secondary battery 90 mm gun reload time increased from 3 s to 3.5 s
- Secondary battery 152 mm gun reload time increased from 4s to 5 s
- Main battery AP shell damage reduced from 12 000 to 11 000
- Main battery AP shell ricochet angles increased from 45/60 to 55/70 degrees
- Main battery HE shell damage reduced from 5800 to 5400
- Detectability while firing in smoke reduced from 13.95 km to 10.46 km
Gallery
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