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V. Veneto

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Legends_V._Veneto_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
F. CaraccioloLepanto
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints64 800 
Armor13 - 380 
Torpedo Damage Reduction38 %
Artillery
Main Battery
381mm/50 OTO 19343x3 
Firing Range16.8 km
Reload Time31 s
180 Turn Time30 s
HE Max Damage5400 
HE Fire Chance24 %
HE Penetration64 mm
AP Max Damage11 000 
Secondary Armament 1
90mm/50 OTO 193912x1 
Firing Range5.8 km
Reload Time3.5 s
SAP Max Damage2000 
Secondary Armament 2
152mm/55 OTO 19344x3 
Firing Range5.8 km
Reload Times
SAP Max Damage3800 
AA Defense
AA Armament 1
20mm/70 Breda 19418x6 
DPS50 
Rangekm
AA Armament 2
37mm/54 Breda 193812x2 
DPS139 
Range3.5 km
AA Armament 3
90mm/50 OTO 193912x1 
DPS114 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius810 m
Rudder Shift Time15.5 s
Concealment
Detectability by Sea15.2 km
Detectability by Air12.2 km
Detectability firing in smoke10.5 km
Legends_V._Veneto.png

V. Veneto — Italian Tech Tree Tier VII Battleship.

A series of new-generation Italian battleships. They stood out as having good anti-torpedo protection and, at the time of their entry into service, for being among the fastest battleships in the world.

Entered Service: 1940
Ships in a series: 4


Ship Traits
Legends_Agile_trait.png Legends_Nimble_Aim_trait.png Legends_Trait_Exhaust_Smoke.png
Agile:
Above average ability to change direction.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Exhaust Smoke Generator:
Can dispense a smoke screen and stay hidden in it at full speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 59 300 13 380 25 3x3 21.7 0
Hull B 64 800 13 380 38 3x3 15.5 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/50 OTO 1934 3x3 31 30 5400 24 11 000
381mm/50 OTO 1934 3x3 31 30 5400 24 11 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.3 km 0
Targeting System Type7 mod. 2 10 % 16.8 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 27 kn 0
Engine: 130 000 hp 30 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +323
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadright.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 45s
  • Dispersion time: 10s
  • Reload time: 150s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpaddown.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpaddown.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

The High Roll

  • Main battery reload time reduced from 34 s to 31 s

Gallery


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