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Velos

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Legends_Velos_splash.png


Tier VIII | Type: Destroyer
Cost Campaign Reward
STOCK STATS
Survivability
Hitpoints17 100 
Armor13 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
127mm/38 Mk124x1 
Firing Range10.9 km
Reload Time2.5 s
180° Turn Time5.3 s
HE Maximum Damage2000 
HE Fire Chance%
HE Penetration21 mm
AP Maximum Damage2300 
Sigma2.0 
Torpedoes
533mm Mk141x5 
Reload Time55 s
180° Turn Time7.2 s
Maximum Damage19 033 
Detectability by Sea1.3 km
Range10.5 km
Speed72 kn
AA Defense
AA Armament 1
76.2mm/50 Mk223x2 
DPS62 
Rangekm
AA Armament 2
127mm/38 Mk124x1 
DPS43 
Rangekm



Maneuverability
Maximum Speed38 kn
Turning Circle Radius620 m
Rudder Shift Time3.6 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.5 km
Detectability while firing in smoke2.6 km
Legends_Velos.png

Velos — Pan‑European Premium Tier VIII Destroyer.

USS Charrette, a Fletcher-class destroyer, was built in Boston. The ship fought in the Pacific, escorted aircraft carriers, conducted raid operations, and participated in the Battle of Leyte Gulf. In 1947, she was sent to the reserve for subsequent mothballing. Then, in 1959, the U.S. handed the ship over to Greece, where she received the name Velos. In 1994, the destroyer was declared an Anti-Dictatorial Museum in recognition of the Navy's devotion to the Constitution and democracy.

Velos was released as the final reward of Aegean Arrow campaign, which took place from August 5th to September 9th, 2024.

Entered Service: 1943
Ships in a series: 1

Ship Traits Premium Trait
Legends_Reloader_trait.png Legends_Fast_trait.png Legends_Extended_Smoke_trait.png Legends_Money_Maker_trait.png
Reloader: Above average main battery reload time. Fast: Above average maximum movement speed. Extended Smoke: Increased smoke screen duration. Money Maker: Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 17 100 13 20 0 4x1 1 3.6



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm/38 Mk12 4x1 2.5 5.3 2000 5 2300
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Mk14 1x5 55s 7.2s 19 033 10.5 72 1.3
Legends_Engine.png Maximum Speed
Stock 38 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 30s
  • Dispersion time: 127s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Fast main battery reload time and turret traverse
  • Torpedoes have a very fast reload time, good range and damage, and decent speed
  • Decent top speed, with excellent agility
  • Excellent concealment
  • Access to an improved Smoke GeneratorLegends_Smoke_Generator.pngconsumable
  • Access to both Defensive AA FireLegends_DFAA.pngand Engine BoostLegends_Engine_Boost.pngconsumables in separate slots



Cons:

  • Low HP pool for its tier
  • Floaty shells and long flight times
  • Only four main battery guns
  • Only one torpedo rack
  • Weak AA defenses


Performance

Changes

Black Deals Under A Black Flag

  • Torpedo reload time reduced from 60 s to 55 s
  • Rudder-shift time reduced from 3.9 s to 3.6 s
  • Main battery maximum HE shell damage increased from 1800 to 2000
  • Main battery maximum AP shell damage increased from 2100 to 2300
  • Torpedo speed increased from 66 kts to 72 kts
  • Torpedo detectability range by sea reduced from 1.4 km to 1.3 km

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png