Venezia
Tier Legendary | Type: Cruiser | |
Preceded by | Succeeded by |
Brindisi | none |
Cost (Research Bureau) |
STOCK STATS
Survivability
Hitpoints51 800 |
Armor6 - 200 mm |
Torpedo Damage Reduction28 % |
Artillery
Main Battery
203mm/55 19345x3 |
Firing Range16 km |
Reload Time19 s |
180° Turn Time25.7 s |
HE Maximum Damage2900 |
HE Fire Chance15 % |
HE Penetration34 mm |
AP Maximum Damage4800 |
Sigma2.05 |
Secondary Armament 1
90mm/50 OTO 193912x2 |
Firing Range5 km |
Reload Time4 s |
HE Maximum Damage1300 |
HE Fire Chance5 % |
HE Penetration15 mm |
Torpedoes
533mm tubo lanciasiluri2x4 |
Reload Time71 s |
180° Turn Time7.2 s |
Maximum Damage13 900 |
Detectability by Sea1.1 km |
Range13.5 km |
Speed56 kn |
AA Defense
AA Armament 1
37mm/54 Breda 193910x4 |
DPS191 |
Range3.5 km |
AA Armament 2
65mm/64 Model 19398x2 |
DPS98 |
Range3.7 km |
AA Armament 3
90mm/50 OTO 193912x2 |
DPS162 |
Range4 km |
Maneuverability
Maximum Speed36.6 kn |
Turning Circle Radius760 m |
Rudder Shift Time13.6 s |
Concealment
Detectability by Sea12.3 km |
Detectability by Air7.4 km |
Detectability while firing in smoke7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 51 800 | 6 | 200 | 28 | 5x3 | 2 | 13.6 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
203mm/55 1934 | 5x3 | 19 | 25.7 | 2900 | 15 | 4800 |
203mm/55 1934 | 5x3 | 21 | 25.7 | 4800 |
Main Battery Firing Range | |
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Stock | 16 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm tubo lanciasiluri | 2x4 | 71s | 7.2s | 13 900 | 13.5 | 56 | 1.1 |
Maximum Speed | |
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Stock | 36.6 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Exhaust Smoke Generator
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Player Opinion
Pros:
- With fifteen (15) 203mm guns, Venezia's broadside can be devastating
- Excellent ballistics, high shell velocity and flat shell arcs
- Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
- The Exhaust Smoke Generatorallows to quickly disengage while maintaining full speed
- Good continuous damage output on her anti-aircraft guns
- Extended above the waterline belt reaches the tip of the bow and is 40mm thick
- Armed with torpedoes with long range and low detectability
- Very good turret angles for a ship with 5 turrets
Cons:
- Very poor reload speed for a heavy cruiser
- The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
- Poorly armored turrets can be disabled/destroyed often
- Despite good anti-aircraft armament, the performance is impaired by poor range
- SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
- Lacks utility tools such as Surveillance Radarand Sonar
Performance
Gallery
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