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Venezia

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Legends_Venezia_splash.png


Tier Legendary | Type: Cruiser
Preceded bySucceeded by
Brindisinone
Cost (Research Bureau)
STOCK STATS
Survivability
Hitpoints51 800 
Armor6 - 200 mm
Torpedo Damage Reduction28 %
Artillery
Main Battery
203mm/55 19345x3 
Firing Range16 km
Reload Time19 s
180° Turn Time25.7 s
HE Maximum Damage2900 
HE Fire Chance15 %
HE Penetration34 mm
AP Maximum Damage4800 
Sigma2.05 
Secondary Armament 1
90mm/50 OTO 193912x2 
Firing Rangekm
Reload Times
HE Maximum Damage1300 
HE Fire Chance%
HE Penetration15 mm
Torpedoes
533mm tubo lanciasiluri2x4 
Reload Time71 s
180° Turn Time7.2 s
Maximum Damage13 900 
Detectability by Sea1.1 km
Range13.5 km
Speed56 kn
AA Defense
AA Armament 1
37mm/54 Breda 193910x4 
DPS191 
Range3.5 km
AA Armament 2
65mm/64 Model 19398x2 
DPS98 
Range3.7 km
AA Armament 3
90mm/50 OTO 193912x2 
DPS162 
Rangekm


Maneuverability
Maximum Speed36.6 kn
Turning Circle Radius760 m
Rudder Shift Time13.6 s
Concealment
Detectability by Sea12.3 km
Detectability by Air7.4 km
Detectability while firing in smokekm
Legends_Venezia.png

Venezia — Italian Legendary Tier Cruiser.

The project of a ship with 8-inch (203 mm) main battery guns and a high speed that embodies the achivements of Italian shipbuilding in the early 1940s. It represents the development of heavy cruisers in increasing the number of main battery guns to 15.

Venezia was released as a Bureau project reward on April 29th, 2024.


Year of Design: 1943

Ship Traits
Legends_Guns_Aplenty_trait.png Legends_Sure_Shot_trait.png Legends_Trait_SAP_Shells.png
Guns Aplenty: A high number of guns allows for a lot of damage from a single salvo. Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier. SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 51 800 6 200 28 5x3 2 13.6




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/55 1934 5x3 19 25.7 2900 15 4800
203mm/55 1934 5x3 21 25.7 4800
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 71s 7.2s 13 900 13.5 56 1.1
Legends_Engine.png Maximum Speed
Stock 36.6 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 30s
  • Dispersion time: 35s
  • Reload time: 160s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +258
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • With fifteen (15) 203mm guns, Venezia's broadside can be devastating
  • Excellent ballistics, high shell velocity and flat shell arcs
  • Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
  • The Exhaust Smoke GeneratorLegends_Exhaust_Smoke.pngallows to quickly disengage while maintaining full speed
  • Good continuous damage output on her anti-aircraft guns
  • Extended above the waterline belt reaches the tip of the bow and is 40mm thick
  • Armed with torpedoes with long range and low detectability
  • Very good turret angles for a ship with 5 turrets



Cons:

  • Very poor reload speed for a heavy cruiser
  • The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
  • Poorly armored turrets can be disabled/destroyed often
  • Despite good anti-aircraft armament, the performance is impaired by poor range
  • SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
  • Lacks utility tools such as Surveillance RadarLegends_Surveillance_Radar.pngand SonarLegends_Sonar.png


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png