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Venezia

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WoWsLIconBlack.pngShip Overview

Legends_Venezia_splash.png

Legends_Cruiser_Icon2.png Venezia — Italian • Legendary Tier • Cruiser.

The project of a ship with 8-inch (203 mm) main battery guns and a high speed that embodies the achivements of Italian shipbuilding in the early 1940s. It represents the development of heavy cruisers in increasing the number of main battery guns to 15.

Venezia was released as a Bureau project reward on April 29th, 2024.

WoWsLIconBlack.png Navy: IT
WoWsLIconBlack.png Ship: Italian
WoWsLIconBlack.png Nation: Italy
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: Legendary
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Research Bureau)

WoWsLIconBlack.png Year of Design: 1943
WoWsLIconBlack.png Predecessor: Brindisi

━━ Ship Traits ━━

Legends_Guns_Aplenty_trait.png
Guns Aplenty: A high number of guns allows for a lot of damage from a single salvo.

Legends_Sure_Shot_trait.png
Sure Shot: Shells with a good ballistic trajectory maintain velocity, making aiming easier.

Legends_Trait_SAP_Shells.png
SAP Shells: Equipped or can be equipped with SAP shells that deal consistent damage, ricochet less, but can't start fires.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 51 800 -
• Armor (mm) 6 - 200 -
• Torpedo damage reduction (%) 28 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 36.6 -
• Turning circle radius (m) 760 -
• Rudder-shift time (sec) 13.6 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.3 -
• Detectability by air (km) 7.4 -
• Detectability while firing in smoke (km) 7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm tubo lanciasiluri -
• Arrangement 2x4 -
• Reload time (sec) 71 -
• 180° turn time (sec) 7.2 -
• Maximum simulated damage 13 900 -
• Detectability by sea (km) 1.1 -
• Range (km) 13.5 -
• Speed (kt) 56 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 203mm/55 1934 203mm/55 1934
• Main artillery arrangement 5x3 5x3
• Firing range (km) 16 16
• Reload time (sec) 19 21
• 180° turn time (sec) 25.7 25.7
• HE maximum damage 2900 -
• HE fire chance (%) 15 -
• HE penetration (mm) 34 -
• AP maximum damage 4800 4800
• SAP maximum damage - 5200
• SAP penetration (mm) - 54
• Sigma 2.05 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 90mm/50 OTO 1939 -
• Arrangement 12x2 -
• Firing range (km) 5 -
• Reload time (sec) 4 -
• HE maximum damage 1300 -
• HE fire chance (%) 5 -
• HE penetration (mm) 15 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 37mm/54 Breda 1939 -
• Arrangement 10x4 -
• DPS 191 -
• Range (km) 3.5 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 65mm/64 Model 1939 -
• Arrangement 8x2 -
• DPS 98 -
• Range (km) 3.7 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 90mm/50 OTO 1939 -
• Arrangement 12x2 -
• DPS 162 -
• Range (km) 4 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Venezia



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 51 800 6 200 28 5x3 2 13.6




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm/55 1934 5x3 19 25.7 2900 15 4800
203mm/55 1934 5x3 21 25.7 4800
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm tubo lanciasiluri 2x4 71s 7.2s 13 900 13.5 56 1.1
Legends_Engine.png Maximum Speed
Stock 36.6 kn

Modifications

Cruiser - Venezia
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Venezia
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Exhaust_Smoke.png
Exhaust Smoke Generator
Legends_dpadup.png
Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed.
  • Duration: 30s
  • Dispersion time: 35s
  • Reload time: 160s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +258
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Venezia

Pros:

  • With fifteen (15) 203mm guns, Venezia's broadside can be devastating
  • Excellent ballistics, high shell velocity and flat shell arcs
  • Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
  • The Exhaust Smoke GeneratorLegends_Exhaust_Smoke.pngallows to quickly disengage while maintaining full speed
  • Good continuous damage output on her anti-aircraft guns
  • Extended above the waterline belt reaches the tip of the bow and is 40mm thick
  • Armed with torpedoes with long range and low detectability
  • Very good turret angles for a ship with 5 turrets



Cons:

  • Very poor reload speed for a heavy cruiser
  • The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
  • Poorly armored turrets can be disabled/destroyed often
  • Despite good anti-aircraft armament, the performance is impaired by poor range
  • SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
  • Lacks utility tools such as Surveillance RadarLegends_Surveillance_Radar.pngand SonarLegends_Sonar.png


Performance


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