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Weimar

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Legends_Weimar_splash.png


Tier VII | Type: Cruiser
Cost (Special)
Stock Stats
Survivability
Hitpoints32 000 
Armor13 - 150 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
150mm L/60 SK C/254x3 
Firing Range15.2 km
Reload Times
180 Turn Time23.7 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AP Max Damage3750 
Sigma2.0 
Secondary Armament 1
105mm L/65 Dop. C/314x2 
Firing Rangekm
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Torpedo
533mm Drilling4x3 
Reload Time68 s
Max Damage13700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flak 384x1 
DPS12 
Rangekm
AA Armament 2
20mm Flakzwilling 388x2 
DPS34 
Rangekm
AA Armament 3
20mm Flakvierling 384x4 
DPS24 
Rangekm
AA Armament 4
40mm L/56 Flak 286x1 
DPS45 
Range3.5 km
Maneuverability
Maximum Speed31 kn
Turning Circle Radius650 m
Rudder Shift Time8.8 s
Concealment
Detectability by Sea12.4 km
Detectability by Air7.8 km
Detectability firing in smoke6.4 km
Legends_Weimar.png

Weimar — German Premium Tier VII Cruiser.

A light cruiser that carries twleve 150mm guns. A variant of cruiser Yorck with a different artillery composition.

Weimar was released as a Tier VI premium ship available for 12 500 doubloons in the store on October 4th, 2021, but was removed from it relatively quickly due to its unexpected potential in battle. It was later moved to Tier VII and is now only available as a superprize in some containers.


Year of Design: 1936


Ship Traits Premium
Legends_Guns_Aplenty_trait.png Legends_Extended_Sonar_trait.png Legends_Modest_Guns_trait.png Legends_Money_Maker_trait.png
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Extended Sonar:
Sonar's range increased.
Modest Guns:
The ship is armed with low-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 32 000 13 150 10 4x3 4 8.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/60 SK C/25 4x3 5 23.7 1700 8 3750
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.2 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 4x3 68s 7.2s 13700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 31 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • Number of consumables is unlimited.
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.4km
  • Duration: 116s
  • Reload time: 180s
  • Charges: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Charges: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +192
  • Duration: 28s
  • Reload time: 57s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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