Wukong

Tier VII | Type: Cruiser | |
Variants | Charles Martel |
Cost (Doubloons) | 17 500 |
STOCK STATS
Survivability
Hitpoints34 000 |
Armor6 - 140 mm |
Torpedo Damage Reduction16 % |
Artillery
Main Battery
203mm/55 Mle 19343x3 |
Firing Range15.2 km |
Reload Time9.5 s |
180° Turn Time25.7 s |
HE Maximum Damage2550 |
HE Fire Chance15 % |
HE Penetration34 mm |
AP Maximum Damage5050 |
Sigma2.0 |
Secondary Armament 1
100mm/45 Mle 19315x2 |
Firing Range5 km |
Reload Time4 s |
HE Maximum Damage1400 |
HE Fire Chance6 % |
HE Penetration17 mm |
Torpedoes
550mm lance-torpilles2x3 |
Reload Time70 s |
180° Turn Time7.2 s |
Maximum Damage16 600 |
Detectability by Sea0.8 km |
Range10 km |
Speed65 kn |
AA Defense
AA Armament 1
20mm/70 Mk416x1 |
DPS58 |
Range2 km |
AA Armament 2
37mm/70 ACAD Mle 19364x2 |
DPS48 |
Range3.5 km |
AA Armament 3
40mm/56 Bofors Mk24x4 |
DPS64 |
Range3.5 km |
AA Armament 4
100mm/45 Mle 19315x2 |
DPS34 |
Range5 km |
Maneuverability
Maximum Speed32.5 kn |
Turning Circle Radius690 m |
Rudder Shift Time8.9 s |
Concealment
Detectability by Sea12.5 km |
Detectability by Air7.5 km |
Detectability while firing in smoke7.1 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) |
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Stock | 34 000 | 6 | 140 | 16 | 3x3 | 2 | 8.9 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
---|---|---|---|---|---|---|
203mm/55 Mle 1934 | 3x3 | 9.5 | 25.7 | 2550 | 15 | 5050 |
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Main Battery Firing Range |
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Stock | 15.2 km |
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Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection |
---|---|---|---|---|---|---|---|
550mm lance-torpilles | 2x3 | 70s | 7.2s | 16 600 | 10 | 65 | 0.8 |
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Maximum Speed |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables

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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Temporarily accelerates the reload speed of the main battery guns. |
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Reduces the reload time of torpedo launchers. |
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Partially restores the ship's HP by repairing light damage. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Temporarily increases the maximum ship speed. |
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Increases the efficiency of AA fire. |
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Follows the ship and automatically attacks enemy aircraft. |
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Player Opinion
Pros:
- Great set of consumables
- Torpedoes have good range, damage and speed and reload quickly
- Main batteries have good damage and a decent reload time
Cons:
- Low HP pool
- Only 3 torpedoes per side
- Mediocre AA capabilities
Performance
Gallery


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