Welcome to Wargaming.net Wiki!
Variants

Yoshino

Jump to: navigation, search
Legends_Yoshino_splash.png


Tier Legendary | Type: Cruiser
Cost (Special)
Stock Stats
Survivability
Hitpoints61 800 
Armor13 - 305 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
310mm/50 Type03x3 
Firing Range15.8 km
Reload Time18.5 s
180 Turn Time36 s
HE Max Damage5100 
HE Fire Chance27 %
HE Penetration52 mm
AP Max Damage8650 
Sigma2.05 
Secondary Armament 1
100mm Type988x2 
Firing Rangekm
Reload Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
Torpedo
610mm quadruple4x4 
Reload Time171 s
Max Damage23 767 
Detectability by Sea1.7 km
Range12 km
Speed67 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 124x1 
DPS45 
Range3.1 km
AA Armament 2
25mm Type96 mod. 220x3 
DPS127 
Range3.1 km
AA Armament 3
40mm/60 Type 512x2 
DPS137 
Range3.5 km
AA Armament 4
100mm Type988x2 
DPS173 
Rangekm
Maneuverability
Maximum Speed34 kn
Turning Circle Radius920 m
Rudder Shift Time13.9 s
Concealment
Detectability by Sea13.1 km
Detectability by Air7.8 km
Detectability firing in smoke10.1 km
Legends_Yoshino.png

Yoshino — Japanese Legendary Tier Cruiser.

A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65). This version of the design also featured torpedo armament.


Year of Design: 1940


Ship Traits
Legends_Superior_AP_pen_trait.png Legends_Superior_HE_Damage_trait.png Legends_Pyromania_trait.png
Superior AP pen:
Above-average AP shell penetration.
Superior HE Damage:
Above-average HE shell damage.
Pyromania:
Above average chance for HE shells to cause a fire.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 61 800 13 305 19 3x3 4 13.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
310mm/50 Type0 3x3 18.5 36 5100 27 8650
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 4x4 171s 7.2s 23 767 12 67 1.7 0
610mm quadruple 4x4 167s 7.2s 20 967 20 62 2.5 0
Legends_Engine.png Maximum Speed
Stock 34 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Duration: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +371
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America