Yoshino
Tier Legendary | Type: Cruiser | |
Cost (Special) |
STOCK STATS
Survivability
Hitpoints61 800 |
Armor13 - 305 mm |
Torpedo Damage Reduction19 % |
Artillery
Main Battery
310mm/50 Type03x3 |
Firing Range15.8 km |
Reload Time18.5 s |
180° Turn Time36 s |
HE Maximum Damage5100 |
HE Fire Chance27 % |
HE Penetration52 mm |
AP Maximum Damage8650 |
Sigma2.05 |
Secondary Armament 1
100mm Type988x2 |
Firing Range5 km |
Reload Time3 s |
HE Maximum Damage1700 |
HE Fire Chance6 % |
HE Penetration20 mm |
Torpedoes
610mm quadruple4x4 |
Reload Time171 s |
180° Turn Time7.2 s |
Maximum Damage23 767 |
Detectability by Sea1.7 km |
Range12 km |
Speed67 kn |
AA Defense
AA Armament 1
25mm/60 Type96 mod. 124x1 |
DPS45 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 220x3 |
DPS127 |
Range3.1 km |
AA Armament 3
40mm/60 Type 512x2 |
DPS137 |
Range3.5 km |
AA Armament 4
100mm Type988x2 |
DPS173 |
Range5 km |
Maneuverability
Maximum Speed34 kn |
Turning Circle Radius920 m |
Rudder Shift Time13.9 s |
Concealment
Detectability by Sea13.1 km |
Detectability by Air7.8 km |
Detectability while firing in smoke10.1 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 61 800 | 13 | 305 | 19 | 3x3 | 4 | 13.9 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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310mm/50 Type0 | 3x3 | 18.5 | 36 | 5100 | 27 | 8650 |
Main Battery Firing Range | |
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Stock | 15.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
610mm quadruple | 4x4 | 171s | 7.2s | 23 767 | 12 | 67 | 1.7 | 0 |
610mm quadruple | 4x4 | 167s | 7.2s | 20 967 | 20 | 62 | 2.5 | 0 |
Maximum Speed | |
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Stock | 34 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Player Opinion
Pros:
- 30mm armored midsection will bounce any AP up to a caliber of 429mm
- Relatively small superstructure, making it hard for destroyers to deal with Yoshino with their guns.
- High HE penetration value allows her to efficiently damage more heavily armored ships
- AP has high penetration, superior to most heavy cruisers
- Access to 2 types of torpedoes
- Extremely accurate main battery guns
- Alternative torpedoes have the best range in the game at 20km
- Relatively fast with a base top speed of 34 knots
- Starts with 1 extra Repair Partycharge
Cons:
- Large exposed bow/stern sections that will frequently take full penetration damage
- Sluggish turret traverse
- Large and vulnerable citadel, frequently takes citadel hits through the bow and stern
- Very poor handling, further exacerbating her vulnerable citadel
Performance
Gallery
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