Z-23
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints19 500 |
Armor6 - 20 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
150mm L/48 TBTS LC/363x1 |
150mm L/48 LDRH LC/381x2 |
Firing Range10.6 km |
Reload Time6.4 s |
180 Turn Time22.5 s |
HE Maximum Damage2200 |
HE Fire Chance12 % |
HE Penetration38 mm |
AP Maximum Damage3700 |
Sigma2.0 |
Torpedoes
533mm Vierling2x4 |
Reload Time81 s |
180° Turn Time7.2 s |
Maximum Damage14 400 |
Detectability by Sea1.4 km |
Range9.5 km |
Speed66 kn |
AA Defense
AA Armament 1
20mm Flakzwilling 382x2 |
DPS8 |
Range2 km |
AA Armament 2
20mm Flakvierling 384x4 |
DPS24 |
Range2 km |
AA Armament 3
37mm Flak LM/424x2 |
DPS41 |
Range3.5 km |
Maneuverability
Maximum Speed37 kn |
Rudder Shift Time4.5 s |
Concealment
Detectability by Sea6.8 km |
Detectability by Air3.4 km |
Detectability while firing in smoke2.5 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 14 700 | 6 | 20 | 0 | 4x1 | 2 | 6.3 | 0 |
Hull B | 19 500 | 6 | 20 | 0 | 3x1 | 2 | 4.5 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
---|---|---|---|---|---|---|---|
128mm L/45 LC/34 | 4x1 | 4 | 22.5 | 1500 | 6 | 3000 | 0 |
150mm L/48 TBTS LC/36 | 3x1 | 6.4 | 22.5 | 2200 | 12 | 3700 | 450 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 9.7 km | 0 |
Targeting System Typ 7 mod. 2 | 10 % | 10.6 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
533mm Vierling | 2x4 | 90s | 7.2s | 14 400 | 8.5 | 65 | 1.3 | 0 |
533mm Vierling | 2x4 | 81s | 7.2s | 14 400 | 9.5 | 66 | 1.4 | 450 000 |
Maximum Speed | |
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Stock | 37 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Pros:
- High HP pool
- Torpedoes have decent range and speed and a reload time
- Upgraded main guns have high HE shell damage and penetration
- Good set of consumables
Cons:
- Low DPM
- Poor AA defenses
- Somewhat low torpedo damage
Performance
Changes
- Upgraded main battery reload time reduced from 6.7 s to 6.4 s
- Upgraded torpedo reload time reduced from 90 s to 81 s
Gallery
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