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Z-31

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Legends_Z-31_splash.png
Tier VI | Type: Destroyer
Preceded bySucceeded by
MaassG. J. Maerker
F. Schultz
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints23 300 
Armor6 - 30 
Torpedo Damage Reduction%
Artillery
Main Battery
150mm L/48 Tbts LC/362x1 
150mm L/48 LDrh LC/381x2 
Firing Range11.6 km
Reload Time3700 s
180 Turn Time12.9 s
HE Max Damage1800 
HE Fire Chance12 %
HE Penetration38 mm
AP Max Damage5.5 
Torpedo
533mm Vierling2x4 
Reload Time120 s
Max Damage12 867 
Detectability by Sea1.2 km
Range7.5 km
Speed52 kn
AA Defense
AA Armament 1
20mm Flakzwilling 386x2 
DPS25 
Rangekm
AA Armament 2
20mm Flakvierling 382x4 
DPS12 
Rangekm
AA Armament 3
37mm Flak LM/424x2 
DPS41 
Range3.5 km
Maneuverability
Maximum Speed35 kn
Turning Circle Radius670 m
Rudder Shift Time4.8 s
Concealment
Detectability by Sea7.2 km
Detectability by Air3.6 km
Detectability firing in smoke3.1 km
Legends_Z-31.png

Z-31 — German Tech Tree Tier VI Destroyer.

Following a halt to its construction, part of the 1936B destroyer class was laid down again in 1940 and 1941. The new 1936A(Mob) class was armed with 5.9-inch (150 mm) guns. Z-31, the lead ship of the class, was commissioned in April 1942. She saw action in the Barents Sea, where she fought convoy JW-51B, participated in a raid on Svalbard, and carried German troops from Finland to Norway in 1944. The ship suffered heavy damage in an encounter with British cruisers in January 1945. After the war, she was handed over to France and renamed Marceau.

Entered Service: 1942
Ships in a series: 15


Ship Traits
Legends_Tough_trait.png Legends_Superior_AP_pen_trait.png Legends_Sure_Shot_trait.png
Tough:
Above average base HP rating.
Superior AP pen:
Above-average AP shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 18 500 6 30 0 2x1 2 7.2 0
Hull B 23 300 6 30 0 2x1 2 4.8 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm L/48 Tbts LC/36 2x1 5.5 12.9 1800 12 3700
150mm L/48 Tbts LC/36 2x1 3700 12.9 1800 12 5.5
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 10.5 km 0
Targeting System FKS Typ 7 Mod. 2 10 % 11.6 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 120s 7.2s 12 867 7.5 52 1.2
533mm Vierling 2x4 120s 7.2s 12 867 7.5 52 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 31.5 kn 0
Engine: 70 000 hp 35 kn 225 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 65s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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