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ZF-6

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Legends_ZF-6_splash.png


Tier VII | Type: Destroyer
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints18 000 
Armor7 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
128mm/61 MK403x1 
128mm/61 MK401x2 
Firing Range10.8 km
Reload Times
180 Turn Time18 s
HE Max Damage1450 
HE Fire Chance%
HE Penetration32 mm
AP Max Damage2950 
Sigma2.0 
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage18 400 
Detectability by Sea1.8 km
Rangekm
Speed75 kn
AA Defense
AA Armament 1
30mm Flak 103/382x2 
DPS20 
Rangekm
AA Armament 2
30mm Flak 382x4 
DPS29 
Rangekm
AA Armament 3
55mm L/77 Gerat 582x1 
DPS35 
Range4.5 km
AA Armament 4
128mm/61 KM403x1 
DPS26 
Range5.2 km
Maneuverability
Maximum Speed35 kn
Turning Circle Radius670 m
Rudder Shift Time3.9 s
Concealment
Detectability by Sea6.5 km
Detectability by Air3.4 km
Detectability firing in smoke2.6 km
Legends_ZF-6.png

ZF-6 — German Premium Tier VII Destroyer.

One of the unfinished French Le Hardi-class destroyers, captured by Germany in 1940. The project for the ship's completion planned for her armament to be completely replaced with German equipment.

ZF-6 was first released as the final reward of the Shock and Awe campaign, which took place from July 26th to August 30th, 2021. The ship is now available in the store for 750 000 Global XP.


Year of Design: 1941


Ship Traits Premium
Legends_Rapid_Reload_trait.png Trait_Barrage.png Legends_Trait_Power_AA.png Legends_Money_Maker_trait.png
Rapid Reload:
Above-average torpedo reload speed.
Barrage:
Equipped or can be equipped with Main Battery Reload Booster.
Powerful AA Defenses:
Above-average AA gun firepower.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 18 000 7 20 0 3x1 2 3.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
128mm/61 MK40 3x1 4 18 1450 6 2950
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.8 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 18 400 8 75 1.8
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 69s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpaddown.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 120s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 1

Player Opinion

Performance

Changes

Big Small Changes

  • Main Battery Reload Booster charges increased from 1 to 2
  • Main Battery Reload Booster cooldown reduced from 150 s to 120 s

Ship Trimming

  • HP pool increased from 17 000 to 18 000
  • Bow HP increased from 2500 to 2600
  • Stern HP increased from 1400 to 1500
  • Hull HP increased from 12 800 to 13 500
  • Magazine HP increased from 8500 to 9000
  • Steering Gear HP increased from 5100 to 5400
  • Superstructure HP increased from 1200 to 1300

Gallery


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