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Zaō

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Legends_Zaō_splash.png


Tier Legendary | Type: Cruiser
Cost (Research Bureau)30 000 000
Stock Stats
Survivability
Hitpoints44 900 
Armor6 - 203 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm 18th Year Type4x3 
Firing Range15.5 km
Reload Time13.5 s
180 Turn Time30 s
HE Max Damage3400 
HE Fire Chance19 %
HE Penetration34 mm
AP Max Damage5400 
Sigma2.05 
Secondary Armament 1
100mm Type986x2 
Firing Rangekm
Reload Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
Torpedo
610mm quintuple4x5 
Reload Time104 s
Max Damage21 367 
Detectability by Sea1.8 km
Rangekm
Speed76 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 120x1 
DPS36 
Range3.1 km
AA Armament 2
25mm Type96 mod. 111x3 
DPS67 
Range3.1 km
AA Armament 3
40mm/60 Type 59x2 
DPS99 
Range3.5 km
AA Armament 4
100mm Type986x2 
DPS125 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius840 m
Rudder Shift Time7.7 s
Concealment
Detectability by Sea12.7 km
Detectability by Air7.6 km
Detectability firing in smoke7.3 km
Legends_Zaō.png

Zaō — Japanese Legendary Tier Cruiser.

A very powerful cruiser in all respects. Compared with the preceding classes of heavy cruisers, Zaō had a greater number of main battery and AA guns, thick armor and a reinforced torpedo armament.

Zaō was released as a purchasable Bureau project reward on December 1st, 2023.


Year of Design: 1941


Ship Traits
Legends_Sure_Shot_trait.png Legends_Superior_HE_Damage_trait.png Legends_Big_Yield_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Superior HE Damage:
Above-average HE shell damage.
Big Yield:
Above average torpedo damage.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 44 900 6 203 19 4x3 4 7.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 18th Year Type 4x3 13.5 30 3400 19 5400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.5 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm quintuple 4x5 104s 7.2s 21 367 8 76 1.8
610mm quintuple 4x5 171s 7.2s 23 767 11 67 1.7
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Relaod time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +269
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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