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Zieten

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WoWsLIconBlack.pngShip Overview

Legends_Zieten_splash.png

Legends_Battleship_Icon.png Zieten — German • Tech Tree • Tier VII • Battleship.

A fast battleship armed with six 406 mm guns. The architecture and arrangement of her guns can be traced back to battlecruiser projects that were designed not long before World War I.

WoWsLIconBlack.png Navy: GER
WoWsLIconBlack.png Ship: German
WoWsLIconBlack.png Nation: Germany
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Battleship
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Year of Design: 1944
WoWsLIconBlack.png Predecessor: Prinz Heinrich
WoWsLIconBlack.png Successors: Prinz Rupprecht, Schlieffen
WoWsLIconBlack.png Variants: Madness

━━ Ship Traits ━━

Legends_Secondary_Reach_trait.png
Secondary Reach: Above average secondary battery range.

Legends_Extended_Sonar_trait.png
Extended Sonar: Sonar's range increased.

Legends_Frail_trait.png
Frail: Below-average base HP rating.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 57 200 62 900
• Armor (mm) 19 - 380 -
• Torpedo damage reduction (%) 22 22
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 28.5 31
• Turning circle radius (m) 820 820
• Rudder-shift time (sec) 21.4 15.3
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 14.8 -
• Detectability by air (km) 11.9 -
• Detectability while firing in smoke (km) 14.3 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 533mm Drilling 533mm Vierling
• Arrangement 2x3 2x4
• Reload time (sec) 90 110
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 16 533 16 533
• Detectability by sea (km) 1.2 1.2
• Range (km) 7.5 7.5
• Speed (kt) 56 56
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 406mm/52 SK L/52 406mm/52 SK L/52
• Main artillery arrangement 3x2 3x2
• Firing range (km) 15.2 16.7
• Reload time (sec) 22.5 22.5
• 180° turn time (sec) 30 30
• HE maximum damage 4800 4800
• HE fire chance (%) 38 38
• HE penetration (mm) 102 102
• AP maximum damage 11 500 11 500
• Sigma 1.7 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 105mm L/65 DOP. L. C/31 105mm L/65 DOP. L. C/31
• Arrangement 8x2 8x2
• Firing range (km) 7.5 7.5
• Reload time (sec) 3.3 3.3
• HE maximum damage 1200 1200
• HE fire chance (%) 5 5
• HE penetration (mm) 20 20
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 150mm/55 SK C/28 150mm/55 SK C/28
• Arrangement 4x1 4x1
• Firing range (km) 7.5 7.5
• Reload time (sec) 8.6 8.6
• HE maximum damage 1700 1700
• HE fire chance (%) 8 8
• HE penetration (mm) 38 38
SECONDARY ARMAMENT 3 STOCK UPGRADED
• Name 150mm/55 SK C/28 150mm/55 SK C/28
• Arrangement 4x2 4x2
• Firing range (km) 7.5 7.5
• Reload time (sec) 8.6 8.6
• HE maximum damage 1700 1700
• HE fire chance (%) 8 8
• HE penetration (mm) 38 38
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 30mm Flak 103/38 30mm Flak 38
• Arrangement 12x2 12x4
• DPS 121 172
• Range (km) 3 3
AA ARMAMENT 2 STOCK UPGRADED
• Name 105mm L/65 DOP. L. C/31 105mm L/65 DOP. L. C/31
• Arrangement 8x2 8x2
• DPS 133 133
• Range (km) 4.5 4.5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Battleship - Zieten




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 57 200 19 380 22 3x2 2 21.4 0
Hull B 62 900 19 380 22 3x2 2 15.3 3 600 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/52 SK L/52 3x2 22.5 30 4800 38 11 500
406mm/52 SK L/52 3x2 22.5 30 4800 38 11 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.2 km 0
Targeting System Typ 8 mod. 2 10 % 16.7 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 2x3 90s 7.2s 16 533 7.5 56 1.2
533mm Vierling 2x4 110s 7.2s 16 533 7.5 56 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 28.5 kn 0
Engine: 152 000 hp 31 kn 450 000

Modifications

Battleship - Zieten
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main battery dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Launchers Mod 3
  • Torpedo launcher reload time -15%
  • Risk of torpedo launchers becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Battleship - Zieten
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and flooding recovery.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing any light damage.
  • HP per second: +314
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Reduces secondary battery dispersion and tightens shell grouping.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Battleship - Zieten

Pros:

  • High top speed at 31 knots
  • Equipped with torpedoes which have decent range and good damage
  • Secondary guns have long range, improved accuracy and high penetration
  • Access to the typical German long-ranged SonarLegends_Sonar.pngconsumable



Cons:

  • Poor armor and torpedo damage reduction
  • A large superstructure makes Zieten easy to damage
  • Rather mediocre Sigma value
  • Main battery turret setup only allows the ship to use a third of its firepower when bow in


Performance


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