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Zieten

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Legends_Zieten_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
Prinz HeinrichPrinz Rupprecht
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints62 900 
Armor19 - 380 
Torpedo Damage Reduction22 %
Artillery
Main Battery
406mm/52 SK L/523x2 
Firing Range16.7 km
Reload Time22.5 s
180 Turn Time30 s
HE Max Damage4800 
HE Fire Chance38 %
HE Penetration102 mm
AP Max Damage11 500 
Secondary Armament 1
105mm L/65 DOP. L. C/318x2 
Firing Range7.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm/55 SK C/284x1 
Firing Range7.5 km
Reload Time8.6 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Secondary Armament 3
150mm/55 SK C/284x2 
Firing Range7.5 km
Reload Time8.6 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Vierling2x4 
Reload Time110 s
Max Damage16 533 
Detectability by Sea1.2 km
Range7.5 km
Speed56 kn
AA Defense
AA Armament 1
30mm Flak 3812x4 
DPS172 
Rangekm
AA Armament 2
105mm L/65 DOP. L. C/318x2 
DPS133 
Range4.5 km


Maneuverability
Maximum Speed31 kn
Turning Circle Radius820 m
Rudder Shift Time15.3 s
Concealment
Detectability by Sea14.8 km
Detectability by Air11.9 km
Detectability firing in smoke14.3 km
Legends_Zieten.png

Zieten — German Tech Tree Tier VII Battleship.

A fast battleship armed with six 406 mm guns. The architecture and arrangement of her guns can be traced back to battlecruiser projects that were designed not long before World War I.


Year of Design: 1944


Ship Traits
Legends_Secondary_Reach_trait.png Legends_Extended_Sonar_trait.png Legends_Frail_trait.png
Secondary Reach:
Above average secondary battery range.
Extended Sonar:
Sonar's range increased.
Frail:
Below-average base HP rating.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 57 200 19 380 22 3x2 2 21.4 0
Hull B 62 900 19 380 22 3x2 2 15.3 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/52 SK L/52 3x2 22.5 30 4800 38 11 500
406mm/52 SK L/52 3x2 22.5 30 4800 38 11 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.2 km 0
Targeting System Typ 8 mod. 2 10 % 16.7 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 2x3 90s 7.2s 16 533 7.5 56 1.2
533mm Vierling 2x4 110s 7.2s 16 533 7.5 56 1.2
Legends_Engine.png Maximum Speed Purchase Price
Stock 28.5 kn 0
Engine: 152 000 hp 31 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 40s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +314
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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