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Object 416

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Object 416

AnnoR60_Object416.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,500,000  Credits Cost
1100320 HP Hit Points
24.33/24.3517.41/27 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
400400 hp Engine Power
50/20 km/h Speed Limit
5052 deg/s Traverse
16.4422.98 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
110/60/45110/75/45 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















252/4400/252




















1230/4800/1170
Shell Cost
250/250/330320/320/420 HP Damage
175/235/50201/330/50 mm Penetration



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6.9 r/m 

Standard Gun

Reload Times
Nominal: 8.7 s
50% Crew: 10.78 s
75% Crew: 9.41 s
100% Crew: 8.34 s
Rammer: 7.51 s
Vents: 8.16 s
Both: 7.34 s
Both and BiA: 7.18 s
Both and Max Crew %: 6.88 s

See Crew, Consumables, or Equipment for more information.



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1725

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1725
50% Crew: 1392.5
75% Crew: 1595
100% Crew: 1800
100% Crew
Vents: 1840
Rammer: 2000
Both: 2045
Both and BiA: 2090
Both and Max Crew %: 2180

Advantageous Damage Per Minute
First-shot DPM: 1975
50% Crew: 1642.5
75% Crew: 1845
100% Crew: 2050
100% Crew
Rammer: 2250
Vents: 2090
Both: 2295
Both and BiA: 2340
Both and Max Crew %: 2430

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1725
50% Crew: 1392.5
75% Crew: 1595
100% Crew: 1800
100% Crew
Vents: 1840
Rammer: 2000
Both: 2045
Both and BiA: 2090
Both and Max Crew %: 2180

Advantageous Damage Per Minute
First-shot DPM: 1975
50% Crew: 1642.5
75% Crew: 1845
100% Crew: 2050
100% Crew
Rammer: 2250
Vents: 2090
Both: 2295
Both and BiA: 2340
Both and Max Crew %: 2430

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2277
50% Crew: 1838.1
75% Crew: 2105.4
100% Crew: 2376
100% Crew
Vents: 2428.8
Rammer: 2640
Both: 2699.4
Both and BiA: 2758.8
Both and Max Crew %: 2877.6

Advantageous Damage Per Minute
First-shot DPM: 2607
50% Crew: 2168.1
75% Crew: 2435.4
100% Crew: 2706
100% Crew
Rammer: 2970
Vents: 2758.8
Both: 3029.4
Both and BiA: 3088.8
Both and Max Crew %: 3207.6

See here, here, or here for more information.






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2400

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3150
50% Crew: 2541
75% Crew: 2910.6
100% Crew: 3284.4
100% Crew
Vents: 3360
Rammer: 3649.8
Both: 3729.6
Both and BiA: 3813.6
Both and Max Crew %: 3977.4

Advantageous Damage Per Minute
First-shot DPM: 3570
50% Crew: 2961
75% Crew: 3330.6
100% Crew: 3704.4
100% Crew
Rammer: 4069.8
Vents: 3780
Both: 4149.6
Both and BiA: 4233.6
Both and Max Crew %: 4397.4

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
150° Gun Arc
-3°/+15°-3°/+15° Elevation Arc
3535 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 100mm M-63 gun:

Camouflage

  • Stationary: 24.2%
  • When Moving: 14.6%
  • When Firing: 4.8%


Terrain Resistance

  • On Hard Ground: 0.67
  • On Medium Ground: 0.77
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.12
  • Turning: 0.12


With 100% Crew

VIII

AnnoR60_Object416.png

2500000

The Object 416 is a Soviet tier 8 medium tank.

The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

The Object 416 leads to the Object 430 Version II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 100 mm D10T 175/235/50 250/250/330 7.5 0.39 2.3 2257 78180
IX 100 mm M-63 201/330/50 320/320/420 7.5 0.37 2.3 2000 210000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII DG 400 12 1100 45000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII Object 416 mod. 1952 24.35 50 0 7000 16000
VIII Object 416 mod. 1953 27 52 0 7000 31700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great alpha damage and best DPM in tier/class with the top 100mm gun
  • Amazing HEAT (premium) ammo penetration
  • Very low profile and one of the best camouflage values for a medium tank


Cons:


  • Poor armour and low health, survivability is low
  • Rear-mounted turret with limited traverse
  • Very poor gun depression
  • Subpar shell velocity (895 m/s) makes sniping and hitting moving targets tricky
  • Front mounted engine leads to frequent engine damage and fires when hit


Performance

The Object 416 shares some similarities with the ELC AMX. Both have limited turret traverses, good mobility and outstanding camouflage values even for their own class. Almost undeniably, the 416 has the best gun a tier 8 medium could ask for. With great alpha damage, great penetration, the highest damage per minute out of all tier 8 medium tanks, and roughly average aim time, accuracy, and dispersion values. Were it not for the alpha not quite cutting it, it could very easily be on par with a tank destroyer's gun. Be aware that this gun seems to have a very temperamental accuracy and shell velocity, meaning that sometimes RNG can be a huge factor in your success of hitting and penetrating a target or not.

The 416 has a very small stature that would make you think it's a light tank. With a base camouflage value of 24%, and 47% with camo training and paint, it's actually better than most tank destroyers in its tier. It can stay un-spotted at very close ranges that other tanks wouldn't even dream of being at without expecting to get shot as it has the best camouflage rating of any medium tank in the game. It can also passive scout well due to the good mobility and average view range, which can be combined with optics or a binocular telescope.

Sadly, even the best tanks have their downsides. While the 416 loans a lot of good features from tank destroyers and light tanks, it also comes with some bad ones. Most notable are the very poor gun depression (-3 degrees) and the limited turret traverse. The low health comes into play time to time as you will easily be penetrated by most things firing at you and you cannot minimize exposure much without camo, as you do not have any gun depression or armor to rely on once you get spotted. Furthermore, the gun has mediocre accuracy and slow shell velocity for a sniping gun, and can be frustrating at times to use despite the excellent DPM.

Due to the unique characteristics of this weird medium tank, it greatly rewards knowledge of firing lanes, defensive techniques, vision mechanic abuse, and knowing what roles suits it in particular situations, as depending on circumstances, it can easily perform, the roles of passive scout, sniper, and flanker. These traits also belong to the ELC, and experience driving it can help.

Fortunately, for the most part, the 416's cons are not very prevalent as it can spend whole matches un-spotted due to the high camouflage value it has and due to the fact its engagement ranges are limited by its poor armor and gun depression. Nonetheless it is an excellent tank for its tier and should not be underestimated by its looks as an upside-down frying pan.

However, as more recently the meta shifts toward favouring quick-paced battle and the rework of high-to-top tier LTs, one may also command the 416 with a more dynamic mindset: the incredibly high damage output and decent agility could also work well as a flanker as per terrain allows.


Early Research

  • The R-113 radio carries over from some other Russian branches.
  • Substitute the top tracks with the equipment Enhanced Torsion Bars.
  • Next up should be the gun. While the D10T is not that bad, the M-63 is what makes the tank.
  • Research the turret next. Not only does it have better angles, it also boosts your rate of fire, increases your health, and enlarges your view range.
  • Go ahead and research the radios if you haven't already.
  • ---------- IF YOU HAVE ENOUGH FREE EXP ----------
  • Research the top Gun 1st if possible, this way you will save 260kgs from the stock Gun, which allows you to mount the Medium-Caliber Tank Gun Rammer and the Binocular Telescope right away.
  • If you have the top Radio researched already, you could save another 50kg, which is just enough to mount the Camouflage Net.
  • Next will be the Turret, for an improved stats boost all-around.
  • Lastly the Tracks, for a major improvement on soft ground resistance and for more choice of Equipment to be mounted.


Suggested Equipment


Camouflage Net Medium-Caliber Tank Gun Rammer Binocular Telescope Improved Ventilation


Gallery

Historical Info

The Object 416 medium tank was developed at the Construction Bureau of Factory No. 75, starting in the fall of 1949. The blueprint was developed by March 1950. Because of technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

Development history

Development of Object 416 started at Kharkov Plant no.75. The goal of the project was to create an entirely new tank, that would be protected as much as possible while weighting as little as possible. The technical project for it was finished in 1950. First prototype was buil t one year later, in 1951. Preliminary tests revealed a number of defects, most of which had to do with drivetrain and suspension reliability. The extremely low height of the vehicle, implemented so that the frontal silhouette is as small as possible, and also to minimize the volume so adequate armor protection can be achieved with using as less steel as possible. However, this concept had severe impact on crew operation – the tank was simply too small to do anything in! Since it proved practically impossible to drive the vehicle and fire the gun simultaneously, the work on the prototype was stopped and “Object 416″ was redesigned into a self-propelled gun, receiving an official designation of SU-100M.

In 1952, SU-100M passed the tests, but it was never adopted in service. The reason for that was that in most parameters, SU-100M was basically equal to SU-100P (and in some parameters it was even worse), which was serially produced since 1952 – and therefore there was no need to implement it. At that point the project was canceled, and all further development was stopped.


Design characteristics

Crew: 4

Weight: 24 tons

Engine: 400hp V12 diesel

Power to weight ratio: 16,7 hp/t

Maximum speed: 45 km/h

Hull armor: 60mm/45mm/45mm

Turret armor: front 110mm (+110mm mantlet)

Gun: 100mm L/58 M-63 (variant of the well-known D-10T gun)

Gun depression/elevation: -3/+15



Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Object 416 historically had 5° gun depression and 36° elevation.
  • It was also designated initially as a light tank, then re-designated as a tank destroyer. The Soviets never considered it a medium tank.
  • The turret's limited rotation was only when moving; it was capable of full 360° rotation when the tank was stationary.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:R60 Object416