Grumman F4F Wildcat
F4F
336000 Price |
260 Survivability |
3420 kgWeight |
162.3 Damage |
1250.8 Airspeed |
520 km/hTop Speed at Sea Level |
520 km/hTop Speed at Best Altitude |
1000 mOptimum Altitude |
700 km/hMaximum Dive Speed |
95.3 m/sRate of Climb |
150 km/hStall Speed |
306.3 km/hOptimum Airspeed |
82.6 Controllability |
10.8 sAverage Time to Turn 360 deg |
120 °/sRate of Roll |
1228 Maneuverability |

The wildcat is not a common plane to see. First American multirole to equip rockets.
Tech Tree

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Modules

Engine
Tier | Engine | Engine Power, hp / Thrust | Type | Weight, kg | Price, |
---|---|---|---|---|---|
V | R-1830-76 | 1200 | air-cooled | 567 | 28200 |
VI | XR-1820-70 | 1450 | air-cooled | 620 | 49600 |
VI | R-1830-94 | 1350 | air-cooled | 580 | 32700 |

Airframe
Tier | Airframe | Survivability | Weight, kg | Price, |
---|---|---|---|---|
IV | F4F-4 | 280 | 2763 | 45500 |
IV | F4F-3 | 260 | 2613 | 31200 |

Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
IV | 12.7 mm M2 (W) | 12.7 | 1040 | 38 | 700 | 60 | 15600 |
IV | 12.7 | 1040 | 38 | 700 | 60 | 15600 |

Outboard weapon
Tier | Bombs | Damage Radius, m | Damage | Weight, kg | Price, |
---|---|---|---|---|---|
III | 100 lb AN-M30A1 | 50 | 1500 | 45 | 400 |
IV | 250 lb | 60 | 2200 | 113 | 750 |

Outboard weapon
Tier | Rockets | Damage Radius, m | Damage | Weight, kg | Price, |
---|---|---|---|---|---|
VIII | 5'' HVAR Mk. 4 | 30 | 1000 | 64 | 500 |

Player Opinion
Pros and Cons
Pros:
- heavy hitting ground attack armament
- plentiful health reserve
- decent maneuverability
Cons:
- no autocannons
- feels a little slow
Performance
This plane is a rare sight. Not many users. Most opt for the FW 190 because of the auto cannons and speed. So most people don't understand it. It is a huge improvement over the F2A. It has several armaments to choose from for ground attacks. Once you get the airframe, you can get two more 12.7MG's making a grand total of six. To be most successful, use your bombs or rockets on AA batteries or hard targets and then move to planes. This strategy should maximize your value to your team. Just because it does not have autocannons which is a little bummer it has the next best thing if not better depending on your taste. It's maneuverability is another thing that makes this plane better. It can outmaneuver the FW 190, a tier 5 multi role but not the Yak 7, also a multi role. It's also more maneuverable than some other fighters at it's tier like the 109 Emil. That being said, it puts it at an advantage. If used right, this plane can absolutely destroy. Teaming up with allies to shoot planes down and using it's bombs/rockets to level the ground, it's a plane that is underestimated.
Here is a breakdown for strategy:
- If bombs or rockets are equipped, release them on key targets first unless engaged by a fighter and you can't shake them.
- After bombs/rockets are used or if none were equipped to begin with, you can take two approaches:
1. Go for fighters that you can outmaneuver and clip their wings. 2. Go after heavy fighters and attack fighters with a few allies and eliminate them.
This is a good strategy that can be molded to the situation. Versatility is what this plane is made for and it is great at it.
Early Research
- 100lb bombs carry over
- either go engine route or airframe for upgraded guns
- Once you unlock everything else then you have the choice if getting the rockets. You can skip them if you want. They are used on the F4U-1 as well.
History for this plane not found
Historical Gallery