Supermarine Spitfire V
Spitfire V
892000 Price |
230 Survivability |
2714 kgWeight |
212 Damage |
1320.9 Airspeed |
595 km/hTop Speed at Sea Level |
595 km/hTop Speed at Best Altitude |
1400 mOptimum Altitude |
700 km/hMaximum Dive Speed |
116.2 m/sRate of Climb |
120 km/hStall Speed |
310.3 km/hOptimum Airspeed |
86.1 Controllability |
8.7 sAverage Time to Turn 360 deg |
100 °/sRate of Roll |
1449 Maneuverability |
Tech Tree
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Modules
Engine
Tier | Engine | Engine Power, hp / Thrust | Type | Weight, kg | Price, |
---|---|---|---|---|---|
VI | Merlin XX | 1480 | water-cooled | 730 | 63000 |
VII | 1645 | water-cooled | 740 | 97000 | |
VII | Merlin 32 | 1645 | water-cooled | 740 | 97000 |
VII | Merlin 45 | 1515 | water-cooled | 737 | 72000 |
Airframe
Tier | Airframe | Survivability | Weight, kg | Price, |
---|---|---|---|---|
VI | 240 | 1775 | 65000 | |
VI | Spitfire V | 240 | 1775 | 65000 |
Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
IV | 7.7 | 960 | 25 | 600 | 30 | 4600 |
Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
IV | .303 Browning Mk.II (W) | 7.7 | 960 | 25 | 600 | 30 | 4600 |
VI | 20 mm Hispano Mk.II (W) | 20 | 1360 | 90 | 400 | 90 | 33000 |
Player Opinion
Pros and Cons
Pros:
- Great firepower
- Good Maneuverability
Cons:
- Low rate of roll
- Average Speed
Performance
The Spitfire V will feel right at home after coming off of the Spitfire I. It's performance is very similar to its parent and should be played the same way. Using your maneuverability to turn fight and bringing your heavy 20mm cannons and short range .303 MG's to rip through them. A lot of components carry over, like the second engine and the essential 20mm cannons, so no painful grind to get those. Although it's well balanced, there are some downfalls. One is the lack of roll. Changing direction with rolling is very slow, making weaving enemies hard to track. Also, at tier VI, fast planes like the Mustang-A, I-210 and BF 109F will be able to outrun you and catch you without much trouble. Stay at a higher altitude and use your guns to destroy targets.
Early Research
- 20mm guns and second engine carry over. Mount immediately.
- Research Airframe for health and speed boost
- Go through third and fourth engine, then on to the Spitfire IX.
Historical Info
Historical Gallery
Fighters | IIBristol Bulldog • IIIBristol Type 133 • IIIHawker P.V.3 • IIISupermarine Type 224 • IVBristol Type 146 • IVFairey Fantome • IVHawker Hurricane Mk. Ia • VCAC CA-12 Boomerang • VMiles M.20 • VSupermarine Spitfire I • VSupermarine Spitfire Mk Ia • VVickers Venom • VINorth American Mustang Mk.I • VINorth American Mustang IA • VISupermarine Spitfire V • VISupermarine Spitfire Vb IM • VISupermarine Spitfire Vb • VIIGloster Meteor F. I • VIISupermarine Spitfire IX • VIIISupermarine Spitfire XIV • VIIIDe Havilland DH.100 Vampire F.1 • IXSupermarine Attacker • XSupermarine Swift |
Heavy Fighters | IVBristol Blenheim F • VBristol Beaufighter • VBristol Beaufighter V • VIDe Havilland 98 Mosquito • VIIDe Havilland 103 Hornet • VIIIWestland P.1056 • IXGloster P.228 • XGloster Javelin |
Attack Aircraft | IIICAC CA-1 Wirraway |