ARP Haguro
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IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range15.58 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight125.85 kg. |
AP Shell203 mm AP Type91 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.85 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Triple4 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount26 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius780 m. |
Rudder Shift Time7.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
ARP Haguro — Japanese special premium Tier VII cruiser.
A Heavy Cruiser of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th Myoko-class cruiser, Haguro. Equipped with multiple thruster modules, she uses exceptional speed and agility to overwhelm her opponents. Her Mental Model "Haguro" is known for her sharp tongue and lazy personality. Haguro acts as one of the "Secretaries" in the "Student Council of the Fog", along with Ashigara. This warship has been specially designed for World of Warships, and is modeled after Haguro as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA- Cadenza". Currently unavailable for purchase.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Type90 mod. 1 | 0.8 | 76 | 7.2 | 17,233 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Haguro is a powerful being in Arpeggio of Blue Steel manga and its Ars Nova anime adaptation, with enormous speed, numerous matter annihilating weapons, and a protective field that is impenetrable to any weapon developed by humankind. However, so the game does not turn into "World of ARP Ships" with a few insignificant human targets cowering in the background, the developers have declined to provide her with her true complement of abilities and weaponry. ARP Haguro performs exactly like the standard Myoko in the game, and that means that she shares the same play style as the regular Myoko. You can refer to the article on Myoko for her performance appraisal.
Her armor is quite weak, and her large citadel makes her vulnerable to AP shells. A well landed battleship salvo can potentially remove the majority of her health, and taking a page from Ashigara and just carelessly charging into the heat of battle is not recommended for any cruiser, but especially so for her because of her squishiness (and because she lacks the aforementioned impenetrable protective barrier). But she also has the powerful 203mm guns that are standard for the Japanese heavy cruisers with low shell arcs, reasonable AP and powerful HE with high fire chance, giving her a powerful offense that can devastate cruisers and burn down battleships. She receives the formidable 61cm torpedo with long range and potent warheads (but which are unfortunately neither homing, supercavitating, nor equipped with corrosive warheads) in two triple mounts on each side, though their limited rearward arc can limit their offensive potential. Her high speed and low detection range can be exploited to disengage when the fighting becomes hotter than you would like. While she has a reasonable AA complement and can function as an effective AA support ship when fitted with the right Equipment and Skills, she is better utilized as an offensive vessel, operating with the fleet or in cruiser squadrons to destroy cruisers and destroyers and harass battleships. ARP Hagurou is eager to battle, and guided by a decent captain she can be a potent force on the battlefield. Like all the ARP ships, she is (currently) unavailable for purchase.Pros:
- All the pros of the standard Myoko.
- Comes with free Captain's Skills Points (depending on the event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
Cons:
- All the cons of the standard Myoko.
- Voice notifications of the unique commander are in Japanese.
- Does not come with overwhelming firepower, speed, submergence, Klein field, or super-graviton cannons of Haguro in Ars Nova.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Myoko, the following recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1
keeps the guns and torpedo tubes active and firing.
- Slot 2: Damage Control System Modification 1
makes the ship more resistant to fires and flooding.
- Slot 3: Main Battery Modification 2
makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. Aiming Systems Modification 1
gives her guns more accuracy and is an alternative option.
- Slot 4: Steering Gears Modification 1
allows for a faster rudder shift to dodge incoming fire. Propulsion Modification 1
can also be used to aid dodging incoming fire and torpedoes via speed juking, depending on your preferred play style.
Commander Skills
As this ship is basically a copy of the tech tree Myoko, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Consumables
Just like the tech tree Myoko ship, players have access to the following consumables on ARP Haguro::
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- 3 charges or Hydroacoustic Search
- 3 charges
- Slot 3: Catapult Fighter
- 3 charges
Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.
Camouflage
As a premium ship, ARP Haguro comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
As this ship is basically a copy of the tech tree Myoko, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Made available in Update 0.5.12 as part of the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
- Update 0.6.2:
- The position of the aircraft on the catapult was fixed.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 7.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.14:
- The reload time of the Type 90 mod. 1 torpedoes was decreased from 82 to 76 s.
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.7.1:
- The ability to dismiss ARP commanders was added. However, if done so, they could not be recovered.
- Update 0.7.4:
- The ability to sell the ship for 2,625,000 credits was added.
- Update 0.7.6:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.7.10:
- The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.7.11:
- Turret traverse speed increased from 4 to 5 degrees per second.
- Accuracy of the main battery was improved to be similar to that of Zao.
- Update 0.8.10:
- The ship's special visual style was made into a separate permanent camouflage with standard combat bonuses, and other camouflages were made able to be mounted. When camouflages are hidden through the additional content menu, the camouflage is removed.
- Update 0.9.0:
- The ship was made into a Premium ship and received a profitability increase in credits. Economic bonuses were also applied to its permanent camouflage.
- Update 0.9.2:
- Central deck armor was reinforced from 16 to 25 mm.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 12.0:
- Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
- Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.
- Fixed a bug in the characteristics of the Depth Charge Airstrike armament: