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ARP Maya

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ARP Maya
ARP_Maya_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
ARP_Maya_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points40,100 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret5 х 2 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speed6.2 deg./sec.
180 Degree Turn Time29.03 sec.
Firing Range15.78 km.
Maximum Dispersion133 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount30 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius790 m.
Rudder Shift Time8.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC718_ARP_Maya.png
Special

ARP Maya — Japanese special premium Tier VIII cruiser.

A Fleet of Fog heavy cruiser modeled after the lead ship of the Imperial Japanese Navy's Takao-class series of cruisers. This warship has been modeled after the same-name ship from "ARPEGGIO OF BLUE STEEL -ARS NOVA-."

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.8291333,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Maya40,10061275430/6/6/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.
With the exception of visual appearance, ARP Maya is identical to ARP Takao and Atago, and therefore shares the same playstyle. For an in depth performance appraisal, refer to Atago's or ARP Takao's articles.

Pros:

  • Very high speed, capable of a brisk 37 knots with Sierra Mike
  • Has the access to the Repair Party consumable, allowing for HP recovery like battleships and higher tier cruisers. ARP Maya can have significant staying power late game compared to her contemporaries if it can avoid taking big hits.
  • Much wider torpedo launch arcs than regular tech tree Japanese cruisers; having 2 front-mounted and 2 rear-mounted allows for more flexible torpedo usage. Position of the forward torpedo launcher allows for bold plays against other cruisers
  • Excellent gun accuracy, equal to that of Zao
  • Fast rudder shift
  • Very narrow target. Can be difficult to hit if kiting away
  • Low detection range; with the Concealment Expert skill, the cruiser has an astonishing 9.3km detection range.
  • 10 km torpedoes with excellent damage, Atago is able to launch torpedoes while undetected with a full stealth build
  • Lethal HE shells with excellent fire starting capabilities and damage
  • Heavy 10-gun broadside with an equally heavy HE alpha strike
  • 41mm mid-deck armor. Can lead to large caliber shells occasionally bouncing off the deck at long range, as well as shattering HE shells from some cruisers

Cons:

  • Citadel is very vulnerable with easily overmatched extremeties, caution is advised when engaging battleships
  • Modules -- notably the rudder, gun turrets and torpedo tubes -- are very easy to disable under sustained HE fire
  • Difficult to fire both torpedo launchers in quick succession due to the opposing orientation of the launchers. Almost flat broadside must be given to do so
  • Turret setup requires an uncomfortable amount of broadside to be given to fire all five guns
  • Longest reload time of any Japanese 203mm gun at 16 seconds. Adrenaline Rush is a must-have skill
  • Mediocre turret traverse; however, Expert Marksman mitigates some of this
  • Unremarkable AP performance, only usable against flat broadside cruisers
  • Terrible AA suite

Research

As a premium ship, ARP Maya doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ARP Maya are as follows:

Commander Skills

Consumables

ARP Maya can equip the following consumables:

Camouflage

As a premium ship, ARP Maya comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Atago is one of the fastest Tier VIII cruisers in the game; a Sierra Mike (+5% to the ship's maximum speed.) signal is recommended for captains who are interested in maximizing that speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals are also recommended. Victor Lima and India X-Ray add an additional 2% to the fire chance of her main battery high explosive shells.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available in the game since Update 0.9.10.
  • First appeared on sale in November, 2020.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.11.1:
    • AA guns changed to be closer to the historical composition:
      • Added six twin and six triple 25 mm/60 Type 96 AA mounts.
      • Added two single 25 mm/60 Type 96 AA mounts increasing the total from 28 to 30.
    • Because of this the characteristics of the ship's AA defenses changed:
      • Port AA rating increased from 47 to 53.
      • Continuous damage per second increased from 105 to 138.
      • Continuous damage per second of short-range AA guns increased from 133 to 221.
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 50 to 40 s.
      • Time to reach full speed in reverse from 30 to 20 s.
  • Update 12.0:
    • Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
      • Maximum range of the Depth Charge Airstrike armament increased from 5 to 7 km.
  • Update 12.11:
    • Improved geometry and textures of the ARPEGGIO permanent camouflage.

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Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons