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ARP Maya

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ARP Maya
ARP_Maya_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
ARP_Maya_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points40,100 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret5 х 2 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speed6.2 deg./sec.
180 Degree Turn Time29.03 sec.
Firing Range15.78 km.
Maximum Dispersion133 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount30 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius790 m.
Rudder Shift Time8.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC718_ARP_Maya.png
Special

ARP Maya — Japanese special premium Tier VIII cruiser.

A Fleet of Fog heavy cruiser modeled after the lead ship of the Imperial Japanese Navy's Takao-class series of cruisers. This warship has been modeled after the same-name ship from "ARPEGGIO OF BLUE STEEL -ARS NOVA-."

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.8291333,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Maya40,10061275430/6/6/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII ARP Maya shares many characteristics with the tech tree Japanese heavy cruisers, making her an ideal captain trainer for that line. Her heavy armament, excellent concealment, and survivability combine to make a potentially powerful package. Despite her age, she remains a well-balanced and effective premium ship.

The Ship

ARP Maya has a top speed of 35.5 knots, one of the fastest at her tier, allowing her to outpace many of her peers. This can be pushed to 37 knots with the Sierra Mike signal, providing her with excellent mobility. She has a fast 8.1 second rudder shift and will rapidly respond to course changes. However, her turning circle of 790 meters is rather large, which makes it awkward to maneuver in confined spaces or around torpedoes. Her base concealment of 11.5 km can be reduced to just 9.8 km if ARP Maya is fully built for stealth.

ARP Maya mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cooldown. Her second slot has a choice of consumables: Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Hydroacoustic Search is the optimal choice, to detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but her weak AA defenses mean the benefits are effectively wasted. She carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. in her third slot, which launches three fighters that patrol around the ship for up to 1 minute, where they will provide emotional support to a ship under air attack. Her fourth consumable slot features a Repair PartyWhile active, restores a percentage of the ship's health points each second. that can recover 14% of lost health with a single use. This can potentially recover 5,600 health per use if used efficiently, for a total of 16,800.

Survivability

With 25 mm bow and stern plating, ARP Maya can bounce all cruiser-caliber AP as well as the 356 mm rounds of some battleships, but most battleships in her matchmaking range will overmatch this plating. Her plating will also shatter the HE rounds of many destroyers, although Japanese gunboats and German destroyers are notable exceptions, as are Ragnar and Tromp with their larger caliber guns. Her citadel is protected by a 102 mm armor belt; although this is rather thin, further protection is provided by external torpedo bulges for much of its length. Finally her deck armor is 41 mm thick, allowing her to defeat the HE bombs of British aircraft carriers, as well as the tactical aircraft of US carriers. Her superstructure can still be penetrated by these types, so ARP Maya should not be thought of as bomb-proof.

ARP Maya has 40,100 hit points as standard, a decent amount although it is on the low side for a Tier VIII heavy cruiser. The ability to recover lost health allows ARP Maya to stay in the fight for longer than her hit points would initially suggest. Experienced players of Japanese cruisers will be accustomed to the ease with which their modules, particularly the rudder, are disabled, and ARP Maya is no different in this regard.

Armament

ARP Maya has ten 203 mm guns mounted in five twin turrets. These weapons will feel familiar to players who have experienced the tech tree heavy cruisers with their long reload and slow turret traverse. Her range of 15.8 km is also somewhat short for the tier, although her concealment allows her to reach useful firing positions. Compensating for these drawbacks, ARP Maya has the improved dispersion common to Japanese 203 mm guns and some of the best HE rounds at her tier. Her AP rounds are able to pose a threat to enemy cruisers out to maximum range, even if they lack the punch of her US counterparts. With her improved dispersion and large number of guns, ARP Maya can punish broadside cruisers and inflict serious damage on her opponents if players have the right ammunition loaded. Her HE rounds are powerful weapons, with high damage and good fire chance per shell. When engaging battleships, her high explosive shells can penetrate the bow and stern plating of battleships within her matchmaking spread, as well as the decks of British and French battleships. Although her shells have a good individual fire chance, ARP Maya lacks the reload to pose a serious fire threat, but she will deal far more direct damage than most light cruisers.

ARP Maya mounts a heavy torpedo armament, with two quad launchers on each side. Compared to most other Japanese cruisers, these have improved angles, with the forward launchers able to engage targets at 39° from her bow. However, using both launchers on a side will still require showing broadside to an enemy. Her torpedoes have a long range and hit hard, with a good flooding chance, but they are easily spotted. An alert enemy will have a minimum of almost 10 seconds to take avoiding action.

Anti-Aircraft

ARP Maya’s anti-aircraft defenses are weak. She has some long range weapons, but the damage they produce is underwhelming and will not dissuade a determined Tier VI carrier. She will produce 3 flak clouds which can cause serious damage, particularly to lower tier aircraft, but these are easily avoided. Most of ARP Maya’s anti-air DPM comes from her short range automatic weapons, as she lacks any medium range weapons. Although the damage from her short range weapons may look impressive, by the time they engage their targets, the aircraft will likely have already finished their attacks.

Anti-Submarine

ARP Maya uses an ASW airstrike with a range of 7 km. Each attack will drop two bombs, with up to two attacks queued at a time. These are standard for the tier, doing 4,200 damage on a direct hit.

Battle Performance

ARP Maya is able to use her concealment to reach positions many other cruisers cannot. This allows her to obtain crossfire on large targets or support friendly destroyers from effective ranges. Her AP rounds can pose a serious threat to broadside cruisers, and her HE is effective against angled targets and destroyers. ARP Maya benefits from the Gun Feeder captain skill, which will allow players to change to the correct ammunition type without waiting for (what can seem like) a lifetime to pass while the target maneuvers away.

She is equally at home harassing battleships or supporting friendly destroyers. Although her reload may be slow, few destroyers will want to hang around after catching a full salvo of ARP Maya’s HE rounds.

Her torpedoes, although powerful, should be thought of as emergency weapons or for area denial. Although they can reach out to 10 km, expecting to reliably hit targets at this range is unrealistic, and launching from short ranges is not recommended. When under air attack, her best hope is relying on friendly AAA or enemy misplays.

ARP Maya offers two play style options. The safer, traditional option is to build for stealth, allowing her to move about the battlefield and remain unspotted. For those who are more confident in their abilities, ARP Maya’s good base concealment means they can forgo the concealment modification and opt for a double rudder shift build. This transforms ARP Maya from a sneaky ambush predator into a slippery open-water gunboat that can rapidly switch direction to avoid enemy fire. If engaging from open water, player should utilize their range in order to maximize the amount of time they will have to avoid incoming fire. Her good accuracy means she can still expect to land multiple shells per salvo on battleships. If this option is taken, players must vary the evasive action they take, ensuring that their movements do not become predictable.

Whichever option is picked, ARP Maya has something to offer everyone, from relative novices to experienced veterans.

PROS

  • Heavy main battery armament
  • Good HE shells
  • Excellent gun accuracy
  • Strong torpedoes
  • Fast rudder shift
  • Good concealment
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

CONS

  • Slow main battery reload
  • Glacial turret traverse
  • Low HP for a heavy cruiser
  • Weak AA defenses


Research

As a premium ship, ARP Maya has no upgrades to research.

Optimal Configuration

Upgrades

Concealment Build This focuses on building into ARP Maya’s excellent stealth, allowing her to work as an ambush ship. In slot 3, the choice is between alleviating some of the turret traverse speed issues or adding to her already good accuracy.

Open Water Build With this setup, ARP Maya trades some concealment for the ability to dodge long range gunfire aimed at her. The concealment can still be reduced to 10.4 km with captain skills, meaning she is still a rather stealthy ship.

Commander Skills

ARP Maya is a good fit for any captain taken from the Japanese Zao line of cruisers, with the possible exception of captains built for 155 mm Mogami.

The special captain Yamamoto Isoruku can work well with ARP Maya. His improved Grease the Gears skill provides a 20% buff to her turret traverse, a massive improvement to this badly needed skill. His Second Wind talent will also massively improve her reload, although chances are the game will mostly be finished by the time this activates.

Stealth build captain


Open Water Captain If building for open water, Grease the Gears becomes more important to counter her slow turret traverse times. Incoming fire alert is also more important, giving players an early warning of incoming fire.

Consumables

ARP Maya can equip the following consumables:

Camouflage

As a premium ship, ARP Maya comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available in the game since Update 0.9.10.
  • First appeared on sale in November, 2020.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.11.1:
    • AA guns changed to be closer to the historical composition:
      • Added six twin and six triple 25 mm/60 Type 96 AA mounts.
      • Added two single 25 mm/60 Type 96 AA mounts increasing the total from 28 to 30.
    • Because of this the characteristics of the ship's AA defenses changed:
      • Port AA rating increased from 47 to 53.
      • Continuous damage per second increased from 105 to 138.
      • Continuous damage per second of short-range AA guns increased from 133 to 221.
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 50 to 40 s.
      • Time to reach full speed in reverse from 30 to 20 s.
  • Update 12.0:
    • Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
      • Maximum range of the Depth Charge Airstrike armament increased from 5 to 7 km.
  • Update 12.11:
    • Improved geometry and textures of the ARPEGGIO permanent camouflage.

Ships of Japan
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Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
Aircraft Carriers  IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X ShinanoDoubloons • X [[Ship:[Hakuryū]|[Hakuryū]]] •  Sekiryu
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Kozma MininDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk BDoubloons • X SmolenskDoubloons • X SevastopolDoubloons • X KomissarDoubloons • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons