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Destroyer | Italy | Tier IX
Tech Tree Position
Vittorio Cuniberti
Attilio Regolo
Research price165000 exp
Purchase price13,000,000 Credits
Hit Points16,800 
Main Battery
135 mm/45 Model 1938 on a Model 1938 mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range8.6 km.
Maximum Dispersion79 m.
HE Shell135 mm proiettili HE 1938 
Maximum HE Shell Damage1,950 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity875 m./s.
HE Shell Weight32.7 kg.
Maximum SAP Shell Damage3,050 
Initial SAP Shell Velocity875 m./s.
Torpedo Tubes
533 mm tubo lanciasiluri2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M2 
Maximum Damage10,000 
Torpedo Speed56 knot
Torpedo Range12 km.
AA Defense
37 mm/54 Breda Model 1939 on a Model RM1939 mount3 х 1 pcs.
. . . Average Damage per Second26.7 
. . . Firing Range3.51 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount4 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
Maximum Speed39 knot
Turning Circle Radius750 m.
Rudder Shift Time6.8 sec.
Surface Detectability Range8.52 km.
Air Detectability Range4.33 km.
Battle Levels

Adriatico — Italian Tier IX destroyer.

Between 1934 and 1936, Italy developed a destroyer leader under a Soviet order. This led to the construction of the ship Tashkent for the Soviet Navy. If such ships had been built for the Italian Navy, the destroyers would have received Italian armament in the form of dual-purpose 135 mm guns, as well as Italian AA and torpedo armament.

First available in Early Access with Update 0.11.2 on 16 May 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
135 mm/45 Model 1938 on a Model 1938 mount1218791,9509 01,300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Adriatico (A)16,80066034/32 01,950,000
Adriatico (B)21,80066034/32 45,0003,000,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 M20.7907.210,0005612 01,300,000
533 mm Si 270 H20.7907.212,6665612 30,0002,000,000
Maximum Firing Range
Research price
Purchase price
SDT 9 mod.10 01,300,000
SDT 9 mod.20 30,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 100,000 hp39 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier IX Italian destroyer Adriatico continues the close quarters characteristics of the preceding Italian destroyers. She gains increased firepower characteristics, as well as extra smoke generator charges over her predecessor, with the downside of a larger, sluggish hull.


Adriatico carries six 135mm/45 guns in three twin gun turrets. Her HE shells are slightly improved over Vittorio Cuniberti, with 1,950 alpha damage and 9% fire chance. While her Semi-Armor Piercing (SAP) shell characteristics are impressive at 3,050 alpha damage and 38mm penetration, her low gun count and mediocre 4.4-second reload (with Main Battery Modification 3) does not give her a large advantage over other destroyers at her tier.

Her firing arcs are improved over her predecessors, but she loses Vittorio Cuniberti’s 360-degree rear turret, and has a slow 180-degree traverse time of 20.7 seconds with Main Battery Modification 3. Her base gun range is the lowest out of all Tier IX destroyers at 9.46km. The range can be extended with the Main Battery & AA Expert skill to 11.35 km. Her short range makes it difficult to engage larger targets, but allows players to go unspotted once the hull exits gun range.

Adriatico carries eight 533mm torpedoes in two quadruple launchers. Her torpedoes are quite slow, with a long 12km range and low detectability. While these torpedoes lack high alpha damage, their fast reload time and long range complement Adriatico’s gun-focused play style, and are useful at denying key areas.


Adriatico uses the standard Italian destroyer consumables — Exhaust Smoke Generator and Emergency Engine Power. Her Exhaust Smoke Generator allows her to sail at full speed while still remaining fully concealed by the smokescreen. The Emergency Engine Power consumable has a short duration, but provides a 25% increase in speed, pushing her top speed to 49 knots. She carries 6 charges for each consumable.


Adriatico has a good base health pool of 21,800 and a base speed of 39 knots. However, her surface concealment is mediocre, only 6.9km with Concealment Expert and Concealment System Modification 1. While her rudder shift and turning radius are decent, her large hull makes her an easier target to hit.

Battle Performance:

Adriatico serves the role of an ambush destroyer. This is encouraged through the usage of high alpha damage SAP shells and her large health pool. Her low gun count, mediocre 5.7-second reload, and slow turret traverse does not give her a large advantage over other Tier IX destroyers, thus the usage of consumables is key to gaining advantageous trades. Her Exhaust Smoke Generator and Emergency Engine Power help her out-trade and delete destroyers in knife fights, while also being used to escape without dying. While her short range is a considerable downside, it allows players to go unspotted once the hull exits gun range. Her slow, long-range, and low detectability Italian torpedoes are useful at denying key areas.

When not able to ambush enemy destroyers, Adriatico can be played as an open water damage dealer. While her range is low for a gunboat destroyer, access to SAP and HE shells allow her to deal damage to most targets. Emergency Engine Power allows her to dodge shells easily with the use of propulsion and her high speed. Exhaust Smoke Generator allows her to cut line of sight when needed and allows her to deal damage from smoke for the duration of the consumable. Due to the many charges she gets, Adriatico can accomplish both roles in a single match according to the situation.



  • Large target
  • Low gun count
  • Very short main battery firing range
  • Slow turret traverse speed
  • Lower torpedo damage
  • Poor concealment
  • Cannot outrun her smokescreen deployment


  1. Hull: Upgrade to Hull (B) for improved survivability, AAA, and maneuverability. Research of this module unlocks progression to X Attilio Regolo.
  2. Gun Fire Control System: Upgrade to SDT 9 mod.2 for an extra 10% range on the main battery.
  3. Torpedoes: Upgrade to Si 270 H2 for considerably more powerful warheads.

Optimal Configuration


The recommended upgrades are:

In Slot 5, commanders can opt for Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to speed up Adriatico's rudder shift. However, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. is still recommended due to her high detection.

Commander Skills

Luigi Sansonetti is highly recommended for Adriatico due to the useful and easily achievable talents that he provides.

The Far Reach talent provides a 8% increase to firing range once per battle, after an enemy ship is destroyed. This brings Adriatico’s max range to 12.26 km. While this hurts her ability to go unspotted by exiting gun range, the added range is beneficial for long range farming and the ability to dodge shells at longer ranges.

The Concealed Reserves talent provides a 10% increase to consumable duration once per battle, after 100 shell hits. This talent gives the Emergency Engine Boost consumable a maximum duration of 36 seconds, and extends her Exhaust Smoke Generator to a maximum duration of 44 seconds.

The Rapid Fire talent provides a 15% decrease in reload time once per battle, after the Confederate achievement is acquired. While this is harder to activate than the other two talents, it further increases Adriatico’s damage per minute, and effectiveness as a gunboat destroyer.


Adriatico equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.0.

Testing Changes

  • DevBlog 252:
    • Preliminary characteristics.
  • DevBlog 269:
    • Stock main battery firing range increased from 7.7 to 8.6 km.
  • DevBlog 275:
    • Exhaust Smoke Generator cooldown time decreased from 90 to 80 s.
  • Added to early access in Update 0.11.2, Adriatico could drop from 1 of 60 random bundles available in the Armory for 1000 doubloons each.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 0.11.4.
  • Update 0.11.4:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.5:
    • The names of the anti-aircraft armaments were changed:
      • On Hull (B), 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
      • On Hulls (A) and (B), 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 0.11.8
    • Main battery reload time reduced from 6 to 5.7 s.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.2:
    • Main battery reload time reduced from 5.7 to 5.4 s.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
    • The Gun Fire Control System Modification 2 upgrade can now be mounted in slot 6.
  • Update 12.11:
    • Main battery reload time reduced from 5.4 to 5 s.

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