Anhalt
350 mm/45 SK C/14 on a Drh LC/1919 mount5 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.12 km. |
Maximum Dispersion271 m. |
HE Shell350 mm Spr.Gr. L/4.2 Bdz. |
Maximum HE Shell Damage4,000 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity815 m./s. |
HE Shell Weight600 kg. |
AP Shell350 mm P.Spr.Gr. L/3.6 |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity815 m./s. |
AP Shell Weight490 kg. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/45 SK C/09 on an MPL C/13 mount8 х 1 pcs. |
Firing Range7.6 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
700 mm4 х 1 pcs. |
Rate of Fire1.33 shots/min. |
Reload Time45 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
TorpedoJ9 |
Maximum Damage20,633 |
Torpedo Speed54 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount6 х 2 pcs. |
. . . Average Damage per Second100.2 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount13 х 4 pcs. |
. . . Average Damage per Second78 |
. . . Firing Range2.01 km. |
37 mm/69 Flak M42 on an LM/42 mount10 х 2 pcs. |
. . . Average Damage per Second103 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount3 х 4 pcs. |
. . . Average Damage per Second19.2 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on an L/30 single mount14 х 1 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
Maximum Speed25 knot |
Turning Circle Radius900 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range15.02 km. |
Air Detectability Range11.49 km. |
Anhalt — German special premium Tier VIII battleship.
In 1916, Kaiser Wilhelm II received initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, it would have been necessary to increase the ship's length and move two turrets to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 350 mm guns. However, their defeat in World War I prevented Germany from laying the new ship down.
Anhalt was first released for sale on 16 September 2022.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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J9 | 1.3 | 45 | 15 | 20,633 | 54 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Among the various Tier VIII German battleships, Anhalt stands out as a peculiar vessel. Similar to Mecklenburg, she is all about her shell volume. She mounts a large amount of small caliber guns on a well-armored hull, and also carries torpedoes with wide firing angles.
Hull
As with most German battleships, Anhalt features strong armor protection. She has a 350 mm main belt, with a 250 mm upper belt and 260 mm lower belt providing additional vertical protection. Her casemate section is protected by 170 mm armor, and extended 200 and 170 mm belt sections cover the lower parts of her 32 mm bow and stern. Anhalt’s 50 mm deck and small superstructure protect her against most cruiser caliber HE and SAP. Her HP pool of nearly 70,000 is also one of the largest among Tier VIII battleships.
In contrast to most German battleships, Anhalt’s turtleback is poor. At only 30 mm thick, it is overmatchable by 431 mm+ AP shells, which are more common when facing higher tiered opponents. Combined with a waterline citadel, battleships will have no issue penetrating her citadel if she exposes her broadside.
With such a long hull, Anhalt’s maneuverability ranks among the worst of Tier VIII battleships. Her 900 m turning circle is poor, as is her 16 second rudder shift. Her slow 25 knot top speed only compounds this weakness. In contrast, her concealment is among the best, at 12.2 km detection when appropriately specced. This combination of traits makes Brisk highly attractive in order to improve her speed in many situations. It also means captains should be cautious in their positioning, as Anhalt’s slow speed makes retreating from combat difficult.
Armament
Anhalt's standout feature are her guns. She has the second most main battery guns of any Tier VIII battleship (after Picardie), with fifteen 350 mm guns in a unique five-by-three layout. These guns are the same as those on Tier VI Mackensen, with slightly reduced AP damage. Despite poor penetration for the tier, AP should be the primary shell choice. While they struggle to penetrate the main belts of same tier and higher battleships (and some cruisers), they can still penetrate and deal large amounts of damage against the upper belt and superstructure. Anhalt’s salvo weight and decent accuracy help compensate for her penetration, allowing captains to reliably hit those sections. She also has good reach with a 21 km firing range. Her HE shells retain the poor damage of most German HE shells, as well as a low fire chance, and should be avoided unless absolutely necessary. Despite her gun count, her average 30 second reload does little to improve her HE damage potential.
Anhalt also mounts a respectable secondary battery of six twin dual-purpose 105 mm and eight single 150 mm casemate guns. With their improved penetration and dispersion, they can be a threat to destroyers who stray too close and a useful tool in close-quarters combat. However, captains should avoid speccing into a secondary build, as her secondary firepower is significantly worse compared to other Tier VIII German battleships and Massachusetts. Her speed also limits her ability to bring the secondaries to bear, especially against targets moving away from Anhalt.
Anhalt carries four torpedoes, split evenly between the bow and stern. While the launchers themselves are fixed, they feature the Torpedo turning mechanic of the British battlecruisers, giving them wide firing angles. This gives her an almost 360 degree torpedo coverage, allowing her to minimize exposure when firing them. They have a fast reload and decent damage, but short range, which limits their use. Captains should keep in mind their slow speed and long arming time, giving agile targets more than enough time to avoid them. With only one torpedo per quadrant, they will be unable to kill a target that isn’t already on low health.
Anhalt’s AA is weak. While her 5.2 km range is decent, only her short range mounts provide meaningful damage. Captains should seek allied air cover for protection if carriers pose a significant threat.
Consumables
Anhalt carries the typical battleship consumables — Damage Control Party , Repair Party , and a choice between Spotting Aircraft and Catapult Fighter . While the fighter can give her additional protection against enemy aviation, the spotter is preferred to extend her reach, as her slow speed means she can easily be left out of the fight. Unlike most German battleships, Anhalt lacks their famous Hydroacoustic Search .
Gameplay
Anhalt is best suited for mid range combat. Her concealment allows her to get into position, and her armor and firing angles help her survive under fire. Her secondaries and torpedoes will be useful if forced into close range, while her main battery range and spotter keep her a threat at long range. However, captains should take care not to stray into either of these combat ranges — too close and she’ll be unable to disengage due to her speed, too far and she will struggle to respond to changes in the battlefield.
Anhalt’s potential rests heavily on positioning, with her slow speed and small caliber heavily punishing captains who find themselves out of position. Those who are able to grasp her characteristics will find her a different beast compared to her same-tier German counterparts. While most of them are famous for their powerful secondary batteries, Anhalt relies on her main battery shell volume and great tanking ability to make an impact in battle.Pros:
- Great external armor and HP pool
- Large amount of guns
- Good main battery range plus Spotting Aircraft
- Improved HE penetration
- Decent secondary suite
- Torpedoes with wide firing angles thanks to the Torpedo turning mechanic
- Torpedoes have a fast reload and good damage
- Good concealment
Cons:
- Vulnerable citadel due to poorly armored turtleback
- Small caliber guns, with low AP penetration
- Low HE shell damage and fire chance
- Low torpedo count, with only two torpedoes covering each side
- Torpedoes are slow and have a short range
- Poor AA
- Slow top speed
- Does not carry Hydroacoustic Search
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Consumables
Anhalt equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
Camouflage
As a premium ship, Anhalt comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★★ |
★★★ |
★★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.6.
Testing Changes
- DevBlog 331:
- Preliminary characteristics.
- DevBlog 349:
- Maximum AP shell damage reduced from 10,500 to 9,500.
- Update 0.11.8:
- The Legend of the Oceans permanent camouflage was added.
- Available for purchase in the Armory for 12,800 doubloons and in the Premium shop.
- Update 0.11.9:
- Fixed the names of the 150mm secondary battery guns.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 12.5:
- Fixed the mast animation when using the Legend of the Oceans permanent camouflage.