Welcome to Wargaming.net Wiki!
In other languages


Jump to: navigation, search
Cruiser | Japan | Tier VI
Tech Tree Position
Research price30000 exp
Purchase price2,660,000 Credits
Hit Points30,500 
Main Battery
203 mm/50 3rd Year Type mod. C3 х 2 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range13.55 km.
Maximum Dispersion116 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
120 mm/40 10th Year Type mod. B2/C4 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time102 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16,267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
13 mm/76 Type93 Twin15 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range1.2 km.
25 mm/60 Type96 Twin mod. 12 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range2.49 km.
120 mm/40 10th Year Type mod. B2/C4 х 1 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range4.5 km.
Maximum Speed35 knot
Turning Circle Radius710 m.
Rudder Shift Time8.4 sec.
Surface Detectability Range12.06 km.
Air Detectability Range5.78 km.
Battle Levels

Aoba — Japanese Tier VI cruiser.

Aoba represented a further development of Furutaka with main battery guns placed in twin turrets to achieve a longer gun range. Moreover, she outstripped her predecessor in torpedo armament power and AA defense capabilities.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
203 mm/50 Type35.5361163,300174,700 0240,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Aoba (A)30,50061053415/4/220 0380,000
Aoba (B)31,9006105342/1520 14,000980,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
Type8 mod. 20.61027.216,2665910 0400,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Type6 mod. 1013.6 0240,000
Type6 mod. 21014.9 6,000520,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 102,000 hp35 0180,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


The Aoba isn't really much of a departure from her predecessor the Furutaka. In fact, ever since the addition of the Hull C upgrade to the Furutaka, which gives the Furutaka the exact same loadout as the Aoba, the Aoba's role as a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser has become redundant. That being said, if the Furutaka is the seat, then Aoba is still pretty much you sinking into the seat as it solidifies aspects of the Japanese cruisers introduced in the Furutaka. It's still an anti-ship combatant, it's still a skirmisher that specializes in medium to long ranges, it's still a ship that requires other ships to draw fire or to support in order to do well in. It's still a very good vessel to be a captain in, so long as you know her well.

One of the things you will notice is the slightly less responsive (but common to the next two tiers, culminating in the Mogami's superslow 155 mm gun turrets) turrets and improved loading time of 4 seconds at best over her predecessor. Her responsiveness to fluid situations is also vastly improved for a Japanese cruiser. This allows you to be where you are needed and support when it is asked. It is with this that the Aoba can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone.

Her torpedoes are nothing special with the addition of the C hull for Furutaka and the much older 10 km torpedo addition, but, perplexingly, their reload is longer. Unfortunately, the positioning of them at the rear of the ship is a sort of downgrade from the Furutaka. Granted, this makes the Aoba a dangerous ship to chase, but it also makes it more obvious for enemy players to figure out when you launch torpedoes, as the rear mounts require you to turn the ship quite hard. Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you.

It's best that you let the Aoba behave as an anti-ship combatant rather than a solid AA screen. Yet, considering how useless Hydroacoustic search is in detecting destroyers, it's simply better to stick with the Defensive Fire cooldown and use it to at least disrupt enemy torpedo and dive bombers. The Aoba retains the narrow hull of the Furutaka and thus can bow in and expect to not be hit by battleship guns at longer ranges allowing continued fire. Combined with her excellent maneuverability and fast reverse speed of 17 knots holding that head on is rather easy and can still allow to you dodge the occasional torpedo salvo if coming from the front and the rear.

That being said, while the Aoba is an anti-ship combatant, it does not have the armor or the reload speed to engage in prolonged gunnery duels with rapid firing American cruisers such as the equivalent tier Dallas and come out unscathed. It is a threat to equivalent tier cruisers, but like the Furutaka, the Aoba is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where it can still use its maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give it breathing space.


  • Retains the narrow hull of Furutaka making this ship a beast in head on situations
  • Additional armor compared to Furutaka.
  • Rate of fire beats any Japanese heavy cruiser.
  • Few researchable modules.
  • Good torpedo range for a heavy cruiser.
  • Reasonable AA suite.
  • Good anti-destroyer and anti-cruiser screen.
  • Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier.
  • Fast. It can make 35 knots and has fairly quick acceleration, allowing it to keep up, outrun and support destroyers.
  • Better turning circle than Furutaka makes it slightly easier to re-position and dodge shells.
  • Gains Upgrade Slot 4. This is very helpful as Aoba frequently is up-tiered in Tier VIII battles, where battleships get seriously more threatening with better accuracy and of course shell damage.
  • Very thick central deck armor (48 mm): even the biggest AP shells can ricochet.


  • Large and poorly maneuverable. Meeting a BB in open waters in a death sentence.
  • The armor is thicker, but it's still a Japanese cruiser making it dangerous to go toe to toe in prolonged engagements.
  • Torpedo tubes have a very limited launching arc. In fact, the rear mounted torpedoes make it obvious to experienced players when you're shooting them and necessitate the ship to show it's broadside to enemies.
  • Slow speed of the torpedoes, and wide spread
  • Bow/stern armor can be smashed even with destroyer HE shells
  • Slower firing rate of guns compared to many equivalent tier cruisers means that while it can still set fires, it will not do so as frequently.


Captains should first research Aoba's second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.

Optimal Configuration


Commander Skills

The key skills for Aoba are nearly identical to those used on Furutaka. They include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.


Aoba can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Aoba with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells and increases the amount of experience she earns.


Aoba captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.


Historical Info

Historical Gallery


  1. Japanese cruiser Aoba - Wikipedia
  2. Aoba-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI Mysore 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons