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Aircraft Carrier | Italy | Tier VIII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points51,100 
Secondary Armament #1
135 mm/45 Model 1938 on a shielded mount8 х 1 pcs.
Firing Range6.625 km.
Rate of Fire5.61 shots/min.
Reload Time10.7 sec.
HE Shell135 mm proiettili HE 1938 
Maximum HE Shell Damage1,950 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
65 mm/64 Model 1939 on a Model 1939 mount12 х 1 pcs.
. . . Average Damage per Second103.2 
. . . Firing Range3.69 km.
20 mm/70 Scotti Model 1941 on a sextuple mount22 х 6 pcs.
. . . Average Damage per Second136.4 
. . . Firing Range2.01 km.
Maximum Speed30 knot
Turning Circle Radius950 m.
Rudder Shift Time12.9 sec.
Surface Detectability Range13.44 km.
Air Detectability Range10.97 km.
Battle Levels

Aquila — Italian special premium Tier VIII aircraft сarrier.

Liner Roma was converted into an aircraft carrier during World War II. The ship's hull was extended, equipped with bulges, and a new bow section grafted. The propulsion unit was redesigned using turbines and boilers from unfinished ships Cornelio Silla and Paolo Emilio. 135 mm guns from unfinished ships of the Capitani Romani class were used as anti-mine weapons. The 80% complete aircraft carrier was captured by Germany. Aquila was damaged by Allied aviation and sank after being damaged by Italian submarine saboteurs.

Aquila was first released for sale on 22 July 2022.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Aquila51,100640822/12 00
Attack Aircraft Speed
Research price
Purchase price
Reggiane Re.20011691,030 00
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
Reggiane Re.20017,1331691,150 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 151,000 hp30 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Aquila is a tier VIII Italian aircraft carrier that focuses on damaging capital ships with rockets and torpedoes. Her fast aircraft speed allows her to quickly set up optimal angles of attack in addition to having a generous hanger size coupled with a short aircraft restoration period allowing for numerous strikes. However, her aircraft have very low HP pools that make breaking through concentrated anti-aircraft artillery fire nearly impossible along with torpedoes that have very slow speeds albeit they have very high alpha damage. Aquila's hull also has extremely poor AA firepower with an extremely poor firing range of only 3.2km, which makes her extremely vulnerable to attack by enemy aircraft carriers. Thus, Aquila is a very situational aircraft carrier that must choose her targets extremely carefully.

Reggiane Re 2001 Attack Aircraft

Aquila’s attack aircraft carry a large number of armor-piercing rockets with low penetration. These rockets are unable to citadel battleships, but they are able to citadel some of the more lightly armored light cruisers, especially those of lower tiers. The attack aircraft begin their attack from a higher altitude, making them far easier to use than the German aircraft carrier AP rockets which have a low flight altitude and a very shallow angle of attack. Each squadron consists of 10 aircraft with a strike consisting of 5 planes that launch 12 rockets each. While each of Aquila’s rockets have a low alpha, a single strike can launch up to 60 rockets. In addition, these attack aircraft are extremely fast at 204 knots, enabling them to actively maneuver around targets to find an optimal angle of attack. These attack aircraft should be used similar to the German aircraft carrier attack aircraft in terms of attacking the broadside of enemy cruisers and even aircraft carriers due to their weaker side armor which makes obtaining citadel hits more common.

Reggiane Re 2001 Torpedo Bombers

Aquila’s torpedo bombers are her primary source of damage. Each squadron consists of 6 aircraft with a strike consisting of 2 planes dropping 1 torpedo each. The Reggiane Re 2001 torpedo bombers themselves are extremely fast at up to 204 knots, bested at tier VIII only by the Ta 152C-1/R14 torpedo and dive bombers found on Graf Zeppelin and the de Havilland Sea Hornet attack aircraft and bombers on HMS Indomitable at 221 and 217 knots respectively. In addition, the torpedoes sport extremely high alpha damage among tier VIII aircraft carriers, second only just to those found on Shokaku. However, this is coupled with slow torpedo speed. In fact, Aquila's torpedoes are the absolute slowest torpedoes to be dropped from any aircraft carrier of any tier in the game at 30 knots, which also makes them the slowest torpedoes in World of Warships. This forces the torpedoes to be dropped with a significant amount of lead, although if led correctly, the torpedoes will inflict significant damage to the enemy vessel. Moreover, Aquila's torpedo bombers also have extremely low HP pools, having the lowest HP per plane of any aircraft carrier amongst all tiers, including tier IV aircraft carriers. This is counteracted by an in-flight repair consumable that allows for increased survivability against anti-aircraft artillery fire. These torpedo bombers should be Aquila's primary source of damage, with very good plane speed and torpedo alpha strike but very slow torpedoes and extremely poor HP pools. They should be used very carefully to pick out more isolated battleships, heavy cruisers, and aircraft carriers and deal significant amounts of damage to them.


  • The attack aircraft reticle has a short “machine-gun” period
  • The torpedo bomber reticle allows for adjustments mid-attack with no penalty to accuracy.
  • All squadrons perform poorly against angled targets. Aim for broadsides.


  • All planes have excellent speed
  • Very good deck space and plane restoration speed
  • AP rockets have improved penetration characteristics and are dropped in huge numbers, each drop can deal significant damage
  • AP rockets have a short pre-launch delay and a large area of effect, can be a threat to destroyers
  • Torpedoes do high damage and have a high flood chance


  • Slowest aerial torpedoes in the game
  • Worst plane durability for a Tier 8 aircraft carrier
  • Plane strikes are only effective against broadsides
  • Access to only attack aircraft and torpedo bombers, lacks a third plane type
  • Extremely poor hull armour, Aquila is incredibly vulnerable to most damage sources
  • Hull AA is very short-ranged


As a premium ship, Aquila has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.


Aquila equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Torpedo Bombers:

Attack Aircraft:


As a premium ship, Aquila comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.3.

Testing Changes

  • DevBlog 291:
    • Preliminary characteristics.
  • DevBlog 320:
    • In Update 0.11.4:
      • Changed the torpedo bomber parameters:
        • Number of planes in a squadron decreased from 8 to 6.
        • Number of planes on deck reduced: 26 to 21.
        • Distance between planes during the torpedo launch is reduced by half. This will reduce the gap between the launched torpedoes.
        • Reduced the reticle dispersion when maneuvering during preparation for an attack and when attacking.
        • The damage received by the attacking flight during the aiming state decreased by 10%.
      • Changed the attack aircraft parameters:
        • Reduced altitude during preparation for an attack and at the moment of aiming.
        • Attack preparation time reduced from 2.5 to 1.75 s.
        • Increased the reticle reduction speed (aims faster) when preparing to attack and when attacking.
        • Increased rocket velocity, which will allow taking a slightly smaller lead before attacking and facilitate penetration of 38 mm deck armor more frequently.
  • DevBlog 328:
    • Maximum torpedo damage decreased from 8,367 to 7,133.
      • By extension, the blast radius from a torpedo explosion, its damage, and its chance to disable modules were proportionately reduced.
    • Chance to cause flooding decreased from 71% to 61%.
  • DevBlog 332:
    • Number of torpedo bombers on deck reduced from 21 to 18.
    • Number of Engine Cooling consumables for the attack aircraft increased from 2 to 4.
    • Number of Patrol Fighters consumables for attack aircraft and torpedo bombers increased from 3 to 4.
  • Update 0.11.5:
    • The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
  • First appeared on sale on July 22, 2022, during Update 0.11.6:
    • Available for purchase in the Armory for 12,300 doubloons and in the Premium store.

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