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Azuma
Azuma_wows_main.jpg
Cruiser | Japan | Tier IX
Tech Tree Position
Azuma_icon_small.png
General
Purchase priceCredits
Hit Points58,350 
Main Battery
310 mm/50 Type03 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range19.09 km.
Maximum Dispersion196 m.
HE Shell310 mm HE Type92 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity836 m./s.
HE Shell Weight448.8 kg.
AP Shell310 mm AP Type92 
Maximum AP Shell Damage8,650 
Initial AP Shell Velocity836 m./s.
AP Shell Weight448.8 kg.
Secondary Armament #1
100 mm/65 Type988 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Twin mod. 16 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
25 mm/60 Type96 Triple mod. 26 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type96 Triple18 х 3 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
100 mm/65 Type988 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius920 m.
Rudder Shift Time13.9 sec.
Concealment
Surface Detectability Range15.12 km.
Air Detectability Range10.73 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSC510_Azumaya.png
1

Azuma — Japanese Tier IX cruiser.

A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.

Azuma was first released for sale worldwide on 1 April 2019.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
310 mm/50 Type03361965,100278,650 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Azuma58,350133053824/6/80 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 1019.1 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 170,000 hp34 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2 Secondary Battery Modification 2

Player Opinion

Performance

Tier IX Premium Japanese cruiser Azuma is in the same "large cruiser" category as her counterparts Alaska and Kronshtadt. Azuma is well suited for long range fights, featuring nine 310mm guns in a 3x3 layout that have high velocity, flat arcs, and strong performance from her high explosive rounds. The main battery performance is the primary strength of the ship.

Azmua’s 310mm guns are the longest-ranged of the large cruisers found at Tier IX, clocking in at a base range of 19.1km before Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) or Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.). Though they still lag behind Kronshtadt some, her shell velocities are noticeably better than Alaska, making her gunnery fairly comfortable to use all the way out to her maximum range. Befitting her Japanese origins, she has the best HE alpha damage and fire chance of all the 12-inch armed cruisers, though her AP shell damage lacks slightly to that of her peers. The penetration values of her armor-piercing shells run about 10-15% lower than Kronshtadt at all ranges, but are pretty comparable to Alaska along the same curve. Overall, her main battery performance is a nice middle ground between the large cruisers already in the game: better HE performance than the rest, and comparable AP performance (though she lacks Alaska’s improved auto-bounce angles).

It's a good thing Azuma has all that main battery range to play with: of the Tier IX large cruisers, Azuma is by far the least durable, featuring no plating thicker than 25mm other than her internal belt and deck armor. This means she is exceedingly vulnerable to high explosive rounds at nearly all ranges and angles — as well as being overmatched by all 380mm class or larger battleship guns — in addition to her citadel spaces extending above the waterline. Azuma also has a fairly mediocre anti-aircraft suite, with the majority of its strength concentrated in long-range flak bursts that a skilled carrier player will easily dodge. Azuma has decent mobility, with a top speed of 34 knots and average rudder shift and turning circle for her class of ships, and can reduce her concealment to 11.8km when fully built for it. Consumable wise, Azuma features standard cruiser consumables with the exception of her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.), which has a reduced cooldown compared to the usual version.

These characteristics combine to make Azuma very one-dimensional to play. She is very good at farming damage at range, but her armor scheme and thin plating make her vulnerable at close quarters, forcing her into a long-range, kiting play style that has lower influence on the outcome of games. She is unable to approach close to key capture areas until late game situations where there are fewer ships to focus fire her, but given her armor scheme and detection radius, surviving into the late game will be a challenge for most captains.

Pros:

  • Large health pool.
  • Good HE shells like most other Japanese cruisers.
  • Good concealment for a large cruiser.
  • Good maneuverability for a large cruiser.

Cons:

  • Exterior plating is almost entirely 25mm, making her very weak to any and all battleships.
  • Poor rear turret angles make getting all guns on target quite dangerous.
  • Slow turret traverse.
  • Unlike every other Japanese cruiser, Azuma does not have any torpedoes.
  • Although she is more accurate than her American and Soviet counterparts, her dispersion is still quite poor.

Research

As a premium ship, Azuma doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Azuma are as follows:

Upgrade Slot 1 grants players with access to Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) which is recommended to increase the durability of her main battery.

Upgrade Slot 2 allows players to increase the durability of their rudder against incoming fire while also reducing the repair time.

Upgrade Slot 3 provides players with the opportunity to increase accuracy through Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.), this helps to improve her performance at further ranges.

Upgrade Slot 4 gives players a choice between Steering Gears Modification 2 (-20% to rudder shift time.) or Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) to better increase the mobility of Azuma however, some players may opt to mount Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.) for increased survivability.

Upgrade Slot 5 allows players to increase the already good concealment of Azuma by mounting Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) however some players may opt to mount Steering Gears Modification 3 (-80% to steering gears repair time. / -40% to rudder shift time.) to further their ability to dodge incoming fire.

Upgrade Slot 6 provides players with another choice to make dependent upon their play style. Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) provides players an opportunity to reduce the reload of their main guns, while some players may instead opt to take Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) to increase their main battery firing range.

Commander Skills

Consumables

Azuma can equip the following consumables:

Camouflage

As a premium ship, Azuma comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
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Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
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