Azuma
310 mm/50 Type 0 in a triple turret3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range19.09 km. |
Maximum Dispersion196 m. |
HE Shell310 mm HE Type92 |
Maximum HE Shell Damage5,100 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight448.8 kg. |
AP Shell310 mm AP Type92 |
Maximum AP Shell Damage8,650 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight448.8 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount18 х 3 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius920 m. |
Rudder Shift Time13.9 sec. |
Surface Detectability Range14.67 km. |
Air Detectability Range10.73 km. |
Azuma — Japanese special premium Tier IX cruiser.
A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.
Azuma was first released for sale worldwide on 1 April 2019.She was removed for purchase for Free XP with the release of Update 12.4, and is now available in the Armory for 228,000 Coal .
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Azuma | 58,350 | 13 | 305 | 3 | 8 | 6/24/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier IX Premium Japanese cruiser Azuma is in the same "large cruiser" category as her counterparts Alaska and Kronshtadt. Azuma is well suited for long range fights, featuring nine 310mm guns in a 3x3 layout that have high velocity, flat arcs, and strong performance from her high explosive rounds. The main battery performance is the primary strength of the ship.
Azuma’s 310mm guns are the longest-ranged of the large cruisers found at Tier IX, clocking in at a base range of 19.1km before Gun Fire Control System Modification 2 or Spotting Aircraft . Though they still lag behind Kronshtadt some, her shell velocities are noticeably better than Alaska, making her gunnery fairly comfortable to use all the way out to her maximum range. Befitting her Japanese origins, she has the best HE alpha damage and fire chance of all the 12-inch armed cruisers, though her AP shell damage lacks slightly to that of her peers. The penetration values of her armor-piercing shells run about 10-15% lower than Kronshtadt at all ranges, but are pretty comparable to Alaska along the same curve. Overall, her main battery performance is a nice middle ground between the large cruisers already in the game: better HE performance than the rest, and comparable AP performance (though she lacks Alaska’s improved auto-bounce angles).
It's a good thing Azuma has all that main battery range to play with: of the Tier IX large cruisers, Azuma is by far the least durable, featuring no plating thicker than 25mm other than her internal belt and deck armor. This means she is exceedingly vulnerable to high explosive rounds at nearly all ranges and angles — as well as being overmatched by all 380mm class or larger battleship guns — in addition to her citadel spaces extending above the waterline. Azuma also has a fairly mediocre anti-aircraft suite, with the majority of its strength concentrated in long-range flak bursts that a skilled carrier player will easily dodge. Azuma has decent mobility, with a top speed of 34 knots and average rudder shift and turning circle for her class of ships, and can reduce her concealment to 11.8km when fully built for it. Consumable wise, Azuma features standard cruiser consumables with the exception of her Repair Party , which has a reduced cooldown compared to the usual version.
These characteristics combine to make Azuma very one-dimensional to play. She is very good at farming damage at range, but her armor scheme and thin plating make her vulnerable at close quarters, forcing her into a long-range, kiting play style that has lower influence on the outcome of games. She is unable to approach close to key capture areas until late game situations where there are fewer ships to focus fire her, but given her armor scheme and detection radius, surviving into the late game will be a challenge for most captains.Pros:
- Large health pool, though notably smaller than other super cruisers
- Reduced cooldown on her repair party, also starts with 1 extra charge
- Improved main gun accuracy compared to other super cruisers like Alaska
- Excellent HE firepower, high alpha strike damage that can penetrate 50mm of armor
- Powerful AP rounds, a good shot on a broadside cruiser can result in a devastating strike
- Long main gun range of 19.1km, surpassed only by Siegfried among Tier IX Cruisers
- Relatively low surface detection for a supercruiser, though still worse than other heavy and light cruisers
Cons:
- Vulnerable citadel placement, easy to hit if Azuma is broadside
- 60 second duration fires, similar to other supercruisers and battleships
- Main gun turrets are surprisingly fragile, gets knocked out often
- Slow turret traverse, more in-line with battleship turret rotation speeds
- Weak AA armament, reliant on allied AA cover or fighter support
- Azuma lacks any torpedo armament, unusual for a Japanese cruiser
- Very wide turning radius with slow rudder shift time, she has difficulty dodging enemy attacks
Research
Optimal Configuration
Upgrades
The recommended upgrades for Azuma are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Upgrade Slot 4 is a choice between Steering Gears Modification 1 or Propulsion Modification 1 . However, some players may opt to mount Damage Control System Modification 2 for increased survivability.
Upgrade Slot 5 allows players to increase the already good concealment of Azuma by mounting Concealment System Modification 1 however some players may opt to mount Steering Gears Modification 2 to further their ability to dodge incoming fire.
Upgrade Slot 6 is recommended to take Main Battery Modification 3 as Azuma already starts with ample gun range
Commander Skills
Consumables
Azuma can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire - 3 charges or Hydroacoustic Search - 3 charges
- Slot 3: Spotting Aircraft - 4 charges
- Slot 4: Repair Party - 4 charges
Camouflage
As a premium ship, Azuma comes with Default permanent camouflage and a set of permanent combat bonuses.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
★ |
★★★ |
★★★ |
★ |
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★ |
★★★ |
★★★ |
★★★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.12.
Testing Changes
- November 19, 2018:
- Preliminary characteristics.
- December 29, 2018:
- Fire duration was increased from 45 s to 60 s.
- Update 0.8.0:
- Fire duration increased from 45 to 60 s.
- Update 0.8.2:
- Added to the tech tree for 1,000,000 Free Experience.
- Update 0.9.2:
- The thickness of the armor was changed: the central part was reinforced from 25 mm to 27 mm.
- Update 0.9.3:
- Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.95 km.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 12.4:
- Removed from the tech tree for purchase, and added to the Armory for 228,000 Coal.
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