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Béarn

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Béarn
Béarn_wows_main.jpg
Tech Tree Position
Béarn_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points44,700 
Secondary Armament #1
155 mm/50 Mle 1920 on a casemate mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire6.67 shots/min.
Reload Timesec.
HE Shell155 mm HE OEA Mle 1920 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell11 %
AA Defense
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount6 х 2 pcs.
. . . Average Damage per Second21 
. . . Firing Range1.2 km.
37 mm/50 Mle 1925 on a CA Mle 1925 mount8 х 1 pcs.
. . . Average Damage per Second12.8 
. . . Firing Rangekm.
75 mm/50 Mle 1922 on an Mle 1922 mount6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed21.5 knot
Turning Circle Radius790 m.
Rudder Shift Time12.9 sec.
Concealment
Surface Detectability Range12.57 km.
Air Detectability Range9.18 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VI
Ship_PFSA506_Bearn.png
promo

Béarn — French promo premium Tier VI aircraft сarrier.

The first aircraft carrier of the French Navy, which was converted from an unfinished Normandie-class battleship. She had a power plant combining turbines and steam machines, unique for her ship type.

Béarn was first released for sale in December of 2021.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Béarn44,700108386/6/8 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Vought V-156F3,6001231,490 00
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 39,000 hp21.5 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Skip Bomber Modification 1
 Slot 4  Damage Control System Modification 2 Bombers Modification 2 Skip Bomber Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Béarn is a support carrier that can specialize in a more defensive playstyle. Her strike planes are solid, but her fighters are amazing. Due to this, this carrier does well in counter carrier tactics which can be effective in randoms but even more so in ranked.

Skip Bombers: Her skip bombers are effective against all ship classes. The bombs have solid alpha, good fire chance, and break the 26mm and 32mm armor threshold for battleships all the way to tier 8. They are also accurate and only skip two times therefore making them easier to aim which helps hit destroyers more consistently. A full squad drops 4 bombs per attack run and can make 4 attack runs with a single squad, making Bearn quite effective against destroyers.

Dive Bombers: The dive bombers are only effective against capital ships. Unlike other carriers in tier, each attack run drops four AP bombs instead of two, making her damage output more consistent. However, the AP bombs have low alpha and lower pen, and thus require proper reticle lineup and careful target selection to get the full value out of each drop.

Patrol Fighters: Finally, the high-power patrol fighters are what makes the Bearn unique. With high health and a large patrol radius, these fighters resist anti-aircraft fire and greatly restrict enemy aircraft movement. Unlike other carriers in tier, Béarns fighters come in squadrons of eight instead of three. Thus, with a successful lock-on, one fighter deployment can shoot-down an entire enemy attack squadron. With a long 100 second base action time, these fighters pose a significant threat across multiple enemy attack waves. Furthermore, as each squadron type carries eight consumables, Béarns can maintain fighter coverage during the entire match. The fighters' only weakness is a substandard 2km spotting range. To mitigate this, captains can run Interceptor to increase patrol radius and grant immunity to counter-fighter deployments. However, spotting may still be desired so captains should spec into Search and Destroy and Enhanced Reactions to get the most out of Béarn.

When commanding the Béarn, captains should look for air space to deploy their patrol fighters with every single plane deployment. Doing this properly will slow down or completely counter the opposing CV. However, keep in mind that Béarnshould also be striking enemy vessels as much as possible. Thus, fighters should be strategically dropped in a time-efficient manner on the way to your target.

Pros:

  • High durability and high patrol radius on fighters
  • Fighter squadrons shoot down eight planes instead of three or four
  • Fighter consumables have eight uses instead of three
  • Above-average plane speed and durability reduces losses to AA during strikes
  • Skip bombs deal good damage with good penetration and fire chance
  • Dive bombers drop four bombers instead of two, giving it a high theoretical alpha strike
  • Relatively tanky hull for a tier 6 carrier

Cons:

  • Slow hull speed
  • Weak secondaries and anti-air
  • Middling hull concealment
  • Low fighter view range (2 km)
  • Low individual AP bomb damage
  • Lacks a third squadron type
  • Lacks torpedo bombers and rocket attack aircraft

Research

As a premium ship, Béarn has no module upgrades to research.

Optimal Configuration

Captains should build Béarn for a full defensive build or for a semi offensive support build. This decision revolves around whether or not your commander is specialized with the interceptor skill.

Upgrades

The recommended upgrades for Béarn are as follows:

Commander Skills

It is recommended to use Philippe Auboyneau for improved Survivability Expert.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Full Defense Build


Offensive Support Build

Consumables

The consumables available for the ship and each plane type for Béarn are the same as the other T6 CVs and are as follows:

Ship

Skip Bombers

Dive Bombers

Camouflage

Béarn comes with Type 10 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

As a carrier, Béarn has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.8.

Testing Changes

  • DevBlog 191:
    • Preliminary characteristics.
  • DevBlog 203:
    • Secondary armament firing range increased from 5 to 5.6 km.
  • DevBlog 215:
    • Bomber parameters changed:
      • Number of bombs in payload increased from 1 to 2.
      • Maximum AP bomb damage decreased from 6,300 to 3,600.
      • Bomb arming threshold increased from 30 to 36 mm.
      • Bomb fragmentation area of damage to submarines decreased by approximately 50%.
    • Skip-bomber parameters changed:
      • Number of bombs in payload increased from 1 to 2.
      • Maximum bomb damage decreased from 11,000 to 6,100.
      • Bomb armor penetration decreased from 68 to 32 mm.
      • Chance of a bomb causing fire on a target decreased from 63 to 35%.
      • Accuracy of bombs when dropped and after bounces decreased.
      • Attack time decreased from 10 to 6 s.
      • Attack preparation time increased from 4 to 7 s.
  • DevBlog 239:
    • Attack preparation time of Skip bombers decreased from 7 to 6 s.
    • Delay between AP bomb drops decreased from 0.4 to 0.3 s.
  • Update 0.10.10:
    • Fixed models and textures.
    • Fixed incorrect display of camouflage on the deck lift.
    • Fixed a bug due to which the air groups on the deck were placed in the wrong order.
    • First went on sale in December 2021.
  • Update 0.11.8
    • Skip bombers:
      • HE bomb damage reduced from 6,100 to 5,800.
      • Chances of causing a fire on target reduced from 35% to 33%.

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