Baltimore
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.39 km. |
Maximum Dispersion132 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.2 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.26 km. |
Baltimore — American Tier VIII cruiser.
With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Summary
Baltimore is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.
Armor and Survivability
Baltimore shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, Baltimore can prove to be a durable ship. Take care to angle properly as Baltimore ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.
Main Armament
Like other US heavy cruisers, Baltimore is armed with 203mm guns. Players familiar with New Orleans will feel right at home when firing Baltimore ’s guns, though with some notable differences. With her faster reload speeds she has an impressive damage-per-minute output. Baltimore ’s new super-heavy AP shells are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.
Baltimore lacks any torpedo armament.
Anti-Air Artillery
As Baltimore was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. Baltimore is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.
Maneuverability
Baltimore ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.
Concealment
With a surface detection of 9.7km, Baltimore is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.
Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.
Play Suggestions
Baltimore continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.
The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as Baltimore can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. Baltimore is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, she can instantly activate her radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot Baltimore can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.
The other major change is her 27mm extremities armor, giving Baltimore the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow Baltimore to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.
Like all US heavy cruisers, Baltimore ’s guns are optimized for close- to mid-range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. Baltimore will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns their severe inaccuracy renders them all but useless.
Baltimore ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. Baltimore can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by mid-game.
If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, Baltimore should focus fire at enemy ships while gradually moving away. This tactic helps Baltimore deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, Baltimore is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, Baltimore can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.
Overall many players praise Baltimore for her firepower and utility, capable of quickly swinging matches when used correctly.Pros:
- 27mm plating can bounce 381mm AP shells
- Good main turret angles
- High shell arcs allow Baltimore to fire over islands
- High-damaging AP shells with improved bounce angles.
- Potent AA-suite.
- Fast rudder shift and tight turning radius
- Access to Surveillance Radar gives her a powerful tool against destroyers
- One of the stealthiest cruisers in her tier
Cons:
- Vulnerable to citadel hits if showing broadside
- High shell arcs make it difficult to hit maneuvering targets at range
- No auxiliary armaments to discourage attacks at point-blank range
- Mediocre top speed, one of the slower cruisers at her tier
Research
Availability of researchable upgrades for Baltimore is as follows:
- Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
- Gun Fire Control System: Upgrade to the Mk 8 Mod 2 fire control for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
Close Range Build: This build optimizes Baltimore 's close range performance, reducing her detection range and increasing her firepower.
- Slot 1: Main Armaments Modification 1
- Slot 2: Surveillance Radar Modification 1 Extends Baltimore’s radar duration by roughly five seconds, enough time for one more salvo.
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 Improved low-speed acceleration greatly helps Baltimore maneuver around islands or in a smokescreen.
- Slot 5: Concealment System Modification 1
Alternative Upgrades
- Slot 2: Hydroacoustic Search Modification 1 extends the Hydroacoustic Search duration by at least 20 seconds. Damage Control System Modification 1 is also an option for those unwilling to invest the coal.
- Slot 3: Main Battery Modification 2 offsets her slow turret traverse
- Slot 4: Steering Gears Modification 1 is better for open water dodging.
Open Water Kiting Build: This build maximizes Baltimore 's open water kiting performance. Combined with the captain skill Incoming Fire Alert, she can prove difficult to hit.
- Slot 1: Main Armaments Modification 1
- Slot 2: Hydroacoustic Search Modification 1 extends the Hydroacoustic Search duration by at least 20 seconds.
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 Improved low-speed acceleration helps Baltimore to throttle-juke enemy salvoes.
- Slot 5: Steering Gears Modification 2
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★ |
★★ |
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2 |
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★★ |
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★★ |
★ |
3 |
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★★★ |
★★ |
★ |
★★ |
4 |
★★ |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Baltimore can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Surveillance Radar
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
★ |
★★★ |
★★★ |
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★★★ |
★★ |
★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
- Update 0.1.3.2:
- Baltimore was moved to Tier VIII.
- Update 0.1.5:
- Baltimore was moved to Tier IX.
- Update 0.3.1:
- Repair Party consumable added.
- The main battery rate of fire was increased (and no details were given).
- Update 0.5.0:
- An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
- Update 0.5.1:
- The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
- Armor thickness increased by 2 mm (from 25 to 27 mm).
- 203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
- Update 0.5.2:
- Experience earnings increased by 10 %.
- Credit profitability increased by 5%.
- Update 0.5.4.1:
- Radar consumable added.
- Update 0.5.7:
- The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
- Update 0.5.8:
- The hull armored model was refined.
- Update 0.5.9:
- A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
- Update 0.6.1:
- Main battery reload time decreased from 13 to 10 s.
- Update 0.6.3:
- Sigma increased from 2.0 to 2.05.
- Update 0.6.5:
- Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 7.18 km.
- Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
Testing Changes
- February 25, 2018:
- Preliminary characteristics (as Pittsburgh).
- March 18, 2018:
- The 203 mm/55 Mk15 main battery modules were adjusted:
- The base version was removed, leaving only the researchable version able to be mounted.
- The reload time for the researchable version was increased from 10 to 13 s.
- Hull plating thickness was decreased from 27 to 25 mm.
- The 203 mm/55 Mk15 main battery modules were adjusted:
- April 17, 2018:
- Hull plating was increased from 25 to 27 mm.
- Update 0.7.5:
- Baltimore was moved to Tier VIII with changes to her in-game characteristics.
- Update 0.7.6:
- "Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
- Update 0.7.7:
- Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
- Minor fixes to geometry and textures on the ship and her camouflage.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- Update 0.7.11:
- Minor fixes to geometry and textures.
- Update 0.9.2:
- The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
- Update 0.9.3:
- Minor fixes for textures and ship model.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 0.10.6:
- The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.4:
- Surveillance Radar consumable action time decreased from 27 to 25 s.
Destroyers | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Cruisers | I Erie • II Chester • II Albany • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead • V Marblehead Lima • V Rattlehead • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII Atlanta • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII Indianapolis • VII Atlanta B • VII Boise • VII Flint • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII Wichita • VIII Anchorage • VIII Congress • VIII Rochester • VIII San Diego • VIII AL Montpelier • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska • IX Tulsa • IX Alaska B • X Des Moines • X Worcester • X Puerto Rico • X Salem • X Austin • ★ Jacksonville • ★ Annapolis |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta • V New York • V Oklahoma • V Texas • VI New Mexico • VI Arizona • VI W. Virginia '41 • VII Colorado • VII Florida • VII West Virginia '44 • VII California • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama • VIII Massachusetts • VIII Alabama VL • VIII Constellation • VIII Massachusetts B • VIII Alabama ST • VIII Tennessee • VIII North Carolina CLR • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX Missouri • IX Kearsarge • IX Illinois • IX Kearsarge B • IX Georgia • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X Ohio • X Rhode Island • X Wisconsin • X BA Montana • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah • ★ Maine |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • VIII AL Hornet • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. Roosevelt • X [[Ship:[Midway]|[Midway]]] • ★ United States |