|203 mm/55 Mk.15 in a turret3 х 3 pcs.|
|Rate of Fire6 shots/min.|
|Reload Time10 sec.|
|Rotation Speed6 deg./sec.|
|180 Degree Turn Time30 sec.|
|Firing Range14.39 km.|
|Maximum Dispersion132 m.|
|HE Shell203 mm HE/HC Mk25|
|Maximum HE Shell Damage2,800|
|Chance of Fire on Target Caused by HE Shell14 %|
|Initial HE Shell Velocity823 m./s.|
|HE Shell Weight118 kg.|
|AP Shell203 mm AP Mk21|
|Maximum AP Shell Damage5,000|
|Initial AP Shell Velocity762 m./s.|
|AP Shell Weight152 kg.|
|127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.|
|Firing Range6.6 km.|
|Rate of Fire10 shots/min.|
|Reload Time6 sec.|
|HE Shell127 mm HE Mk32|
|Maximum HE Shell Damage1,800|
|Initial HE Shell Velocity792 m./s.|
|Chance of Fire on Target Caused by HE Shell5 %|
|127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.|
|. . . Average Damage per Second90.6|
|. . . Firing Range5.01 km.|
|20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.|
|. . . Average Damage per Second82.8|
|. . . Firing Range2.01 km.|
|40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.|
|. . . Average Damage per Second135.6|
|. . . Firing Range3.51 km.|
|Maximum Speed32.5 knot|
|Turning Circle Radius730 m.|
|Rudder Shift Time10.2 sec.|
|Surface Detectability Range12.22 km.|
|Air Detectability Range7.26 km.|
Baltimore — American Tier VIII cruiser.
Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.
|Maximum Firing Range
|Mk8 mod. 1||0||0||550,000|
|Mk8 mod. 2||0||15,000||1,200,000|
| Slot 1
| Slot 2
| Slot 3
| Slot 4
| Slot 5
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Baltimore is the Tier VIII US heavy cruiser, representing a new generation of US cruiser design no longer bound by the London Naval Treaty. She distinguishes herself as the first US tech tree cruiser to carry the powerful Surveillance Radar consumable.
Armor and Survivability
Baltimore shares the same general armor as other US heavy cruisers, but with significant improvements over her predecessors. Her improved 27mm bow, stern, and deck armor lets her bounce up to the 381mm AP rounds common at her tier. With her large HP pool, Baltimore can prove to be a durable ship Take care to angle properly as Baltimore ’s citadel is vulnerable when broadside. Her torpedo protection is poor, but generally isn’t a problem thanks to her maneuverability.
Like other US heavy cruisers, Baltimore is armed with 203mm guns. Players familiar with New Orleans will feel right at home when firing Baltimore ’s guns, though with some notable differences. With her faster reload speeds, she has an impressive damage-per-minute output. Baltimore ’s new super-heavy AP shells are particularly potent thanks to their high alpha damage and improved penetration angles. Any ship caught under 10km risks getting sunk in short order. However, this comes at the cost of higher shell arcs and lower maximum gun range.
Baltimore lacks any torpedo armament.
As Baltimore was designed with experience gained during World War II, her anti-air firepower is considerably stronger than her same-tier counterparts. Her firepower is concentrated at mid and close range, giving her effective coverage against all enemy plane types. She easily shreds Tier VI and most Tier VIII planes. On the other hand, Tier X carriers have no problems penetrating her AA cover. Baltimore is fairly squishy if the planes get through her AA, relying more on her maneuverability to dodge attacks.
Baltimore ’s top speed is below average, sometimes making it difficult to reposition. However this is compensated by her fast rudder shift and good turning radius. She can easily maneuver around islands or angle to important threats.
With a best surface detection of 9.7km, Baltimore is a stealthy ship, out-spotting all battleships and most cruisers. While she is still out-spotted by destroyers and submarines, access to 10km surveillance radar partially negates this advantage. Destroyers are reluctant to get close when she can immediately counter-radar them and shoot back.
Her aerial detection radius is also very good, nearly matching her anti-air range. Any plane trying to spot her will risk being shot down.
Baltimore continues the same general play style of her US heavy cruiser counterparts though with a few new tricks up her sleeves.
The most important change is the addition of a 10km surveillance radar. Radar is very effective against both destroyers and smoke cruisers as Baltimore can reveal their positions even in cover or stealth. She can position near capture points, making it dangerous for enemy destroyers to take for fear of being shot at. Baltimore is also one of the few cruisers that can use a tactic known as stealth-radaring. If she is randomly spotted, then she can instantly radar to reveal the spotter’s position. Because of this, destroyers must be cautious as trying to spot Baltimore can cost them their ship. She can also catch cruisers in their own smoke, firing deadly AP into their broadsides before they can react.
The other major change is her 27mm extremities armor, giving Baltimore the ability to bounce 381mm and smaller AP rounds. She will prove extremely resilient to smaller caliber battleships as long as she properly angles. Knowledge of the calibers of the battleships she’s fighting will allow Baltimore to play more aggressively, positioning closer to the enemy and potentially increasing her game impact.
Like all US heavy cruisers, Baltimore ’s guns are optimized for close to mid range engagements, preferably between 6-12km. Islands or friendly smokescreens can come in very handy as they provide cover from which the player can lob their shells with less risk for counterfire. Baltimore will make frequent use of both HE and AP rounds, selecting shells depending on the target and the situation. Don’t let enemies get too close as she does not carry torpedoes. Though she carries several 127mm secondary guns, their severe inaccuracy renders them all but useless.
Baltimore ’s early positioning depends heavily on the map and enemy opposition. Maps with tall islands or a lot of cover can favor aggressive positioning. This works well when fighting lower-tier ships or on certain maps such as Sea of Fortune and Land of Fire. Baltimore can rush to a nearby island and support allied destroyers in taking the capture point. From there, she can continue driving off the enemy with her guns or move on to the next objective. Taking an early cap can lead to a significant point advantage, potentially snowballing into a victory by the mid-game.
If there is little cover or the enemy is strong in number, it is often better to play defensively and kite the opposition. When using the kiting tactic, Baltimore should focus fire at enemy ships while gradually moving away. This tactic helps Baltimore deal significant damage while preserving her HP. Though her shell ballistics are not as suited for long-range kiting, Baltimore is just as capable as other cruisers due to her sheer firepower. Once the enemy is sufficiently weakened, Baltimore can counterpush into the enemy. Radar can keep enemy destroyers at bay, allowing her allies to deal with bigger threats.Overall many players praise Baltimore for her firepower and utility, capable of quickly swinging matches when used correctly.
- 27mm plating can bounce 381mm AP shells
- Good main turret angles
- High shell arcs allow Baltimore to fire over islands
- High-damaging AP shells with improved bounce angles.
- Potent AA-suite.
- Fast rudder shift and tight turning radius
- Access to Surveillance Radar gives her a powerful tool against destroyers
- One of the stealthiest cruisers in her tier
- Vulnerable to citadel hits if showing broadside
- High shell arcs make it difficult to hit maneuvering targets at range
- No auxiliary armaments to discourage attacks at point-blank range
- Mediocre top speed, one of the slower cruisers at her tier
Availability of researchable upgrades for Baltimore is as follows:
- Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
- Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Close Range Build: This build optimizes Baltimore 's close range performance, reducing her detection range and increasing her firepower.
- Slot 1: Main Armaments Modification 1
- Slot 2: Surveillance Radar Modification 1 Extends Baltimore’s radar duration by roughly five seconds, enough time for one more salvo.
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 Improved low-speed acceleration greatly helps Baltimore maneuver around islands or in a smokescreen.
- Slot 5: Concealment System Modification 1
- Slot 2: Hydroacoustic Search Modification 1 extends the Hydroacoustic Search duration by at least 20 seconds. Damage Control System Modification 1 is also an option for those unwilling to invest the coal.
- Slot 3: Main Battery Modification 2 offsets her slow turret traverse
- Slot 4: Steering Gears Modification 1 is better for open water dodging.
Open Water Kiting Build: This build maximizes Baltimore 's open water kiting performance. Combined with the captain skill Incoming Fire Alert, she can prove difficult to hit.
- Slot 1: Main Armaments Modification 1
- Slot 2: Hydroacoustic Search Modification 1 extends the Hydroacoustic Search duration by at least 20 seconds.
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 Improved low-speed acceleration helps Baltimore to throttle-juke enemy salvoes.
- Slot 5: Steering Gears Modification 2
|Recommended Commander Skills|
Focus Fire Training
Top Grade Gunner
|Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful|
Baltimore can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Surveillance Radar
|Recommended Signal Flags|
Juliet Whiskey Unaone
Mike Yankee Soxisix
Note: Use of the Juliet Charlie signal makes detonation impossible.
- Builder: Bethlehem Steel Corporation; Quincy, Massachusetts, United States
- Laid down: 26 May 1941
- Launched: 28 July 1942
- Commissioned: 15 April 1943
- 14,472 tons displacement, standard<
- 205.26m length
- 21.59m beam
- 7.32m draft
- 4 boilers, 4 turbines
- 33 knots at 120,000 shaft horsepower
- 10,000nm at 15knts
- Main belt: 152mm mid, 76.2mm forward and aft
- Decks: 63.5mm
- Bulkheads: 127-152mm
- Barbettes and Turrets: 160.87mm barbette, 203mm face, 95.25mm side, 76.2mm roof
- Nine (3x3) 203mm guns
- Twelve (6x2) 127mm guns
- Forty-eight (11x4, 2x2) 40mm guns
- Twenty-four (24x1) 20mm guns
The USS Baltimore was the lead ship of the Baltimore-class cruisers, which were the only USN cruisers to be built unrestricted by the pre-war Naval Treaties to see service in the US Navy. They were originally designed to be based on the Cleveland class and USS Wichita, the latter of which was based on the Brooklyn class. Because construction started in September 1939, treaty limits no longer applied and the new cruiser class could be built significantly larger and better than it was designed to be. As such, they were mounted with a superior array of anti-aircraft power, far better than that of any earlier class. There is also the Oregon City sub-class, which consisted of CA-122 to 124, that has only three distinct differences from the main class: a single crane placed on the center line replaced the two from the original, a single funnel replacing the two original funnels, and a shortened superstructure. Four more Oregon City-class cruisers were ordered on 14 June 1943, but were changed into the Des Moines-class cruisers before work began.
The first two batches of eight Baltimore-class cruisers were built by Bethlehem Steel, which was the major contractor for the this class of cruisers. In the third batch of 17 cruisers, eight more cruisers were ordered from Bethlehem. They constructed the three Oregon City-class and a prototype fleet flagship, with CA-126 & -127 laid down but never completed, and CA-128 & 129 never laid down. The last four ordered Baltimore-class cruisers were changed to Des Moines-class cruisers.
The USS Baltimore was commissioned in April 1943 and first saw service with Task Force 52 at the invasion of Makin in the Gilbert Islands, providing artillery support and anti-air screening for the escort carriers. The cruiser would also take part in the invasion of Marshall Islands, raid on Palau Islands, and invasion of Iwo Jima. The main task for the Baltimore was to support and provide anti-air cover for the carriers it was grouped with, such as the Saratoga, Lexington, and Princeton. In July 1944, it became the Presidential flagship and transported Franklin D. Roosevelt to Pearl Harbor, where he met with Admiral Nimitz & General MacArthur. It was only a short while before it would transfer the Presidential party to the USS Cummings and be relieved of its duty as Presidential flagship. The Baltimore returned to its duties as a carrier escort in December 1944.
Between 17 May and 11 June 1945, while operating off the island of Okinawa, a typhoon caused damage to the bow of the ship. This marked the end of Baltimore’s wartime service, as the Japanese surrendered while it was under repairs in Pearl Harbor. In the aftermath of the war, the cruiser carried out three 'Magic Carpet' missions, ferrying soldiers between Pearl Harbor & the US west coast. The cruiser was decommissioned in 29 April 1947, before being recommissioned for the Korean War in November 1951. However, the cruiser would never take a direct part in the war. Instead, Baltimore’s only major task was to visit Britain as a representative of the US Navy for Queen Elizabeth II's Coronation Review. Other than a few tours with the 6th & 7th fleets, the cruiser would be finally placed in reserve on 1 January 1956 and decommissioned 31 May 1956. She was struck off the Navy List on 15 February 1971.
- Baltimore-class cruisers entered service with the quadruple 40mm Bofors gun already fitted. Several ships of the class had only two twin Bofors to augment the eleven quad Bofors in their AA complement.
- Baltimore's 1952-55 refit is missing. Twelve quad 40mm Bofors and 24 single 20mm Oerlikons were replaced by ten (10) twin 3" (76mm)/50 Mk 27/33 AA guns.
Ship Change Log
See here for links to Update notes.
- February 25, 2018:
- Preliminary characteristics (as Pittsburgh).
- Added to the game from the very beginning (alpha version) as a Tier IX cruiser.
- Update 0.1.3.2:
- Baltimore was moved to Tier VIII.
- Update 0.1.5:
- Baltimore was moved to Tier IX.
- Update 0.3.1:
- Repair Party consumable added.
- The main battery rate of fire was increased (and no details were given).
- Update 0.5.0:
- An error in the armor of 203 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 19 to 38 mm, and the thickness of the rear plate - from 37 to 38 mm.
- Update 0.5.1:
- The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
- Armor thickness increased by 2 mm (from 25 to 27 mm).
- 203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
- Update 0.5.2:
- Experience earnings increased by 10 %.
- Credit profitability increased by 5%.
- Update 0.5.4.1:
- Radar consumable added.
- Update 0.5.7:
- The aft reels with cables and ropes were moved to eliminate intersection with the main battery turret.
- Update 0.5.8:
- The hull armored model was refined.
- Update 0.5.9:
- A flaw in the armor model was fixed, due to which the barbettes of the first turret of the main battery did not reach the deck of the turret casemate.
- Update 0.6.1:
- Main battery reload time decreased from 13 to 10 s.
- Update 0.6.3:
- Sigma increased from 2.0 to 2.05.
- Update 0.6.5:
- Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 7.18 km.
- Detection range of the Curtiss SC-2 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects the 40 mm guns.
- Update 0.7.5:
- Baltimore was moved to Tier VIII with changes to her in-game characteristics.
- Update 0.7.6:
- "Service rooms" were renamed to "Casemates" by analogy with other ships in the branch.
- Update 0.7.7:
- Fixed a bug with the sigma parameter: now the indicator is 2.0 instead of 2.05.
- Minor fixes to geometry and textures on the ship and her camouflage.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- Update 0.7.11:
- Minor fixes to geometry and textures.
- Update 0.9.2:
- The armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
- Update 0.9.3:
- Minor fixes for textures and ship model.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 0.10.6:
- The duration of the Surveillance Radar consumable was decreased from 30 to 27 s.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.4:
- Surveillance Radar consumable action time decreased from 27 to 25 s.