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Boise

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Boise
Boise_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Boise_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points33,300 
Main Battery
152 mm/47 Mk.16 in a turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion126 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius690 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range6.05 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC597_Nueve_de_Julio_1951.png
promo

Boise — American promo premium Tier VII cruiser.

A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen rapid-fire 152 mm guns. In the 1940s, the cruiser carried numerous automatic AA guns.

Boise first went on sale 27 July 2018. She was added to the Armory for doubloons with patch 0.8.8.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret6181262,200123,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Boise33,3006165586/8/4/8 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1013.6 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1

Player Opinion

Performance

Boise has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Boise gains access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. These aren't the only differences between the two ships, though. They are simply the most notable.

Boise isn't a front line ship, no matter what her outstanding repair ability suggests. She is a light cruiser branch and does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again. Thus, captains should take care to minimize her exposure to the enemy team through careful positioning and map awareness; however, keeping Boise away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is a smidge better than Atlanta's 13.4 km base range, it falls somewhat short of Helena’s 14.6 km.

The issue of engagement distance can be somewhat mitigated by Boise’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering. It is noteworthy that Boise’s guns almost require the Inertial Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating. Do not, however, underestimate the power of her armor-piercing shells. At close range they can chew up broadsided cruisers.

With only 30 knots of speed to work with, Boise can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.

Boise sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.. Captains used to Helena should think carefully about trying to use Boise is the same way.

Pros:

  • Main battery similar to Helena, with massive broadside firepower.
  • Relatively quick turret traverse.
  • Three rear facing turrets allows for effective kiting tactics.
  • Quick rudder shift.
  • Access to Royal Navy-style Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. gives her excellent survivability.
  • Good concealment.

Cons:

  • Weak broadside armor.
  • Poor forward turret angles and high shell arcs.
  • Slow for a Tier VII cruiser, with a large turning radius.
  • Short main battery range (even shorter than Helena).
  • Slower main battery reload speed and weaker AA suite than Helena.
  • No torpedo protection.

Research

As a premium ship, Boise has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Boise are as follows:

Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 1 useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. in order to reposition more quickly.

Commander Skills

Consumables

Boise can equip the following consumables:

Camouflage

Boise comes with Type 10 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Boise is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating. +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cool down (-5% reload time on all consumables.), and heal amount (+20% to the amount of HP recovered when the Repair Party consumable is used.).

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


  1. USS Boise (CL-47) - Wikipedia
  2. Brooklyn-class cruiser - Wikipedia
  3. Armada: Boise (no video) - News - World of Warships

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.4.
  • Update 0.7.7:
    • Boise was made available for purchase in the Premium store.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • HE shell penetration increased from 24 to 25 mm.
    • Thickness of the central deck armor was increased from 16 to 25 mm.
  • Update 0.10.0:
    • Secondary battery firing range was increased to 5.6 km.

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