Borodino
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406 mm/50 B-37 on an MK-1 mount2 х 3 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range19.57 km. |
Maximum Dispersion212 m. |
HE Shell406 mm HE Model 1937 |
Maximum HE Shell Damage5,800 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight1108 kg. |
AP Shell406 mm AP Model 1937 |
Maximum AP Shell Damage13,250 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight1108 kg. |
180 mm/65 SM-45 on an SM-48 mount2 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE ShellHE-32 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell13 % |
180 mm/65 SM-45 on an SM-48 mount2 х 2 pcs. |
. . . Average Damage per Second34.6 |
. . . Firing Range5.01 km. |
25 mm 110-PM on a 4M-120 mount12 х 4 pcs. |
. . . Average Damage per Second100.8 |
. . . Firing Range3.09 km. |
57 mm ZIF-31B mount12 х 2 pcs. |
. . . Average Damage per Second212.4 |
. . . Firing Range3.99 km. |
Maximum Speed31.6 knot |
Turning Circle Radius1 060 m. |
Rudder Shift Time15.4 sec. |
Surface Detectability Range16.94 km. |
Air Detectability Range11.79 km. |
Borodino — Soviet special premium Tier VIII battleship.
While designing the Project 82 heavy cruiser, the Ministry of Shipbuilding Industry of the U.S.S.R. ordered drafts of a "small battleship"—a ship equipped with 1–2 turrets housing main- and medium-caliber guns and enhanced bow armor. In 1951–1952, nine preliminary draft projects were prepared. One of the projects was armed with two triple turrets with 406 mm guns and was recommended for further development. After Stalin's death, the construction of heavy artillery ships was no longer relevant, and the project wasn't completed.
Borodino was first released for sale on 23-July-2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Borodino is a U.S.S.R battleship at Tier VIII. She is armed with six 406 mm rifles housed in two forward-facing mounts. Borodino has two rear-facing secondary battery turrets to protect her stern, each sporting two 180 mm rifles.
To have the best chance of success in battle with Borodino, her playstyle can be simplified to one word: positioning. Borodino is a large ship, making her an easy target if aggressive maneuvers place her in a compromised position, such as being broadside in a turn or too close to a superior enemy force. Ideal positioning will allow for enemy ships to be within range of the main battery armament while also providing cover to the side(s) of the ship. A good position will also allow for retreat if the enemy is overwhelming Borodino. By breaking off the engagement, she can recover hit points without being exposed to further incoming fire. If there is no effective cover, players should point the bow of the ship toward the enemy. Borodino has an armored bow. When slightly angled or facing the enemy, there is a much higher likelihood that armor-piercing (AP) shells will ricochet, rather than penetrate and cause damage to Borodino. This maneuver is sometimes referred to as bow-tanking. However, it is important to note that Borodino is more vulnerable in certain parts of the ship than other Tier VIII U.S.S.R battleships, such as Lenin and Vladivostok, due to variations in armor thickness. Borodino does have better deck armor, which serves to protect against incoming long-range fire. Borodino also has access to the standard Damage Control Party consumable, unlike most other U.S.S.R battleships, increasing her longevity in battle. If Borodino is being targeted by cruisers firing high-explosive (HE) or semi-armor-piercing (SAP) shells, players should attempt to destroy the enemy ships quickly because these shell types are more likely to cause damage, and HE shells may light fires. Borodino is equipped with Surveillance Radar
, allowing players to see whether a destroyer may be lurking nearby. This is useful for ensuring that no enemy ships are able to compromise an effective firing position and flush Borodino out of it with torpedoes.
Borodino is most effective at medium range. Players should use her speed to quickly get to an island to protect her sides from enemy fire. With no access to the Spotting Aircraft consumable, her main battery gun range is limited. Players should be careful to keep their distance from the enemy due to a very underwhelming secondary battery. Borodino is only armed with two twin barreled secondary turrets located at the aft end of the ship. Borodino is also equipped with Surveillance Radar
that has decent range and duration. Her radar is best utilized with support from teammates because her main battery reload time will not allow for two salvoes while the radar is active unless her radar duration is extended with the use of upgrades or commander skills.
Borodino has a decent top speed, but her maneuverability is severely underwhelming. With a wide turning radius and slow rudder shift time, players will need to be cautious while maneuvering to minimize the amount of time the sides of the ship are exposed. Borodino is at a further disadvantage while broadside because her citadel is exposed and above the waterline, making her easy prey for battleships.
Borodino is a large ship with an impressive main armament. The key to her success is effective positioning to prevent her from being an easy target while also making use of her guns. Players should also try to stay near friendly ships to utilize their support and may choose to play in a division to increase her effectiveness in battle.Pros:
- Massive (400mm) transverse bulkhead for bow-in work; 50mm deck over a 100-120mm citadel roof.
- Waterline belts extend both fore and aft.
- Very low profile superstructure with an armored face that barely extends over the main battery.
- Quick turret traverse.
- Good main battery performance, with less dispersion, higher sigma, and more range than Lenin.
- Good mid- and short-range AA armament.
- Has access to the Surveillance Radar
consumable with good range and duration.
Cons:
- Only 25mm bow and stern plating. Battle-cruiser level side protection over a citadel well above the waterline.
- Only six (6) 16" main rifles in two turrets forward.
- Questionable HE shell performance.
- Only four (4) 180mm secondary rifles in two turrets aft.
- Very long ship with an appropriately large turn radius.
- Poor concealment
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Borodino equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- 3 charges
- Slot 3: Surveillance Radar
(12km, 25sec) - 3 charges
Camouflage
As a premium ship, Borodino comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
- Russian and Soviet Battleships - Stephen McLaughlin
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.11.
Testing Changes
- Nov 11, 2019:
- Preliminary characteristics.
- The period between November 11, 2019 and April 28, 2021:
- Almost everything about the ship was changed in some way, hat tip to Yuzorah at The Daily Bounce for recording the stats the dev blog did not.
- Main battery reload time decreased from 30 to 27 s.
- Secondary firing range increased from 5 to 6.6 km.
- Rudder shift time increased from 15.4 to 15.5 s.
- Main battery 180° turn time increased from 30 to 36 s.
- Sigma parameter increased from 1.90 to 2.00.
- Dispersion formula changed from battleship to battlecruiser.
- HE shell penetration increased from 67 to 68 mm.
- Secondary battery HE shell penetration increased from 29 to 30 mm.
- Bow and stern armor decreased from 32 to 25 mm.
- Damage Control Party consumable changed:
- Number of charges from 4 to ∞.
- Active time from 10 to 15 s.
- Cooldown time from 40 to 80 s.
- Added the Surveillance Radar consumable in its own slot.
- Almost everything about the ship was changed in some way, hat tip to Yuzorah at The Daily Bounce for recording the stats the dev blog did not.
- DevBlog 145:
- Main battery reload time increased from 27 to 28 s.
- With the release of Update 0.10.4:
- Main battery reload time increased from 28 to 30 s.
- DevBlog 159:
- Main battery reload time increased from 30 to 31 s.
- First appeared on sale in July 2021.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 12.10:
- Fixed a bug that caused one of the secondary guns on the ship to not rotate properly when there was no enemy ship nearby.
- Update 13.1:
- Fixed an issue with the animation of secondary turrets on the ship.
Destroyers | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Orlan • II Diana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III Knyaz Suvorov • IV Imperator Nikolai I![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |