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Buffalo

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Buffalo
Buffalo_wows_main.jpg
Cruiser | U.S.A. | Tier IX
Tech Tree Position
Baltimore
Arrow_down.png
Buffalo_icon_small.png
Arrow_down.png
Des Moines
stock
 top
General
Research price165000 exp
Purchase price13,600,000 Credits
Hit Points42,500 
Main Battery
203 mm/55 Mk.15 in a turret4 х 3 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.14 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount16 х 1 pcs.
. . . Average Damage per Second57.6 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius800 m.
Rudder Shift Time15.7 sec.
Concealment
Surface Detectability Range13.21 km.
Air Detectability Range8.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASC109_Buffalo.png
13,600,000

Buffalo — American Tier IX cruiser.

As part of the development of cruisers capable of achieving a speed of 35 knots, various options were explored, including improvements to existing ships or the designs of ships already under construction. Three design variants for the "improved Wichita"-class cruiser were presented. Among the various options, the most promising one involved adding an extra main battery turret, thereby increasing the total number of turrets to four; however, challenges arose when attempting to install the power plant on the hull to achieve the desired speed. The ship was ultimately designed to reach a speed of 33 knots only. As a result, these projects were abandoned.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.15 in a turret6301422,800145,000 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Buffalo (A)42,50062294616/11/4/6 01,450,000
Buffalo (B)47,8006229464/11 40,5003,020,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 0985,000
Mk9 mod. 20 24,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 0875,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Buffalo is, by and large, a direct upgrade from Baltimore before her. Carrying twelve 8" rifles in four triple turrets, two fore and two aft, 47,800 hitpoints, decent armor, excellent gun handling, and powerful AA, Buffalo has the makings of a truly powerful heavy cruiser. As a high tier American cruiser, Buffalo has three consumable slots beyond Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. - A choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., A choice between Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., and Repair PartyWhile active, restores a percentage of the ship's health points each second.. Thanks to her high health, Buffalo enjoys one of the most potent Repair PartyWhile active, restores a percentage of the ship's health points each second. heals for cruisers of her tier. Buffalo has the tools to face any opponent, with her famed American anti-aircraft power capable of fending off planes, Radar for hunting down destroyers, American super-heavy AP shells that can make a mess of cruisers, and a heavy HE broadside coupled with her accuracy makes scoring nearly-full salvos on battleships easy.

Against other cruisers of her tier, however, Buffalo is sorely lacking torpedoes. While she can fend off most other cruisers, she lacks the alpha-strike potential that comes from torpedoes to allow her to deal with battleships quickly, against which she can find herself outmatched in a prolonged brawl. Buffalo fights best against enemy battleships at medium to long range, using islands as cover, as she is a large target. The other issue with Buffalo is her limited range, at only 15.6km, the shortest range of all current Tier IX cruisers. This can be mitigated, but it requires sacrificing either Radar for the Spotting Aircraft, or equipping Gun Fire Control System Mod 2 in her 6th Upgrade slot.


Pros:

  • Boasts superior firepower to most of her contemporaries.
  • Third highest health pool among Tier IX cruisers at 47,800 hit points.
  • Excellent all-around survivability for a cruiser.
  • Powerful AA suite, as is standard with American ships. ​
  • Decent concealment. ​

Cons:

  • Large size makes her an easier target.
  • Suffers from one of the longest reloads for cruisers of her tier.
  • Shortest main battery range among all Tier IX cruisers.
  • Very poor torpedo damage reduction at only 4%.
  • Relatively sluggish compared to its predecessor and contemporaries, with a larger turning circle and significantly longer rudder shift time when stock.

Research

Availability of researchable upgrades for Buffalo is as follows:

  • Hull: Upgrade to Hull (B) for improved health, AA, and rudder shift. Research of this module unlocks progression to Des Moines.
  • Gun Fire Control System: Upgrade to Gun Fire Control System for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Buffalo are as follows:

Commander Skills

Consumables

Buffalo can equip the following consumables:

Historical Info

Historical Gallery

References

  1. Heavy Cruiser Buffalo (Project CA-B) - News - World of Warships

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.3.

Testing Changes

  • February 26, 2018:
    • Preliminary characteristics.
  • March 18, 2018:
    • Main battery reload time was decreased from 15 to 13 s.
    • Hull plating was increased from 25 to 27 mm.
  • April 17, 2018:
    • Base detectability range was increased from 13.14 to 13.62 km.
    • Detectability after firing main guns in smoke was increased from 7.6 to 7.98 km.
  • November 7, 2018:
    • Main battery reload time was reduced from 13 to 12 s.
  • Introduced in Update 0.7.5.
  • Update 0.7.7:
    • Sigma increased from 2.0 to 2.05 σ.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Main battery reload time reduced from 13 to 12 s.
  • Update 0.9.2:
    • The thickness of the armor was changed: the central section was reinforced from 25 mm to 27 mm.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.7:
    • The Spotting Aircraft consumable was added to the base hull.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.10:
    • Main battery reload time reduced from 12 to 11.5 s.
  • Update 0.11.4:
    • Surveillance Radar consumable action time decreased from 35 to 30 s.
    • Surveillance Radar consumable is now the default consumable option for the slot.
  • Update 12.0:
    • Main battery reload time reduced from 11.5 to 11 seconds.
  • Update 13.7:
    • Main battery reload time reduced from 11 to 10 s.
    • Stock Gun Fire Control System range increased from 14.1 to 14.4 km.
    • Researchable Gun Fire Control System range increased from 15.6 to 15.8 km.
    • Stock hull rudder shift time decreased from 15.7 to 11.2 s.
    • Researchable hull rudder shift time decreased from 11.2 to 8.4 s.

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Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
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Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons