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Caledon

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Caledon
Caledon_wows_main.jpg
Cruiser | U.K. | Tier III
Tech Tree Position
Weymouth
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Caledon_icon_small.png
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Danae
Bellerophon
stock
 top
General
Research price1900 exp
Purchase price256,000 Credits
Hit Points17,500 
Main Battery
152 mm/45 Mk.XII on a PXIII* mount5 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.75 km.
Maximum Dispersion107 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 4crh 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity853 m./s.
AP Shell Weight45.36 kg.
Torpedo Tubes
533 mm DR Mk II4 х 2 pcs.
Rate of Fire1.46 shots/min.
Reload Time41 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount2 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed29 knot
Turning Circle Radius580 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range9.78 km.
Air Detectability Range3.89 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
III
Ship_PBSC103_Caledon.png
256,000

Caledon — British Tier III cruiser.

This light cruiser was designed to provide support to destroyers and perform reconnaissance duties. In contrast to her predecessors, this ship had a higher speed and carried powerful torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 Mk.XII on a PXIII* mount7.5181072,900 022,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Caledon (A)17,500615252/24 060,000
Caledon (B)19,0006152524 1,300125,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk II1.5417.210,000536 045,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk III mod. 10 020,000
Mk III mod. 20 50050,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 40,000 hp29 019,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier III's Caledon introduces British cruiser captains to something that the cruisers of most other nations don't see until Tier V or VI: multiple centerline mounted turrets. It gives her a lot of flexibility in her firing arcs; flexibility that she will need, since she only mounts five 152mm rifles (compared to St. Louis’ fourteen or Bogatyr’s sixteen). Caledon is badly under-gunned against most of the opponents she will face off against. As is typical of vessels of the era, her anti-aircraft suite is pathetic, and she won't be shooting down many planes (if any) from enemy carriers.

As compensation for woeful AA and a sub-par main battery, she has solid top speed and good handling characteristics: her quick rudder shift and good turning radius can go a long way towards avoiding incoming fire. She also sports two twin-tube torpedo launchers on each side, with generous firing arcs and quick reload times that give her a potent punch should she find herself at close range of enemy vessels. Finding — or making — opportunities to use her torpedoes is key for players looking for high damage games out of Caledon. She also gains access to something very unique for a low tier cruiser: the Repair Party consumable. Cruisers of other nations have to wait until Tier VIII or IX to be able to repair damage already taken in a match, but the British start the trend here at Tier III and carry it all the way up the line.

Pros:

  • Main battery guns traverse quickly enough to keep up with radical maneuvering, even without Expert Marksman.
  • Double twin-tube torpedo launchers on each side.
  • Longest firing range of non-all Tier III cruisers.
  • Has access to the Repair Party consumable, long before the cruisers of other nations do.

Cons:

  • Torpedo range is only 6.0 km.
  • Only five barrels with a mediocre rate of fire leaves Caledon badly under-gunned against opponents such as Bogatyr and St. Louis.
  • Low health and armor combine to make Caledon very fragile under concentrated fire. (Caledon's armor is so bad that it allows even destroyer AP and Rocket planes to score citadel hits)
  • Part of the citadel is exposed on the main deck (which is in fact pretty easy to be penetrated), allowing even HE Bombs to smash her citadel. (and sometimes the 130mm HE from its peers too!)

Research

Like Weymouth, the Fire Control System upgrade is less expensive than Hull (B) and is a significant boost to Caledon’s range. Invest experience there first, then pick up the second hull.

Optimal Configuration

Upgrades

The recommended upgrades for Caledon are:

Commander Skills

Though Caledon may encounter enemy aircraft carriers, her AA is not worth sinking commander skill points into unless you have spare points. Focus on survivability skills, or maybe try out some Torpedo skills.

Consumables

Signals

Caledon’s access to the Repair Party consumable makes it viable to mount India Delta for extra health recovery.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.5 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 580 m to correct prior discrepancy.

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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
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