Caledon
152 mm/45 Mk.XII on a PXIII* mount5 х 1 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.75 km. |
Maximum Dispersion107 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 4crh |
Maximum AP Shell Damage2,900 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight45.36 kg. |
533 mm DR Mk II4 х 2 pcs. |
Rate of Fire1.46 shots/min. |
Reload Time41 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range2.01 km. |
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount2 х 1 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range3 km. |
Maximum Speed29 knot |
Turning Circle Radius580 m. |
Rudder Shift Time7.8 sec. |
Surface Detectability Range9.78 km. |
Air Detectability Range3.89 km. |
Caledon — British Tier III cruiser.
This light cruiser was designed to provide support to destroyers and perform reconnaissance duties. In contrast to her predecessors, this ship had a higher speed and carried powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier III's Caledon introduces British cruiser captains to something that the cruisers of most other nations don't see until Tier V or VI: multiple centerline mounted turrets. It gives her a lot of flexibility in her firing arcs; flexibility that she will need, since she only mounts five 152mm rifles (compared to St. Louis’ fourteen or Bogatyr’s sixteen). Caledon is badly under-gunned against most of the opponents she will face off against. As is typical of vessels of the era, her anti-aircraft suite is pathetic, and she won't be shooting down many planes (if any) from enemy carriers.
As compensation for woeful AA and a sub-par main battery, she has solid top speed and good handling characteristics: her quick rudder shift and good turning radius can go a long way towards avoiding incoming fire. She also sports two twin-tube torpedo launchers on each side, with generous firing arcs and quick reload times that give her a potent punch should she find herself at close range of enemy vessels. Finding — or making — opportunities to use her torpedoes is key for players looking for high damage games out of Caledon. She also gains access to something very unique for a low tier cruiser: the Repair Party consumable. Cruisers of other nations have to wait until Tier VIII or IX to be able to repair damage already taken in a match, but the British start the trend here at Tier III and carry it all the way up the line.Pros:
- Main battery guns traverse quickly enough to keep up with radical maneuvering, even without Expert Marksman.
- Double twin-tube torpedo launchers on each side.
- Longest firing range of non-all Tier III cruisers.
- Has access to the Repair Party consumable, long before the cruisers of other nations do.
Cons:
- Torpedo range is only 6.0 km.
- Only five barrels with a mediocre rate of fire leaves Caledon badly under-gunned against opponents such as Bogatyr and St. Louis.
- Low health and armor combine to make Caledon very fragile under concentrated fire. (Caledon's armor is so bad that it allows even destroyer AP and Rocket planes to score citadel hits)
- Part of the citadel is exposed on the main deck (which is in fact pretty easy to be penetrated), allowing even HE Bombs to smash her citadel. (and sometimes the 130mm HE from its peers too!)
Research
Optimal Configuration
Upgrades
The recommended upgrades for Caledon are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
Commander Skills
Though Caledon may encounter enemy aircraft carriers, her AA is not worth sinking commander skill points into unless you have spare points. Focus on survivability skills, or maybe try out some Torpedo skills.
Consumables
- Damage Control Party
- Repair Party - 3 charges
Signals
Caledon’s access to the Repair Party consumable makes it viable to mount India Delta for extra health recovery.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Caledon borrows smoke and fires at an enemy St. Louis class cruiser.
Armor piercing shells from the Caledon break apart upon contact with Arkansas Beta armor.
Armor piercing shells do manage to penetrate the superstructure of the Arkansas Beta.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.11.
- Introduced into the game as a researchable ship in Update 0.5.13.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.5 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 580 m to correct prior discrepancy.