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Charles Martel

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Charles Martel
Charles_Martel_wows_main.jpg
Cruiser | France | Tier VIII
Tech Tree Position
Algérie
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Charles_Martel_icon_small.png
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Saint-Louis
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,800 
Main Battery
203 mm/50 Mle 1931 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.98 km.
Maximum Dispersion143 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
Firing Range7.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 1930 on an Mle 1931 mount5 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
37 mm/70 Mle 1935 on an ACAD Mle 1936 mount4 х 2 pcs.
. . . Average Damage per Second48.4 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.3 mount4 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius690 m.
Rudder Shift Time13.8 sec.
Concealment
Surface Detectability Range13.68 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
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VIII
Ship_PFSC108_Charles_Martel.png
8,900,000

Charles Martel — French Tier VIII cruiser.

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mle 1931 in a turret5301432,800154,800 0730,000
203 mm/55 Mle 1934 in a turret5.525.711432,800154,900 20,0001,550,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Charles Martel (A)30,8006140354/8/5/42 01,000,000
Charles Martel (B)38,0006140354/16/52 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0620,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 1016 0550,000
PCA n° 8 Mle 21017.6 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — Baltimore — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.

Pros:

  • Excellent firepower for a heavy cruiser, respectable reload time with good shell damage
  • 17.6km main gun range, very high for a cruiser
  • Access to 9km torpedoes, useful for kiting or point blank rushes
  • Fastest Tier VIII cruiser when Engine Speed Boost is active
  • Great maneuverability for a heavy cruiser, with a relatively small turning radius and decent rudder shift time
  • Access to Main Battery Reload Booster, dramatically increasing her firepower for a short time

Cons:

  • Below average HP pool and mediocre armor protection
  • Rudder is prone to incapacitation
  • Vulnerable citadel, sits above the waterline
  • Mediocre surface detection
  • Poor Anti-Air suite, ineffective against even Tier VIII Carriers

Research

Hull (B) should be researched ASAP for a significant health boost and faster rudder shift time. On top of this, Hull (B) is mandatory for researching the next tech tree ship Saint Louis. Then research the upgraded main batteries for slightly faster firing guns. The Fire Control System module is useful, but not necessary if the player wants to quickly move on to Saint Louis.

Optimal Configuration

Upgrades

The following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 3

Slot 4

Slot 5

Commander Skills

Last Stand is critical as French cruisers are prone to steering damage.

Consumables

Charles Martel can equip the following consumables:

Signals

As with other French cruisers, the most recommended signal flags are Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike (+5% to the ship's maximum speed.) can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine BoostWhile active, increases a ship's speed by a fixed percentage..

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Armada: Charles Martel - News - World of Warships
  2. Armada: Charles Martel - Armada 2.0 - World of Warships Official Channel - YouTube
  3. French Cruisers: 1922-1956 (By John Jordan, Jean Moulin)


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.3.
  • Introduced in Update 0.6.4.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 8.03 km.
    • Fixed minor visual issues with geometry and textures.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • Added a bonus to the "Congratulatory" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.0:
    • Added animation of rotation of the stern mounted radar.
  • Update 0.7.3:
    • Fixed effect of engine smoke on Scarab camouflage while using Engine Boost consumable.
  • Update 0.7.8:
    • The Main Battery Reload Booster consumable was added.
    • Main battery reload time increased from 10.0 to 11.0 s.
  • Update 0.7.9:
    • Minor fixes to geometry and textures.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
  • Update 0.9.2:
    • Armor thickness was changed: the central section was reinforced from 25 mm to 27 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.6 km.

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