Colorado
406 mm/45 Mk.5 in a turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range17.12 km. |
Maximum Dispersion231 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity803 m./s. |
HE Shell Weight861.8 kg. |
AP Shell406 mm AP Mk5 |
Maximum AP Shell Damage12,400 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight1016 kg. |
127 mm/51 Mk.7 on a Mk.13 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range2.4 km. |
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs. |
. . . Average Damage per Second136.8 |
. . . Firing Range2.01 km. |
Maximum Speed18.59 knot |
Turning Circle Radius640 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range16.24 km. |
Air Detectability Range9.17 km. |
Colorado — American Tier VII battleship.
The final series of "conventional" battleships for the U.S. Navy, characterized by robust armor protection of vital ship components. The primary distinction from her predecessors was the adoption of 406 mm main guns. Upon her commissioning, USS Colorado joined the battle fleet stationed on the West Coast. During the Pacific War, the battleship provided fire support for landing operations in the Marshall and Mariana Islands, and she assisted landings in the Philippines and Okinawa.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
The very pinnacle of the American dreadnought and one of the Big Seven, Colorado is the last ship of this type you will experience within the US battleship line. While retaining the sluggish nature of the previous ships in the line, she has increased range and hitting power thanks to her 16in guns, as well as strong anti-aircraft armament.
A massive departure of the other American super dreadnoughts New York, New Mexico, and Arizona, Colorado, behaves more like a close-in brawler, slowly closing the gap with other battleships, under the protection of her thick armor and sound torpedo bulge. However, her atrocious acceleration, low speed, and relatively low hit points require exceptional situational awareness, careful positioning, good damage control management, and constant movement (she should never slow to a full-stop). Furthermore, without a range modification installed, she must focus on closing distances with enemy cruisers and battleships to 14km or less, where her excellent guns are most effective at smashing them to bits.
Recently, her WWI-era hull was removed, greatly aiding in the leveling-grind and boosting her range to the point where installing the Artillery Plotting Room upgrade will depend on one's play-style. Fitting her with the latter will boost her range to rival her contemporary, Nagato, but doing so will exclude maximizing either her secondary weapon or AA focused-build options. Colorado also received a buff to her hit points, putting her on par with her contemporaries at tier 7.Pros:
- All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
- Good gun characteristics: she has good damage and penetration on guns including over-matching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than New Mexico.
- Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
- Has good steering response times and tight turning radius
- Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
- Fighter seaplane is available to replace spotting planes to enhance AA defense
- Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
- Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.
Cons:
- Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her. (In fact, she has less horsepower than even New Mexico)
- Low number of guns: having four fewer guns than her predecessor, being accurate in making your shots is much more important.
- Guns can suffer from inconsistent dispersion both beyond 14 km and within 6 km.
- Poor close-quarters defense: her secondary armament pales in comparison to Nagato and Gneisenau
- like most tier 7s she has 26mm plating everywhere vulnerable to HE spam and overmatch by 15in guns or bigger.
- Fat superstructure is especially prone to HE spam and getting set on fire.
Research
Colorado is very slow. Therefore, researching the Engine upgrade is highly recommended. Afterwards, one should research Colorado (B) before the Gun Control Fire System upgrade, as any range increase provided by the latter is offset by the ship's lack of main gun accuracy at longer ranges. Additionally, Colorado (B) greatly increases ship stamina and AA defense, two assets Colorado must rely upon to compensate for other deficiencies. Researching the B hull unlocks progression to North Carolina.
Beginning from Update 0.9.11, the US battleship line splits into fast (North Carolina/Iowa/Montana) and slow (Kansas/Minnesota/Vermont) lines, with Colorado as the split point. USS Kansas and the ships which follow her are an extension of the Colorado's design philosophy, trading speed for armament, and Kansas is researched directly from the Colorado's main gun module. These are more difficult ships to play than North Carolina/Iowa/Montana, and inexperienced players might best be advised to unlock North Carolina first then spend further time in Colorado to ascertain whether the "slow line" design philosophy truly suits them before progressing to Kansas.
Optimal Configuration
Upgrades
Despite her shortcomings, Colorado is a surprisingly modular ship which can be tailored to focus on main guns, secondaries, or AA.
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 1 will boost the outer AA envelope, while Secondary Battery Modification 1 will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Slot 4 Steering Gears Modification 1 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
Commander Skills
Consumables
Colorado is equipped with the following consumables: Damage Control Party , Repair Party , and a choice between Spotting Aircraft or Catapult Fighter . Given Colorado’s limited range, prioritizing the Spotting Aircraft over the Catapult Fighter will often give more benefit.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★ |
★★★ |
★ |
★ |
★ |
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★ |
★★ |
★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.3 (alpha version).
- Update 0.5.0.1:
- Main battery reload time decreased from 35 to 30 s.
- Turret rotation speed increased from 3 to 4 degrees per second.
- Update 0.5.2:
- Increased rudder shift times for researchable hulls by +1.61s.
- Update 0.5.6:
- AA defenses were slightly improved for the top hull.
- Hull (C): 4x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. 2x2 40mm Bofors Mk1 AA mounts were replaced with 2x4 40mm Bofors Mk2 AA mounts. As a result, the average AA damage within the 2km AA engagement area radius increased by 14 points (from 119 to 133 points), and the average AA damage within the 3.5km AA engagement area radius increased by 9 points (from 152 to 161 points).
- Update 0.5.7:
- Fixed display of textures at different distances.
- Update 0.5.9:
- The armored model of the hull was refined.
- Update 0.5.10:
- Fixed visual artifacts.
- Update 0.6.2:
- Hull (A) was removed, Hull (B) replaced Hull (A). Replacement rules:
- If you had researched Hull (B) before update release, Hull (C) will be researched.
- If you had researched Hull (B) and Hull (C) before update release, 25,000 Ship XP was added to Colorado.
- If you owned Hull (B) before update release, Hull (C) was added to your account.
- If you owned Hulls (B) and (C) before update release, 1,900,000 Credits were added to your account.
- Hull (A) was removed, Hull (B) replaced Hull (A). Replacement rules:
- Update 0.6.3:
- Stock firing range increased from 15,180 to 17,120 m.
- Update 0.6.4:
- Fixed a bug where the spotting range could exceed the firing range, now maximum spotting range equals firing range.
- Update 0.6.8:
- Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
- Added permanent camo providing Tier VII bonuses.
- Update 0.6.11:
- Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 16.19 km.
- Detection range of the N3N Canary aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.6.14:
- Increased hit points for hull (B) from 50,100 to 59,300. The amount of hit points is now equal to the ship's displacement.
- The sigma value for both hulls is now 1.9, was 1.8 for hull (A) and 2.0 for hull (B).
- Update 0.6.15:
- Minor fixes to ship textures and geometry.
- For the permanent Type 17 camouflage, the discount on ship maintenance was increased from -5% to -10%.
- Update 0.7.12:
- The rudder shift time for hull (A) was reduced from 20.8 to 18.3 s.
- The rudder shift time for hull (B) was reduced from 16.1 to 14.2 s.
- Fixed incorrect name of main battery artillery in the Modules window.
- Update 0.8.0:
- Sigma increased from 1.9 to 2.0 σ.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 610 m to correct prior discrepancy.
- Update 0.9.7:
- Added the Fighter consumable for installation on the stock hull.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 0.10.3:
- The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 12.5:
- Fixed visual bugs for the ship and her permanent camouflages.
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