Combat Instructions
Combat Instructions are similar to consumables: when activated, they have a time-limited effect. However, they have to be made ready before every use by filling a progress bar where the progress increases under certain conditions. As long as the bar is not full, progress decreases when it has not increased for some time. There is no cooldown or preparation time and no limit on the number of uses. Combat Instructions are usually activated by pressing the F key (exception: with Archerfish, it activates automatically when it becomes ready). While Combat Instructions are active, there are one or more white lights on the superstructure.
These ships have Combat Instructions:
Ship | Tier | Type | Nation | Kind | Name of Combat Instructions | Condition to increase progress | Effect |
---|---|---|---|---|---|---|---|
Almirante Cochrane, Coronel Bolognesi, Ignacio Allende, Santander, San Martin | VI–X | Cruiser | Pan-America | tech-tree | Consumable Operational Readiness | hit enemy with main gun shell | better consumable preparation and reload time |
Almirante Grau | VIII | Cruiser | Pan-America | premium | Immediate Main Battery Reload | stay undetected for a certain duration | better main gun reload time |
Ipiranga, Los Andes, Libertad | VIII–X | Battleship | Pan-America | tech-tree | Modified Secondary Munitions | hit enemy with main gun shell or receive certain amount of potential damage | better secondary gun range + reload time + damage |
Valparaíso | IX | Battleship | Pan-America | premium | Consumable Operational Readiness | hit enemy with secondary gun shell or destroy enemy ship | better consumable preparation and reload time |
Wisconsin | X | Battleship | U.S.A. | special | Immediate Systems Reload | hit enemy with main gun shell | better main gun reload time, better consumable preparation and reload time |
La Pampa | X | Destroyer | Pan-America | special | Covert Consumable Readiness | hit enemy with torpedo or stay undetected for a certain duration | better consumable preparation and reload time |
Archerfish | X | Submarine | U.S.A. | special | Immediate Torpedo Tubes Reload | hit enemy with torpedo or receive certain amount of potential damage | better torpedo reload time, better consumable preparation and reload time |
Admiral Ushakov | ★ | Battleship | U.S.S.R. | tech-tree | Immediate Main Battery Recalibration | hit enemy with main gun shell or receive certain amount of potential damage | better rmain gun range + dispersion |
Hannover | ★ | Battleship | Germany | tech-tree | Direct Control Over Secondary Battery Crews | hit enemy with main or secondary gun shell | better secondary gun range + reload time |
Satsuma | ★ | Battleship | Japan | tech-tree | Immediate Main Battery Fire Adjustment | hit enemy with main gun shell | better main gun dispersion |
Maine | ★ | Battleship | U.S.A. | tech-tree | Immediate Threat Elimination | hit enemy with main gun shell | less damage taken from fires/floodings, better continuous AA damage |
Jacksonville | ★ | Cruiser | U.S.A. | tech-tree | High-Explosive Barrage | hit enemy with main gun shell | better main gun HE penetration |
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