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Conqueror
Conqueror_wows_main.jpg
Battleship | U.K. | Tier X
Tech Tree Position
Lion
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Conqueror_icon_small.png
General
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points82,900 
Main Battery
419 mm/45 Mk II4 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.25 km.
Maximum Dispersion302 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage7,200 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13,000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
133 mm/50 Mk I*8 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell133 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
133 mm/50 Mk I*8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
40 mm STAAG4 х 2 pcs.
. . . Average Damage per Second53.6 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI11 х 6 pcs.
. . . Average Damage per Second222.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk VII12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius940 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSB110_Conqueror.png
20,600,000

Conqueror — British Tier X battleship.

This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
419 mm/45 Mk II2453027,2004813,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Conqueror (A)82,90019406484/11/12/80 03,500,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk X mod. 1024.3 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 135,650 hp29.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Enhanced Engineering Systems Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.

Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.

After slugging it out with the other heavy-hitting ships at Tier X, Conqueror can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqueror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.

Pros:

  • Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
  • High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
  • Armor-piercing shells have short-fuse, allowing for fewer overpenetrations on cruisers, aircraft carriers, and destroyers.
  • Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
  • Access to the same crazy Specialized Repair Teams (While active, restores a percentage of the ship's health points each second.) consumable found on high tier British cruisers, capable of repairing huge amounts of damage, including 75% of normal penetration damage. Predominantly immune to DOT effects and if Conqueror can survive a ram, will heal an incredible amount.
  • Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
  • Solid handling characteristics. With an above-average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.

Cons:

  • Health point pool is the second lowest among all Tier X battleships.
  • Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror has a citadel that's raised above the waterline and is vulnerable to high caliber AP shells when broadside. Most heavy cruisers can citadel the Conqueror at close range.
  • No protection against HE shells; her entire deck is basically unarmored besides the minimum armor for the tier.
  • The reliance on its super heal and concealment means that damage that can't be mostly repaired (citadel and torpedo hits) are more costly for the Conqueror because of its small healthpool on top of it being easier to inflict such damage due to its mediocre armour and torpedo belt.
  • Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
  • Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
  • Slower than Großer Kurfürst and Montana, though not by much.
  • Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
  • Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells.
  • Lacks access to either Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) consumables.

Research

As a Tier X ship, Conqueror doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Conqueror are as follows:

Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) should be mounted.

Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long-range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) should be mounted.

Upgrade Slot 5 While Concealment is an excellent choice, captains who prefer to move closer to the fray may prefer Torpedo Lookout System (Increases the assured acquisition range of torpedoes. to a base value of 1.8 km.). If available, the Enhanced Engineering Systems (+13% main turrets traverse speed / –80% steering gears repair time / –40% rudder shift time.) upgrade offers decidedly different play.

Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a trade-off of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. Auxiliary Armaments Modification 2 (Improves the efficiency of the secondary battery and AA mounts: −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active.) increases the damage output of AA guns and is the useful option for anti-aircraft duties.

Commander Skills

As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive.

Consumables

Conqueror equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Critically important signal flags for Conqueror include: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.). Players are also encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize Conqueror’s AA bubble and India Bravo Terrathree (-10% to the cost of the ship's post-battle service.) to keep her operational costs more manageable.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info


References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.

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