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Constellation
Constellation_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Constellation_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points63,300 
Main Battery
406 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.42 km.
Maximum Dispersion194 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 mod. 1 
Maximum AP Shell Damage12,400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.4 mount22 х 1 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.24 mount16 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.2 mount12 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.25 knot
Turning Circle Radius830 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range15.56 km.
Air Detectability Range13 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB538_Constellation.png
promo

Constellation — American promo premium Tier VIII battleship.

A battlecruiser of the Lexington class built under the Naval Act of 1916 after the end of WWI.
One of the largest and fastest warships of her time.

Constellation was first released for sale on 02 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.5 in a turret2361945,7003612,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Constellation63,3001945741012/30/10/1620 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633559.2 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1017.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33.3 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Anti-Submarine Aircraft Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

Background

At the turn of the century, capital ships were slow due to the enormous mass of guns and armor that they carried and the wide hull forms required to keep that mass afloat. Even as power plant efficiency improved, navies were considering the 'battlecruiser' — a capital ship with battleship armament that traded some armor mass for sleekness and speed.[1] The high speed would give them more tactical options, including the ability to control engagements, while maintaining hitting power.

The U.S. Navy set out to build only one class of battlecruiser: the Lexington class. Six class ships were laid down. Four (including Constellation herself) were cancelled and scrapped on the ways in 1922 due to the Washington Naval Treaty, while two – Lexington and Saratoga – were converted to aircraft carriers that served with distinction in WWII. In World of Warships, Constellation has been completed and later modernized — a true battlecruiser.

Features

As a Lexington-class battlecruiser, Constellation sacrifices armor for speed. She is the second fastest Tier VIII battleship (without factoring in speed boost) at 33.3 knots, falling just behind Champagne at 34 knots. Her armor is light, with a 27mm bow and stern compared to the 32mm plating of the other US Tier VIII battleships. 27mm armor is overmatched by 406mm and larger shells, meaning that most battleships at Tier VIII and above can overmatch her bow and stern. Nonetheless, her casemate and deck armor is impressive at 57mm which gives her the ability to shatter high caliber 305mm HE shells as well as Italian 203mm SAP shells. Her armor belt is also the lightest of the Tier VIII US BBs at 178mm, far below the 305mm of North Carolina, the next lightest armored, making Constellation more easily penetrated by lightly armed ships such as heavy cruisers.

Constellation's main battery consists of eight (8) 406mm rifles[2] in dual turrets arranged in a ABXY format. They have the same characteristics as Colorado, reloading in 30 seconds with an alpha strike of 99,200. However, Constellation's battery has an improved dispersion formula that makes her one of the most accurate Tier VIII battleships. Sigma is a healthy 1.90σ.[3]

The ship's main battery has an odd quirk. There are superstructure and deck projections that interfere with the laying of her aft guns at low elevations, i.e. close ranges. Over about 10km they clear giving decent gun angles. Closer and the angle is limited to about 45°. Thus at close ranges, she must show considerable broadside to get all guns on target. (Note that while this affects bow-in orientations, it does not affect kiting.)

The secondary battery is standard for USN battleships with ten dual purpose mounts housing twenty (20) 5"/38 Mk.12s. With the Artillery Plotting Room Mod 1 upgrade and the Mike Yankee Soxisix signal, their range is 7.3km. Adding the Long-Range Secondary and CQC skills takes the range out to 8.7km with a 5.1 second reload.

The anti-aircraft suite is good, apparently modeling a late pre-war or early wartime refit.

Constellation the first USN battleship to be armed with torpedoes. She carries six (6) torpedoes arranged in triple tubes on either side of the ship's stern. They are the same torpedoes carried on Tier VIII destroyer Kidd with a range of 9.2km, base speed of 55 knots, and maximum damage of 16,633.

To set her apart even farther, she is one of the few battleships to sport radar. Further, she can mount both aircraft and radar consumables. The ability to mount both spotting aircraft and radar aids in play both at range and up close. The range of the radar is 10km, with an action time of 30 seconds, and a reload time of 120 seconds.

Game Play

Commanders of Constellation will find that playing on a flank and at medium to long ranges will be more successful, using her fast speed to set up cross fires or catch ships broadside. While having the same amount of health as Alabama at 63,300, Constellation is not as heavily armored and will lose more health from lighter armaments. To counter this, she should use her speed and 15.3 second base rudder shift to attempt to dodge incoming fire. While being equipped with radar and torpedoes, it is best to keep Constellation at range due to the poor turret angles up close. The radar and torpedoes should be used defensively or if the captain is pushing a flank with support of other ships, setting up ambushes, and in retreating maneuvers. If she does end up within 10km of an enemy ship, and provided the enemy ship is sailing towards her, the captain should use the torpedoes before the aft turrets to minimize the amount of side being shown for as long as possible.

Pros:

  • Good casemate armor for protection against HE and SAP hits.
  • Eight 16" rifles with excellent accuracy.
  • Armed with torpedoes with decent range and good aiming angles.
  • Access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable.
  • Second fastest battleship (ignoring speed boost) at the tier.

Cons:

  • Much more lightly armored than comparable battleships.
  • Mediocre torpedo protection.
  • Aft turret angles are poor at close range (inside ~10km).
  • Large profile and height out of the water make her a better target for enemy gunfire.
  • Lacks the improved Repair Party of the tech tree USN battleships.


    Issues

  • 10km torpedoes and 10km radar tempt her captains to play Constellation like a cruiser. She is not a cruiser.

Research

As a premium ship, Constellation has no module upgrades to research.

Optimal Configuration

There is no single optimum build for Constellation. Her guns can be optimized for close or long-range engagement, her utility consumables can be buffed, there is the ubiquitous survivability or 'tank' build, and secondary and AA builds are both reasonable.

Upgrades

The recommended basic upgrades are:

Alternatives:

Commander Skills

As with build themes, a wide variety of skills combination can be justified on this ship.

Consumables

Constellation can equip:

Camouflage

As a premium ship, Constellation comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. This is particularly true for the U.S. and Royal Navies. In the Imperial German Navy the trend was to maintain armor and lighten armament.
  2. Although the US Navy designed and built 16"/50 Mark 2 guns expressly for the Lexington class battlecruisers, these are the 16"/45 Mk.5 guns from Colorado.
  3. Sigma is a measure of the tendency for shells to cluster toward the center of a salvo's dispersion area.

Ship Change Log


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