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How it Works: Consumables. 17 Aug 2020


Consumable_PCY009_CrashCrew.png
Consumables are temporary bonuses that have strong effects with a limited number of uses. There are a variety of consumables; some are only available to certain ships or classes at certain tiers. Choosing the right consumable and knowing when to use it can be the difference between a good game or a great game -- or between winning and losing.

The tables below contain base values only. Commander skills, signal flags, and upgrades can change these values. For example, the signal flag November Foxtrot (-5% reload time on all consumables.) reduces the cooldown times of all consumables by 5%. The Superintendent skill for cruisers and destroyers adds one additional charge for each consumable. Other skills and signals affect only certain consumables. The upgrades Ship Consumables Modification 1 : +10% action time. and Squadron Consumables Modification 1 : +50% action time [CVs only]. increase the action times of ship and squadron consumables, respectively. Finally, for some consumables, there is also a special upgrade that increases its action time.

Gunships

Consumable_PCY009_CrashCrew.png

Damage Control Party

Damage Control Party is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods. While it is active enemy submarine-launched torpedoes cannot home.

——  Details  ——  
Consumable_PCY010_RegenCrew.png

Repair Party

The ship's Repair Party restores the ship's hit points by repairing damage.

——  Details  ——  
Consumable_PCY012_FighterPremium.png

Catapult Fighter

When activated, the Catapult Fighter consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack.

——  Details  ——
Consumable_PCY005_Spotter.png

Spotting Aircraft

Similar to the Catapult Fighter consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping.

——  Details  ——
Consumable_PCY006_SmokeGenerator.png

Smoke Generator

The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.

——  Details  ——  
Consumable_PCY006_SmokeGeneratorCrawler.png

Crawling Smoke Generator

With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawler Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.

——  Details  ——  
Consumable_PCY006_SmokeGeneratorOil.png

Exhaust Smoke Generator

Found exclusively on Italian ships, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.

——  Details  ——
Consumable_PCY015_SpeedBoosterPremium.png

Engine Boost

The Engine Boost consumable enhances the ship's engine power and top speed.

——  Details  ——
Consumable_PCY022_ArtilleryBoosterPremium.png

Main Battery Reload Booster

A Main Battery Reload Booster briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.

——  Details  ——
Consumable_PCY018_TorpedoReloaderPremium.png

Torpedo Reload Booster

Activating a Torpedo Reload Booster instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo.

——  Details  ——
Consumable_PCY016_SonarSearchPremium.png

Hydroacoustic Search

The Hydroacoustic Search consumable increases the ability of the ship to detect other ships and torpedoes.

——  Details  ——
Consumable_PCY011_AirDefenseDispPremium.png

Defensive AA Fire

Defensive AA Fire temporarily increases the continuous damage of anti-aircraft guns.

——  Details  ——
Consumable_PCY020_RlsSearchPremium.png

Surveillance Radar

Surface-search or Surveillance Radar expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather.

——  Details  ——

Aircraft Carriers

Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.

Consumable_PCY009_CrashCrew.png

Damage Control Party

Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules, and clears sonar pings. It activates at need.

——  Details  ——  
DAMAGE CONTROL PARTY
Consumable_PCY009_CrashCrew.png
Aircraft Carrier Tier Nation(s) Duration Cooldown Charges
All IV - XI Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Italy.png Wows_flag_Pan_Asia.png 60 seconds 90 seconds Infinite
Consumable_PCY012_FighterPremium.png

CAP Fighters

CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense.

——  Details  ——  

Carrier Squadrons

These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.

Consumable_PCY034_ForsageBooster.png

Engine Cooling

Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.

——  Details  ——
Consumable_PCY012_FighterPremium.png

Patrol Fighters

Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.

——  Details  ——
PCY036_RegenerateHealth.png

Aircraft Repair

Similarly to the Repair Party on gunships, the Repair consumable on aircraft carrier squadrons partially restores squadron aircraft HP.

——  Details  ——

Submarines

Consumable_PCY009_CrashCrew.png

Damage Control Party

The Damage Control Party consumable immediately stops fires and floods and repairs damaged modules. While it is active enemy submarine-launched torpedoes cannot home.

——  Details  ——
DAMAGE CONTROL PARTY
Consumable_PCY009_CrashCrew.png
Submarine Tier Nation(s) Action Time Cooldown (seconds) Charges
All VI - X Wows_flag_USA.png 15 sec 60 3
All VI - X Wows_flag_Germany.png 5 sec 60 3
Icon_default_submarine_premium.png I-56, Icon_default_submarine_premium.png S-189,
Icon_default_submarine_premium.png U-4501
VIII - X Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png 15 sec 60 3
PCY045_HydrophoneNew.png

Hydrophone

The Hydrophone consumable shows the position of surface ships and submarines at periscope level, and highlights the sea bottom topography.

——  Details  ——
HYDROPHONE
PCY045_HydrophoneNew.png
Submarine Tier Nation(s) Ship Bearing Range Ship Bearing Effect Duration Interval Between Pings Action Time Cooldown Charges
Icon_default_submarine.png Cachalot,
Icon_default_submarine.png Salmon
VI - VIII Wows_flag_USA.png 8.00 km 4 s 6 s 30 s 60 s Unlimited
Icon_default_submarine.png Balao X Wows_flag_USA.png 9.00 km 4 s 6 s 30 s 60 s Unlimited
Icon_default_submarine.png U-69, Icon_default_submarine.png U-190 VI - VIII Wows_flag_Germany.png 7.00 km 4 s 6 s 30 s 80 s Unlimited
All X Wows_flag_Germany.png 8.00 km 4 s 6 s 30 s 80 s Unlimited
Icon_default_submarine_premium.png I-56 VIII Wows_flag_Japan.png 7.00 km 4 s 6 s 30 s 80 s 1
Icon_default_submarine_premium.png S-189 VIII Wows_flag_SSSR.png 7.00 km 4 s 6 s 30 s 80 s Unlimited
Consumable_PCY045_Hydrophone.png

Submarine Surveillance

The Submarine Surveillance consumable detects submarines at underwater and periscope depths.

——  Details  ——
SUBMARINE SURVEILLANCE
Consumable_PCY045_Hydrophone.png
Submarine Tier Nation(s) Submarines' Spotting Range Preparation Time Action Time Cooldown Charges
All VI - X Wows_flag_USA.png 6.00 km 360 s 60 s 120 s Unlimited
All VI - X Wows_flag_Germany.png 9.00 km 360 s 60 s 120 s Unlimited
Icon_default_submarine_premium.png S-189 VIII Wows_flag_SSSR.png 9.00 km 300 s 60 s 80 s Unlimited
Consumable_PCY046_FastDeepRudders.png

Enhanced Rudder Gears

The Enhanced Rudder Gears consumable decreases the diving plane shift time and thus the dive and ascent times.

——  Details  ——
ENHANCED RUDDER GEARS
Consumable_PCY046_FastDeepRudders.png
Submarine Tier Nation(s) Diving plane shift time Dive/ascend speed Action Time Cooldown (seconds) Charges
All VI - X Wows_flag_USA.png -20% +20% 30 sec 120 2
Consumable_PCY047_SubmarineEnergyFreeze.png

Reserve Battery Unit

The Reserve Battery Unit consumable preserves dive capacity.

——  Details  ——
RESERVE BATTERY UNIT
Consumable_PCY047_SubmarineEnergyFreeze.png
Submarine Tier Nation(s) Dive capacity depletion Duration (seconds) Cooldown (seconds) Charges
All VI - X Wows_flag_Germany.png -100% 30 90 2
Icon_default_submarine_premium.png I-56 VIII Wows_flag_Japan.png -100% 30 90 2

Notes

With Update 0.9.4 all base consumables were removed from the game and all "premium" consumable became free.

As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to (i.e. cannot) manually activate their consumables. Aircraft characteristics.


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