Cossack
120 mm/45 Mk.IX on a CPXIX mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.89 km. |
Maximum Dispersion104 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II1 х 4 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius610 m. |
Rudder Shift Time3.6 sec. |
Surface Detectability Range6.76 km. |
Air Detectability Range3.12 km. |
Cossack — British special premium Tier VIII destroyer.
One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.
Cossack was first released for sale in late September 2018.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cossack | 15,200 | 6 | 20 | 4 | 2/1 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IXM | 0.9 | 66 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VIII Premium Cossack is a comfortable blend of firepower and concealment. Captains will notice many similarities between Cossack and Tier VII Premium Commonwealth destroyer Haida. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with Cossack bringing an extra pair of them to the fight.
The guns on Cossack are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; Cossack must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents Cossack with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment.
Cossack’s Smoke Generator provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of Cossack will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this.
Cossack also gains access to a Hydroacoustic Search ; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure Cossack captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the Hydroacoustic Search is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German Z-23 or Pan-Asian Loyang.
Another of Cossack’s key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing Cossack to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required.
Things are not all smooth sailing for Cossack though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.
Captains of Cossack will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her Smoke Generator will allow captains to effectively fight or flee from any enemy ships will allow Cossack to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.Pros:
- Eight main guns in four twin turrets with good rate of fire and very quick turret traverse
- Good torpedo damage, range and reload speed
- Excellent concealment, as low as 5.5km with all the relevant upgrades
- Access to a long lasting Hydroacoustic Search consumable
- The Smoke Generator consumable has many charges and reloads quickly
Cons:
- The rearmost turret has very bad firing angles
- Only a single quadruple torpedo launcher with bad firing angles
- Virtually useless AA suite, very vulnerable to planes
- Smoke from Smoke Generator disperses very quickly
- The Hydroacoustic Search consumable has a very short detection range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Cossack are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Also for Slot 2 the Hydroacoustic Search Modification 1 special upgrade provides a 20% (36 second) action time boost to Hydro. And the Engine Boost Modification 1 special upgrade provides a 30% (36 second) action time boost to Engine Boost. Both are viable and may match your play style better than the alternatives.
Commander Skills
Key skills for Cossack commanders include Last Stand and Concealment Expert.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
|
|
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★★ |
2 |
★★ |
|
★ |
|
★ |
★★★ |
3 |
★★ |
|
★★ |
|
★★ |
★★ |
4 |
|
|
|
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★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Cossack equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator [1] – 6 charges
- Slot 3: Engine Boost – 3 charges
- Slot 4: Short-Range Hydro-Acoustic Search [1] – 3 charges
Camouflage
As a premium ship, Cossack comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Cossack captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () signal flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags can be mounted to improve the ship's main battery fire chance. November Foxtrot () is also recommended to reduce consumable cooldown timers.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
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★★ |
★ |
★ |
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★ |
★★★ |
★★ |
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★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- HMS Cossack (F03) - Wikipedia
- Tribal-class destroyer (1936) - Wikipedia
- World of Warships Museum: HMS Cossack - News - World of Warships
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.7.
Testing Changes
- December 16, 2017:
- Preliminary characteristics.
- February 3, 2018:
- Torpedoes changed to Mark IXM with the following characteristics:
- 96 seconds reload.
- 7.2 seconds 180 degree turn time.
- Maximum damage increased from 15,867 to 16,766.
- Speed increased from 61 knots to 62 knots.
- Range increased from 8km to 10km.
- Torpedo launcher wide angle reduced from 16 degrees to 6 degrees.
- Ship detectability by sea reduced from 6.84km to 6.49km.
- Hydroacoustic Search consumable added with the following characteristics:
- 2.79km torpedo detection range.
- 3.21km ship detection range .
- 180 seconds cooldown, 120 seconds cooldown with premium consumable.
- 2 charges stock, 3 charges stock with premium consumable.
- Torpedoes changed to Mark IXM with the following characteristics:
- March 30, 2018:
- A fourth main battery turret was added in place of the lone secondary battery. All other characteristics remained the same.
- May 23, 2018:
- The Smoke Generator consumable's stats were adjusted to the following:
- 90 s emission time, 10 s action time, 240 s cooldown, 2 charges. 160 s cooldown and 3 charge for the premium consumable.
- HE shell maximum damage was increased from 1,700 to 1,900.
- Chance of setting a fire was reduced from 8% to 5%.
- Torpedo range was decreased from 10 to 8 km.
- Torpedo detectability range was increased from 1.3 to 1.4 km.
- Increased the firing arcs of the third main battery turret.
- Detectability after firing main guns in smoke was reduced by 120 m.
- The Smoke Generator consumable's stats were adjusted to the following:
- June 6, 2018:
- Tier was raised from VII to VIII.
- Hit points were increased from 14,800 to 15,200.
- Characteristics of the Smoke Generator consumable were adjusted to be similar to Edinburgh:
- Action time was changed to 15 s.
- Dispersion time was changed to 106 s.
- Reload time was changed to 240 s (160 s).
- Number of charges changed to 2 (3).
- June 14, 2018:
- HE shell damage was decreased from1,900 to 1,700.
- Chance to cause a fire was increased from 5% to 8%.
- Torpedo range was increased from 8 to 10 km.
- Torpedo detectability was decreased from 1.4 to 1.3 km.
- July 10, 2018:
- Surface detectability range was increased from 6.49 to 6.97 km.
- The firing angles of the main battery were adjusted:
- 58 degrees was added to Turret 1.
- The ability to rotate 360 degrees was added to Turret 2.
- 36 degrees was added to Turret 4.
- Detectability after firing guns in smoke was increased from 2.31 to 2.48 km.
- August 21, 2018:
- The Royal Navy permanent camouflage was added for the ship.
- September 13, 2018:
- The Hydroacoustic Search consumable was added.
- October 1, 2018:
- The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
- November 7, 2018:
- Torpedo tube reload time was decreased from 96 to 66 s.
- Main battery traverse speed was increased from 10 to 20 deg/s.
- First appeared on sale in September 2018.
- Update 0.7.10:
- The reload time of the standard Smoke Generator I consumable was fixed to 105 s.
- Fixed a bug that led to a lower speed on corners with the "Engine Boost" consumable activated than without it.
- Update 0.7.11:
- Torpedo tubes reload time decreased from 96 to 66 s.
- Turret traverse speed was increased from 10 to 20 degrees per second. (Main battery 180 degree turn time decreased from 18 to 9 s).
- Update 0.9.11:
- Fixed geometry and textures of the ship.
Netherlands | IX Groningen • X Tromp |
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Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |