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Dante Alighieri

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Dante Alighieri
Dante_Alighieri_wows_main.jpg
Battleship | Italy | Tier IV
Tech Tree Position
Alberto di Giussano
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Dante_Alighieri_icon_small.png
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Conte di Cavour
stock
 top
General
Research price7200 exp
Purchase price775,000 Credits
Hit Points36,000 
Main Battery
305 mm/46 Model 1909 in a turret4 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range13.26 km.
Maximum DispersionUnable to match configuration for query: artillery:pisb104_dante_alighieri::stock|artillerydispersion m.
Chance of Fire on Target Caused by HE Shell%
AP Shell305 mm proiettili AP 1909 
Maximum AP Shell Damage8,100 
Initial AP Shell Velocity840 m./s.
AP Shell Weight390 kg.
Maximum SAP Shell Damage7,850 
Initial SAP Shell Velocity850 m./s.
Secondary Armament #1
120 mm/50 Vickers BL on a casemate mount12 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 1909 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
120 mm/50 Elswick Pattern "EE" on a casemate mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 1909 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
40 mm/39 Vickers-Terni Model 1917 on a single mount8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range2.49 km.
76 mm/40 Ansaldo Model 1916 on an RM1916 mount4 х 1 pcs.
. . . Average Damage per Second8.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed23 knot
Turning Circle Radius580 m.
Rudder Shift Time11.5 sec.
Concealment
Surface Detectability Range12.07 km.
Air Detectability Range8.76 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
IV
Ship_PISB104_Dante_Alighieri.png
775,000

Dante Alighieri — Italian Tier IV battleship.

The beginning of the dreadnought race was ignored by Italy due to the high cost of ships of the new class and the commissioning of pre-dreadnought battleships. The project for the first dreadnought began only in 1908. It was the first time triple main battery turrets were used, and anti-mine guns were mounted in the turrets. Built according to this project, Dante Alighieri embarked on as many as four naval missions in World War I as the flagship of the Italian fleet.

Modules

Compatible Upgrades

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pros:

  • Main guns have access to SAP that is highly effective against thinly armored and/or angled ships
  • Superstructure is hard to hit and set on fire due to its small size
  • Thick, distributed armor profile can leads to lots of shell bounces when properly angled
  • Large amount of secondaries with reasonable accuracy for brawling
  • Great gun angles, can fire three of the four main turrets while bow-in with a slight angle
  • Built-in -30% shell swap time
  • Decent mobility for a battleship - quick rudder shift and good top speed

Cons:

  • Low hitpoint pool
  • The main guns lack HE shells
  • Very short AA range
  • Main gun range is rather short
  • Second longest reload at Tier IV, only Gangut's is worse
  • Poor concealment
  • Very vulnerable to citadel damage when showing a full broadside

Optimal Configuration

Upgrades

The recommended upgrades for Dante Alighieri are as follows:

Commander Skills


Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.11.

Testing Changes

  • DevBlog 90:
    • Preliminary characteristics.
  • DevBlog 99:
    • SAP shell damage decreased from 9,600 to 7,850.
    • Secondary battery accuracy decreased to standard battleship values.
  • DevBlog 106:
    • AP shell damage decreased from 8,560 to 8,100.
    • AP shell armor penetration decreased by roughly 20%.
  • DevBlog 108:
    • Detectability range by ships increased from 11.14 to 12.44 km. Other detectability ranges were increased accordingly.
  • Update 0.10.1:
    • Available for Italian tokens in a sequential bundle in the Armory.
  • Update 0.10.2:
    • The captain skill recommendations were changed.
  • Introduced into the game as a researchable ship in Update 0.10.3:
    • Sigma parameter decreased from 1.6 to 1.5.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.8:
    • Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.

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