Dante Alighieri
305 mm/46 Model 1909 in a turret4 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range13.26 km. |
Maximum Dispersion208 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell305 mm proiettili AP 1909 |
Maximum AP Shell Damage8,100 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight390 kg. |
Maximum SAP Shell Damage7,850 |
Initial SAP Shell Velocity850 m./s. |
120 mm/50 Vickers BL on a casemate mount12 х 1 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm proiettili HE 1909 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
120 mm/50 Elswick Pattern "EE" on a casemate mount4 х 2 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm proiettili HE 1909 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
40 mm/39 Vickers-Terni Model 1917 on a single mount8 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range2.49 km. |
76 mm/40 Ansaldo Model 1916 on an RM1916 mount4 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3 km. |
Maximum Speed23 knot |
Turning Circle Radius580 m. |
Rudder Shift Time11.5 sec. |
Surface Detectability Range12.07 km. |
Air Detectability Range8.76 km. |
Dante Alighieri — Italian Tier IV battleship.
The beginning of the dreadnought race was ignored by Italy due to the high cost of ships of the new class and the commissioning of pre-dreadnought battleships. The project for the first dreadnought began only in 1908. It was the first time triple main battery turrets were used, and anti-mine guns were mounted in the turrets. Built according to this project, Dante Alighieri embarked on as many as four naval missions in World War I as the flagship of the Italian fleet.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
- Main guns have access to SAP that is highly effective against thinly armored and/or angled ships
- Superstructure is hard to hit and set on fire due to its small size
- Thick, distributed armor profile can leads to lots of shell bounces when properly angled
- Large amount of secondaries with reasonable accuracy for brawling
- Great gun angles, can fire three of the four main turrets while bow-in with a slight angle
- Built-in -30% shell swap time
- Decent mobility for a battleship - quick rudder shift and good top speed
Cons:
- Low hitpoint pool
- The main guns lack HE shells
- Very short AA range
- Main gun range is rather short
- Second longest reload at Tier IV, only Gangut's is worse
- Poor concealment
- Very vulnerable to citadel damage when showing a full broadside
Optimal Configuration
Upgrades
The recommended upgrades for Dante Alighieri are as follows:
- Slot 1: This slot is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full secondary build with other upgrades and commander skills.
- Slot 2: There's really only one choice here for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★ |
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★★ |
2 |
★★★ |
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★ |
★★ |
★★ |
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3 |
|
|
★★★ |
★ |
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4 |
★ |
|
|
★★ |
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
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★★★ |
★★ |
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|
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★★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.11.
Testing Changes
- DevBlog 90:
- Preliminary characteristics.
- DevBlog 99:
- SAP shell damage decreased from 9,600 to 7,850.
- Secondary battery accuracy decreased to standard battleship values.
- DevBlog 106:
- AP shell damage decreased from 8,560 to 8,100.
- AP shell armor penetration decreased by roughly 20%.
- DevBlog 108:
- Detectability range by ships increased from 11.14 to 12.44 km. Other detectability ranges were increased accordingly.
- Update 0.10.1:
- Available for Italian tokens in a sequential bundle in the Armory.
- Update 0.10.2:
- The captain skill recommendations were changed.
- Introduced into the game as a researchable ship in Update 0.10.3:
- Sigma parameter decreased from 1.6 to 1.5.
- Update 0.11.2:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.8:
- Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • X Ravenna • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia • X Amerigo Vespucci |
Aircraft Carriers | VIII Aquila |