Welcome to Wargaming.net Wiki!
De Zeven Provinciën

De Zeven Provinciën

Jump to: navigation, search
De Zeven Provinciën
Cruiser | Netherlands | Tier VIII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points33,800 
Main Battery
152 mm/53 Bofors M424 х 2 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.06 km.
Maximum Dispersion143 m.
HE Shell152 mm HE Brisantgranaat 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
152 mm/53 Bofors M424 х 2 pcs.
. . . Average Damage per Second66.8 
. . . Firing Rangekm.
40 mm/70 SAK-40/L70-350

on a SAK-40/L70-350 mount8 х 1 pcs.

. . . Average Damage per Second218.4 
. . . Firing Range3.51 km.
57 mm/60 SAK Model 1950 on a Model 1950 mount4 х 2 pcs.
. . . Average Damage per Second200.8 
. . . Firing Range3.99 km.
Maximum Speed32 knot
Turning Circle Radius730 m.
Rudder Shift Time9.1 sec.
Surface Detectability Range11.52 km.
Air Detectability Range8.52 km.
Battle Levels

De Zeven Provinciën — Dutch special premium Tier VIII cruiser.

The upgraded postwar project for cruiser De Zeven Provinciën. The cruiser started to look like a modern ship—her superstructures had been enlarged; torpedo launchers and on-board hydroplanes removed; 57 mm anti-aircraft artillery mounted; and the number of main guns, which occupied four twin-gun mounts, restored to the value specified in the initial project. De Zeven Provinciën entered service in 1953. Between 1962 and 1964, Terrier missile launchers were installed on board the ship in place of her rear turrets, thus making her a missile cruiser. The ship was sold to Peru in 1975, where she served until 1999.

De Zeven Provinciën first went on sale on 12 August 2021.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/53 Bofors M429.222.51432,150113,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
De Zeven Provinciën33,8001310048/4/4 00
Maximum Firing Range
Research price
Purchase price
SUO Mk 8 Mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 85,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

De Zeven Provinciën is a premium Tier VIII Dutch light cruiser. Like other high-tier Dutch cruisers, she carries the special airstrike armament and a short cooldown Repair Party consumable while maintaining the smaller, rapid firing 152mm guns of the lower tiers.


As a light cruiser, De Zeven Provinciën has minimal protection. Her HP total of 33,800 is low for a Tier VIII cruiser, while her 25mm and stern and 27mm deck are average for her tier. Her deck protects her against 381mm shells but higher caliber guns will still overmatch her deck plating. This provides some protection against many Tier VIII battleships and ships armed with smaller caliber weaponry. Her underwater citadel and narrow hull results in fewer citadel hits as shells will likely overpen her hull armor. Like the other high-tier Dutch cruisers, De Zeven Provinciën features the short cooldown repair party consumable. Notably, her heal has a 40-second cooldown time.

De Zeven Provinciën’s maneuverability is mediocre, with a top speed of 32 knots. Her turning radius and rudder shift is average at 730m and 9 seconds respectively. She carries the Engine Boost consumable, which increases her top speed and acceleration. With her average agility and weak armor, De Zeven Provinciën can dodge long-range fire with her propulsion and engine boost, but her mediocre top speed means she cannot reposition quickly around the map.

De Zeven Provinciën has excellent concealment for a cruiser, going down to 9.3km with a full concealment build. This allows her to reach key positions and disengage without being detected easily. Her air concealment (with full concealment build) matches her AA battery range (6.9km). This allows her to utilize her concealment to go dark when needed and she will not be spotted by aircraft without her anti-aircraft guns firing and applying damage.


De Zeven Provinciën carries eight 152mm guns in four twin turrets. They have an average range of 16km, fast reload, and both high explosive and armor-piercing shells. The shells are able to arc over most islands, enabling the utilization of island cover. All four turrets can rotate 360 degrees which is a benefit for both pushing and kiting.

De Zeven Provinciën does not have high damage capabilities. Her HE shells have a good fire rate, bad alpha damage, and a decent 11% fire chance. Due to the lack of shells per salvo, her damage per minute is low for a Tier VIII light cruiser and is reliant on lighting fires to deal damage against targets she cannot penetrate reliably. Her AP shells are also below average. Her lower penetration and average flight time make them less effective at long range and against angled targets. They are more suited for closer engagements against broadside cruisers, which is usually an unfavorable position for De Zeven Provinciën.

De Zeven Provinciën carries the Airstrike armament; unlike the tech tree Dutch cruisers, she has an additional charge, her airstrikes reload faster, and have a kilometer more range. However, they also have a smaller drop area and less health. The smaller drop area is more difficult to aim, but ensures more bomb hits when properly aimed. Her Airstrike drops 24 bombs, with each bomb dealing 5,800 damage, penetrating 34mm of armor, and having a 33% fire chance. Like other Dutch Airstrikes, they have a 15-second delay. Due to the delay, they are best used against large capital ships and stationary targets behind islands. A particularly useful tactic is using the airstrikes to set fires on enemy ships, forcing them to use their Damage Control Party, and then using the main battery to set permanent fires.

De Zeven Provinciën has strong anti-aircraft defenses, with a 6.9km range (highest range in tier 8) and 672 damage per second in her close to mid-range auras (up to 4km). While she cannot prevent a strike, Tier VI and VIII carriers will suffer plane losses. Many Tier X carriers will have minimal problems.


De Zeven Provinciën carries a unique consumable layout of a repair party and engine boost.

Her repair party is identical to Gouden Leeuw. It restores 50% of damage taken as well as 33% citadel damage taken and has a 40 second cooldown period. While the heal is good, De Zeven Provinciën is still a Tier VIII light cruiser and should not be in positions where the heals are needed to be used rapidly. Her engine boost is similar to that of a destroyer. It provides an 8% increase to her top speed with a 120 second duration and cooldown.


With her light cruiser guns and thin armor combined with the Dutch heavy cruiser airstrikes and short cooldown heal, De Zeven Provinciën is unique among Tier VIII cruisers. She is a slow cruiser with low health and average armor. Her survivability is enhanced by the engine boost consumable aiding in dodging long range fire and the repair party consumable healing damage received. Due to the ability to arc shells and use airstrikes, players should position behind islands that keep her hull protected but allow her guns to be in the fight.

Her special airstrikes allow her to bomb stationary targets behind islands or slow capital ships, dealing penetration damage and lighting fires.

Despite lacking utility consumables such as hydroacoustic search or surveillance radar, De Zeven Provinciën brings team utility in the form of AA defense. With a long 6.9km range and high midrange damage, she can provide cover for allied ships and herself.

Although her concealment is good, pushing early is risky with her low damage potential, slow speed, and poor survivability. Her strength lies in outlasting her competition, punishing targets holding island positions, and providing anti-aircraft fire support for her allies.


  • Fast rate of fire
  • Decent fire chance
  • Turrets can turn 360 degrees
  • Decent AA
  • Dutch airstrikes with short cooldown
  • Excellent concealment
  • Access to Repair PartyWhile active, restores a percentage of the ship's health points each second. with a short cooldown
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage.


  • Low Hit point pool
  • Mediocre armor protection
  • Low gun count
  • Low damage per minute
  • Low AP and HE alpha damage
  • Mediocre ballistics
  • Mediocre Rudder shift and Turning Radius


As a premium ship, De Zeven Provinciën has no module upgrades to research.

Optimal Configuration

The recommended upgrades for De Zeven Provinciën are as follows:


De Zeven Provinciën can equip the following consumables:


As a premium ship, De Zeven Provinciën comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Maximum range of the Airstrike armament increased from 10 to 12 km.
  • DevBlog 164:
    • Main battery reload time increased from 6 to 7.5 s.
    • Airstrike parameters changed:
      • Reload time increased from 60 to 80 s.
      • Number of planes in the Airstrike squadron decreased from 12 to 6.
      • Decreased the number of bombs dropped by each plane from 8 to 4.
      • Number of charges increased from 1 to 3.
      • Decreased bombs' fall time.
      • Decreased the size of the drop area.
      • Bomb penetration increased from 32 to 34 mm.
  • DevBlog 178:
    • Specialized Repair Teams consumable replaced with the Repair Party consumable, similar to the one on high-tier Dutch cruisers.
    • Main battery reload time decreased from 7.5 to 7 s.
    • Airstrike parameters changed:
      • Maximum range increased from 12 to 13 km.
      • Reload time decreased from 80 to 65 s.
  • DevBlog 179:
    • Main battery reload time decreased from 7 to 6.5 s.
    • Hitpoints of the Airstrike aircraft increased from 1,460 to 1,860.
  • Available via completing the Dockyard in Update 0.10.7.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.0:
    • Fixed icon for the ship's flag in the Port.
  • Update 12.1:
    • Armor layout updated.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 10.

Ships of Netherlands
Destroyers  IX GroningenDoubloons • X TrompDoubloons 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín