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Defense of Naval Station Newport

Defense of Naval Station Newport

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Friendly forces must defend Naval Station Newport against numerous waves of enemy forces.

Summary

Defense of Naval Station Newport is a PvE Scenario which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. The allied force consists of up to 7 player-controlled ships, 2 Liberty class AI transports, one St. Clair communications ship, and possibly more allied warships as the battle goes on.

Tasks

Task Priority Details Requirement Pins Earned
Primary "Hold out until the arrival of the allied attack squadron." Survive until the allied attack squadron arrives. N/A
Primary "Save at least one onshore installation or support ship." One onshore installation or support ship survives the scenario. N/A
Secondary "All onshore installations and support ships at the base must survive." Allied shore installations and support ships survive the scenario. Campaign_pin.png
Secondary "Don't allow enemies to enter your main defense perimeter before the main attack starts." No enemy forces enter the base perimeter prior to the main attack. Campaign_pin.png
Secondary

1. If the previous objective is failed: "Destroy enemy battleship ‘’Gunkan’’."

2. If the previous objective is accomplished: "Defend allied cruiser ‘’Romeo’’."

1. Destroy Gunkan.

2. Allied cruiser ‘’Romeo’’ survives the scenario.

Campaign_pin.png
Secondary "Ensure at least three ships in your task force survive until the arrival of the allies." Three or more player ships survive until reinforcements arrive. Campaign_pin.png
Secondary "Destroy all enemy ships before the main attack starts." Destroy all enemy ships prior to the main attack beginning. Campaign_pin.png

Walkthrough

Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health.

Defense_Of_Naval_Station_8.jpg

When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave will spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If the first wave spawns in the center, the third wave will also spawn in the center, but the second wave can spawn on either side. If any of these ships breach the main defense perimeter or are not sunk within 10 minutes, the corresponding secondary task will fail and the main attack will begin immediately.

If the base is successfully defended with all attacking ships destroyed within the first 10 minutes, Romeo, a Des Moines-class cruiser, will then spawn at either the south or east edge of the map (whichever side had the 2nd or 3rd enemy wave) and begin to flee towards the base, quickly being following by an enemy Myōkō and Admiral Hipper for Tier VI-VIII teams or Venezia and Clausewitz for Tier IX and higher. Ensuring Romeo's survival is another secondary objective, and if the pursuing cruisers can be dealt with, the cruiser will remain around to offer its own fire support in the defense of the base. The main attack will often spawn not long after Romeo does, however, which can complicate rescue efforts, especially if players are not in a position to readily defend her.

The contents of the main attack wave differ slightly depending on whether all previous secondary objectives were achieved. For Tier VI-VIII, if all enemies are sunk before breaching the base, the main attack will contain a Yamato-class battleship, Musashi, (named Kousotsu) and the cruisers pursuing Romeo do not spawn in the main wave. Otherwise, the main attack will contain a Yamato, (named Gunkan) and the two cruisers that would have spawned in pursuing Romeo. Sinking Gunkan is considered an additional secondary objective. For Tier IX and higher teams, the only change is there is not a stronger version of Satsuma that can be added as a punishment for failing to sink all enemy ships in time.

For carriers, it is important to avoid using too many torpedo bombers and dive bombers at the start of the game and use the attack aircraft instead. If too many bombers are lost at the start of the game, the carrier will be less effective when the main attack starts. Good plane management is required to be able to have any sort of impact in the late-game. Although the torpedo or dive bombers will probably need to be used to prevent the 2nd and 3rd wave from breaching the perimeter in time, some planes will be shot down before dropping their payload. Pre-drops can be used to prevent you from losing full squadrons.

Once all remaining enemy ships have been sunk, the mission will be completed.

In the operation, there are numerous enemies that may be encountered. There are separate waves of enemies which are comprised of different enemy ships:

Preliminary Waves

Tier VI-VIII

Tier IX and higher

Main Attack (Perimeter Defended)

Tier VI-VIII

Tier IX and higher

Main Attack (Perimeter Breached)

Tier VI-VIII

Tier IX and higher

Tips & Strategy

Firepower and teamwork are paramount in this operation. High DPM cruisers work especially well, but need to have battleships in front to draw fire. Brawling battleships, especially Pan-American and German battleships, do well with their heavy armor and maneuverability.

Allied Support

At the start of the battle, there will be several forts and two Liberty maintainer ships that can slowly repair ships. However, the forts are inaccurate so they are not much help, and the Liberty maintainer ships are too far from battle and heal ships too slowly (100 HP per second) to be of good use, so it is best not to depend on them

If there are only 2 players remaining, one Benson and one Mahan will spawn in to provide support.

At 30 seconds remaining in the battle, the main fleet consisting of Montana, Alaska, Ohio, Vanguard, and Seattle will spawn in and the mission will be completed.

Known Bugs

The voice lines still incorrectly identifies Romeo as aircraft carrier Lexington and Gunkan as a large aircraft carrier.


Gallery & Video

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