Defense of Naval Station Newport
Summary
Defense of Naval Station Newport is a PVE Scenario which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. The allied force consists of 7 human players and 2 Liberty class bot transports.
Tasks
Task Priority | Details | Requirement | Pins Earned |
---|---|---|---|
Primary | "Hold out until the arrival of the allied attack squadron." | Survive until the allied attack squadron arrives. | N/A |
Primary | "Save at least one onshore installation or support ship." | 1 onshore installation or support ship survives the scenario. | N/A |
Secondary | "All onshore installations and support ships at the base must survive." | Allied shore installations and support ships survive the scenario. | |
Secondary | "Don't allow enemies to enter your main defense perimeter before the main attack starts." | No enemy forces enter the base perimeter prior to the main attack. | |
Secondary |
1. If previous objective is failed: "Destroy enemy battleship Gunkan." 2. If previous objective is accomplished: "Defend allied cruiser Romeo." |
1. Destroy Gunkan. 2. Allied cruiser Romeo survives the scenario. |
|
Secondary | "Ensure at least three ships in your task force survive until the arrival of the allies." | 3 or more player ships survive until reinforcements arrive. | |
Secondary | "Destroy all enemy ships before the main attack starts." | Destroy all enemy ships prior to the main attack beginning. |
Walkthrough
Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health.
When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If the first wave spawns in the center, the third wave will also spawn in the center. If any of these ships breach the main defense perimeter or are not sunk before 10:00, the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs.
If the base is successfully defended before 10:00, Romeo, a Des Moines-class cruiser, will then spawn at either the south or east edge of the map (whichever side had the 2nd or 3rd enemy wave) and begin to flee towards the base, quickly being following by an enemy Myōkō and Admiral Hipper. Ensuring Romeo's survival is another secondary objective, and if the pursuing cruisers can be dealt with, the cruiser will remain around to offer its own fire support in the defense of the base. The main attack will often spawn not long after Romeo does, however, which can complicate rescue efforts, especially if players are not in a position to readily defend her.
The contents of the main attack wave differ slightly depending on whether all previous secondary objectives were achieved. If all enemies are sunk before breaching the base, the main attack will contain an Yamato-class battleship, Musashi, (Kousotsu). Otherwise, the main attack will contain the Myōkō, Hipper and Yamato-class battleship, Yamato, (Gunkan) that would have spawned in pursuit of Romeo. Sinking the Yamato (Gunkan) is considered an additional secondary objective. It is worth noting that all the attacking ships are either German or Japanese, so wise captains should choose ships from nations that are better against them.
For CVs, it is important not to use too many of the torpedo bombers and dive bombers at the start of the game and use the attack aircraft instead. If too many bombers are lost at the start of the game, this will make the carrier less effective when the main attack starts. Good plane management is required to be able to have any sort of impact in the late-game. Although the torpedo or dive bombers will in all probability need to be used to prevent the 2nd and 3rd wave from breaching the perimeter in time, some planes are highly likely to be shot down before dropping their payload. Pre-drops can be used to prevent you from losing full squadrons.
Once all remaining enemy ships have been sunk, the mission will be completed.
In the operation, there are numerous enemies that may be encountered. There are separate waves of enemies which are comprised of different enemy ships:
Preliminary Waves
- First: Kuma, Yahagi, Furutaka, Aoba.
- Second: Fubuki, Leberecht Maass, Aoba, Bayern, Kongō.
- Third: Z-23, Shiratsuyu, Kagerō, Aoba, Yorck, Myōkō.
Main Attack (Perimeter Defended)
Main Attack (Perimeter Breached)
- West: Ibuki, Admiral Hipper, Gneisenau.
- Center: Z-23, Kitakaze, Yamato (Gunkan).
- North: Roon, Myōkō, Nagato.
Tips & Strategy
Firepower is paramount in this operation. It is recommended to use a carrier and four cruisers. The most preferred choices are Kaga and Mainz, but most Tier VIII ships will perform well. For the remaining slots, a single destroyer may be useful for spotting and torpedo attacks, but otherwise, American and German battleships tend to be more effective.
Allied Support
At the start of the battle, there will be several forts and two Liberty maintainer ships that can slowly repair ships. However, the forts are inaccurate so are not much help, and the Liberty maintainer ships are too far from battle and heal ships too slowly to be of good use, so it is best not to depend on them
If there are only 2 players remaining, 1 x Kidd and 1 x Fletcher will spawn in to provide support.
At 30 seconds remaining on the clock, the main fleet consisting of 1x Montana, 1x Alaska, 1x Ohio, and 1 x Seattle will spawn in and the mission will be completed.
Known Bugs
The voice lines still incorrectly identifies Romeo as aircraft carrier Lexington and Gunkan as a large aircraft carrier.