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Des Moines

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Des Moines
Des_Moines_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Buffalo
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Des_Moines_icon_small.png
General
Research price237500 exp
Purchase price19,800,000 Credits
Hit Points50,600 
Main Battery
203 mm/55 Mk163 х 3 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk326 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk412 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
76.2 mm/50 Mk3310 х 2 pcs.
. . . Average Damage per Second208 
. . . Firing Range3.99 km.
76.2 mm/50 Mk332 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
127 mm/38 Mk326 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range13.86 km.
Air Detectability Range7.9 km.
Battle Levels
12345678910
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X
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19,800,000

Des Moines — American Tier X cruiser.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk1610.9301422,800145,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Des Moines (A)50,60062033612/12/60 02,900,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 1015.8 01,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 01,600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2 Secondary Battery Modification 2

Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.

While Des Moines has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, Des Moines can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.


In contrast to her weak points, the Des Moines high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes Des Moines a deadly flamethrower to battleships within reach.


Overall, unlike most other Tier X cruisers, Des Moines cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade, then Des Moines can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.

Pros:

  • Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for relatively low fire chance.
  • Great shell penetration - can basically fire her AP shells at any (broadside) ship with great efficiency.
  • Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
  • Powerful anti-aircraft armament - rivaled only by Hindenburg, Minotaur, and Worcester, Des Moines can easily shoot down any carrier strike aircraft without Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
  • Medium ranged and long-lasting Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).

Cons:

  • Easily damaged by HE shells.
  • Low main battery survivability - easily incapacitated / destroyed by other 203mm AP shells after sufficient time.
  • Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
  • High citadel - plunging fire from other ships will easily penetrate the citadel.
  • Poorly armoured - Almost all battleships will be able to overmatch the plating, and, in conjunction with the high citadel, deal devastating damage.
  • Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.

Research

Des Moines has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Des Moines are as follows:


Icon_modernization_PCM018_AirDefense_Mod_III.png
Anti-air Build: Captains wishing to focus the role of Des Moines on air defense will opt for Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) for Slot 1 to increase anti-aircraft armament durability, AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) for Slot 3 to increase her medium- and long-range AA power, and AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for Slot 6 to increase her overall AA power. If rather than maximum AA defense a more balanced build is desired, consider replacing AA Guns Modification 2 with Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) for range or Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) for faster reload.


Wows_icon_modernization_PCM013_MainGun_Mod_III.png
Gun Build: Captains focusing on making Des Moines have better main batteries will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1, Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) for the Slot 3 to increase her accuracy, and Main Battery Modification 3 for the Slot 6 to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the Slot 6 is also useful, as it increase her range up to 18.4km, on par withMoskva’s and Hindenburg’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.


Des Moines also has access to chain of missions that will grant a Unique Upgrade: Enhanced Propulsion (–50% to time taken to reach full power when accelerating (improved acceleration). / –20% to rudder shift time. / –10% to duration of Surveillance Radar.) for Slot 6, which decreases her rudder shift and also halves the time taken to accelerate to full power, while shortening her Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) duration by 10%. With this upgrade and Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.), Des Moines can accelerate from 0-27kts in about 8 seconds. It is also recommended to equip Surveillance Radar Modification 1 (+40% to duration of Surveillance Radar.) in Slot 2 to negate the negative effects of the Unique Upgrade.

Commander Skills

Consumables

Des Moines can equip the following consumables:


Captain focusing Des Moines on AA build will equip Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) is more recommended if there is no carrier around.


Des Moines captains should use Surveillance Radar II (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tier X), as Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) and Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) are not at all useful in hunting stealthy or smoke-covered enemy ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Des Moines with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


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