Duncan
419 mm/45 Mk.I on a Mk.I mount3 х 3 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.9 km. |
Maximum Dispersion213 m. |
HE Shell419 mm HE Mk Ia |
Maximum HE Shell Damage6,150 |
Chance of Fire on Target Caused by HE Shell47 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight995 kg. |
AP Shell419 mm AP Mk IIa |
Maximum AP Shell Damage13,050 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1157 kg. |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE Mk V |
Maximum HE Shell Damage2,150 |
Initial HE Shell Velocity884 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
622 mm PR Mk II2 х 1 pcs. |
Rate of Fire1.09 shots/min. |
Reload Time55 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
Torpedo622 mm Mk I |
Maximum Damage29,367 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs. |
. . . Average Damage per Second71.2 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.1/2 on a Mk.IV mount10 х 2 pcs. |
. . . Average Damage per Second227 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount10 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second51.6 |
. . . Firing Range2.49 km. |
Maximum Speed32 knot |
Turning Circle Radius910 m. |
Rudder Shift Time23.3 sec. |
Surface Detectability Range14.88 km. |
Air Detectability Range11.56 km. |
Duncan — British Tier IX battleship.
A battlecruiser project created after World War I (project G3). The ship's distinctive feature was the original arrangement of the 419 mm main battery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Researchable upgrades for Duncan:
- Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to St. Vincent.
- Gun Fire Control System: Upgrade to Mk IX Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
or Gun Fire Control System Modification 2
Commander Skills
Owing to Duncan's Specialized Repair Teams consumable, Furious is a viable alternative to Fire Prevention Expert to speed up her reload while on fire.
Consumables
Duncan equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 3 charges
- Slot 3: Engine Boost
– 3 charges
- Slot 4: Defensive AA Fire
– 3 charges
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.4.
Testing Changes
- DevBlog 310:
- Preliminary characteristics.
- DevBlog 328:
- Main battery sigma parameter increased from 1.5 to 1.6.
- Main battery firing range with the stock Gun Fire Control System module increased from 17.2 to 17.9 km.
- Main battery firing range with the researchable Gun Fire Control System module increased from 18.9 to 19.7 km.
- DevBlog 332:
- Maximum torpedo damage increased from 21,064 to 29,367.
- Torpedo arming distance reduced from 1500 to 540 m. Torpedo launch sectors in the direction to the bow of the ship were slightly reduced as well.
- DevBlog 336:
- Main battery reload time increased from 30 to 31 s.
- Update 0.11.6:
- Available in early access as 1 of 70 random bundles available in the armory for 1000 doubloons each.
- Update 0.11.7:
- Fixed a bug that caused some secondary battery mounts to shoot at incorrect angles; the firing sectors of the affected turrets have been slightly reduced at short ranges.
- Introduced into the game as a researchable ship in Update 0.11.8.
- Update 0.11.8
- Minor fixes to geometry and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.