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Edinburgh
Edinburgh_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Fiji
Arrow_down.png
Edinburgh_icon_small.png
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Neptune
stock
 top
General
Research price108000 exp
Purchase price8,800,000 Credits
Hit Points31,800 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fire7.79 shots/min.
Reload Time7.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.02 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount5 х 2 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range11.35 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC108_Edinburgh.png
8,800,000

Edinburgh — British Tier VIII cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount7.825.711293,100 0600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Edinburgh (A)31,8006114463/6/8/52 0900,000
Edinburgh (B)36,4006114466/3/142 28,0002,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.8727.215,866618 01,000,000
533 mm Mk IX**0.8727.215,5336210 12,0001,200,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 1014 0700,000
Mk VIII mod. 21015.4 15,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Edinburgh will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, Fiji. In point of fact, Edinburgh has only a few upgrades from Fiji, but those upgrades make a measurable difference in her effectiveness.

By now, veterans of the branch are accustomed to having access to the Repair Party consumable. Edinburgh is no different in this regard, though she has access to a much more potent version of the consumable, one that restores as much as 40% of her health pool per use. Neptune and Minotaur have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, Edinburgh has the tools to make good that escape — should it become necessary — through her ability to equip the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable. Additionally, Edinburgh is the first ship in the line given access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped Edinburgh are in a very vulnerable position.

Her armor is improved over that of Fiji, and while she will stand up to heavy cruiser fire better than her predecessor, Edinburgh will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10.0 km, and her anti-aircraft damage per second is nearly double that of Fiji. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.

Pros:


Cons:

  • Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate Edinburgh easily.
  • Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships.
  • Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries.
  • Shortest main battery range of all Tier VIII cruisers.

Research

Hull (B) should be researched first, as it improves survivability with some sorely-needed hit points and improved rudder shift, as well as reinforcing the AA suite. Next should be the torpedoes; in contrast to Fiji's anemic torpedo upgrade, the extra range greatly increases opportunities for their use. The fire control should be upgraded last, as the ballistics are quite poor near maximum range.

Optimal Configuration

There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 1 and 3, and which consumable she chooses to go along with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Upgrades

The recommended upgrades for Edinburgh are as follows:

Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 1 : +20% reduction in the preparation time of the priority AA sector. should be mounted when specializing for AA duties.

Commander Skills

At Level 1, commanders are encouraged to take Last Stand to ensure Edinburgh retains at least some maneuverability even when her engines or rudder are knocked out. At Level 2, Priority Target is a key skill as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Other skills of interest for Edinburgh at Level 2 are Consumables Enhancements (to lengthen the duration of either her smoke screen or radar consumables) and Expert AA Marksman (a good team-play option that bolsters her AA suite). At Level 3, the key skills are Adrenaline Rush and Superintendent, both of which are highly recommended. Captains who find themselves relying heavily on her torpedo armament may also be interested in taking Enhanced Torpedo Explosive Charge. At Level 4, the key skill that captains should prioritize is Concealment Expert in order to further enhance Edinburgh’s already great concealment. Captains may also be interested in taking AA Gunner (another good team-play option that gives an additional boost to an already solid AA suite) or Radio Location (to improve situational awareness, particularly against outflanking destroyers).

Suggested initial skill order for first time Edinburgh captains: Last Stand -> Priority Target -> Superintendent -> Concealment Expert -> Adrenaline Rush


Consumables

Edinburgh can equip the following consumables:

Captains who wish to focused on eradicating enemy destroyers should equip Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. All other builds should stick to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. for maximum survivability. Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is still not recommended for the same reason as for the preceding tier ships - the fighters are not particularly effect in the AA role. Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. is also not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with Edinburgh’s existing range.

Camouflage

Players who wish to spend doubloons can equip Edinburgh with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Edinburgh’s anti-aircraft defenses need all the help they can get; November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) earns an easy recommendation, as does India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to improve her already stellar healing capability. Sierra Mike (+5% to the ship's maximum speed.) will assist in overcoming some of her deficiencies in top speed, and November Foxtrot (-5% reload time on all consumables.) will help shorten the cooldown time of her all-important suite of consumables. X-Ray Papa Unaone will increase the action time of her smoke allowing Edinburgh to produce longer curtains of smoke, giving her more space to move around as well as technically increasing the total time she could potentially spend hidden within her own smoke so long as she finds herself within the final puff of smoke as the first puffs start to dissipate.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Edinburgh (16) - Wikipedia
  2. Town-class cruiser (1936) - Wikipedia
  3. Armada 2.0: Edinburgh - News - World of Warships
  4. Armada - Edinburgh - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.5.14:
    • The AA mount locations were changed on the stock hull. The effectiveness of the auras were not changed.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium Spotting Aircraft consumables.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.52 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The Smoke Generator active time was increased from 7 to 15 s.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.12:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.4:
    • The dissipation time for the Smoke Generator consumable was reduced from 106 to 99 s.
  • Update 0.10.6:
    • Main battery reload time increased from 7.5 to 7.7 s.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.

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