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Edinburgh
Edinburgh_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Fiji
Arrow_down.png
Edinburgh_icon_small.png
Arrow_down.png
Neptune
stock
 top
General
Research price108000 exp
Purchase price8,800,000 Credits
Hit Points31,800 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fire7.79 shots/min.
Reload Time7.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.02 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount5 х 2 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range11.36 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC108_Edinburgh.png
8,800,000

Edinburgh — British Tier VIII cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount7.825.71293,100 0600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Edinburgh (A)31,8006114468/5/3/62 0900,000
Edinburgh (B)36,40061144614/3/62 28,0002,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.8727.215,866618 01,000,000
533 mm Mk IX**0.8727.215,5336210 12,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 0700,000
Mk VIII mod. 20 15,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier VIII Edinburgh is a further refinement of Fiji, although she was actually built earlier. She retains the main features of Fiji, but improves the concealment and comes with the option of stealth radar.

The Ship

Edinburgh will feel familiar to players who have experienced Fiji. She retains many of the characteristics of her predecessor, making the transition a relatively easy one. Her rather low top speed of 32.5 knots will be familiar, as is her improved acceleration and energy retention in turns. Although she is slower than many cruisers, she is able to reach her top speed more quickly and maintain a faster speed when turning. Her rudder shift of 9.6 seconds and turning circle of 730 meters are fairly typical for a Tier VIII cruiser, but her energy retention and improved acceleration mean she feels far more nimble when maneuvering.

Edinburgh carries a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. with a 5 second action time and 60 seconds between uses. In her second consumable slot Edinburgh has a Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.. This can repair up to 40% of her total HP, including all fire or flood damage received as well as an impressive 50% of citadel damage received. With 3 charges as standard, Edinburgh can recover up to 43,680 HP if all her charges are used to their best effect. Her third slot features a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. with three uses. This will detect enemy ships at 4 km, torpedoes at 3.5 km, and submerged submarines at 2 km. It has an action time of 100 seconds and a cooldown of 120 seconds. Her Hydroacoustic Search can aid in hunting destroyers, or to provide advance warning of unwelcome attention if firing from smoke. Edinburgh has several options in her fourth consumable slot. Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. are niche, and wasteful, options that do not play to Edinburgh’s strengths. Her fighters will launch three aircraft which will patrol around the ship for up to 60 seconds while an enemy CV is allowed to attack unhindered. Spotting Aircraft will provide a 20% boost to her main battery range for 100 seconds. Although the extra range may be welcome, Edinburgh’s ballistics do not lend herself to long range gunnery. The more typical choices are the familiar Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. or the new Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. These consumables offer the choice of two different gameplay styles. Taking the Smoke Generator will continue the familiar play style of Fiji and her predecessors. This creates a series of large smoke clouds which take 99 seconds to disperse. Players will need to remember that Edinburgh takes longer to slow down from full speed and can easily slide through her smoke before she has come to a stop. Using the Surveillance Radar will allow Edinburgh to take a more aggressive role. If she is built for stealth, she will have an 800 meter buffer between her detection range and her radar range which allows her to act as a radar trap. Her radar lasts for 30 seconds, allowing her to fire up to four salvos at a detected target.

Armor and Survivability

Edinburgh is rather lightly armored and vulnerable to enemy fire. Her citadel armor is 114 mm thick, comparable to most light cruisers at her tier, but her citadel extends along the entire hull between front and rear turrets. Additionally, she has a raised section of armor beneath her funnels. This is also 114 mm thick, but it covers the citadel roof which is only 6 mm thick here; any shells that get through the main belt can easily overmatch the citadel roof. Her bow and stern plating is 16 mm thick; this is sufficient to bounce up to 220 mm AP rounds if correctly angled, but is vulnerable to HE penetration from any enemies within her matchmaking spread. Edinburgh’s health pool is below average for a Tier VIII cruiser. Although she has an improved heal, her relatively small HP and thin armor leave her vulnerable to receiving critical damage. If players are able to avoid receiving devastating strikes, Edinburgh can prove to be surprisingly resilient with her Specialized Repair Party consumable.

Armament

Edinburgh mounts a main battery of twelve 152 mm guns in four triple turrets. By now these weapons should be familiar to players, as they have been using them since Leander. Her short-fuse AP has improved ricochet angles and reduced arming threshold. When engaging lightly armored targets, players can expect less overpenetration results and fewer ricochets. Armored or angled targets are a trickier proposition, and Edinburgh can struggle to wear these targets down on her own. Although her potential main battery DPM is good, fully utilizing her main battery requires exposing her citadel to return fire.

Edinburgh mounts a triple torpedo launcher on each side, with the ability to individually fire her torpedoes. Her torpedoes have a good range of 10 km; they can be launched from stealth, although the chance of hits at this range is low. Her torpedoes are a useful deterrent to prevent ships pushing into her position, but Edinburgh does not have enough torpedoes to make them a truly threatening weapon.

Anti-Air

Edinburgh’s anti-air defenses, while not terrible, are not strong enough to deter a carrier attack. Her long-range guns reach out to 5.8 km and create 5 flak clouds, which can cause serious damage to a distracted enemy CV. However, her short and medium-range weapons are weaker than most of her peers, with 44% of her DPM limited to just 2 km. A lone Edinburgh presents little serious threat to a carrier.

Anti-Submarine

Edinburgh uses depth charges for ASW attacks, which means she must be in close proximity in order to attack a submerged submarine. She drops a small pattern of three depth charges with each attack. She can have two attacks ready at a time, with each one taking 40 seconds to reload. Although she drops a small pattern, each individual charge is powerful, causing 5000 damage on a direct hit with a good chance of causing floods or fires.

Battle Performance

Edinburgh is best suited to supporting friendly ships from short to medium range. Her stealth and agility mean she can operate close to friendly destroyers to help them deal with lighter enemy ships. But, like Fiji, players must take care not to overextend and end up in a position they cannot escape from.

The addition of Surveillance Radar gives players a gameplay choice compared to previous ships in the line. The traditional, and safer, approach is to use the Smoke Generator to create cover for sustained firing. Players must remember that she takes a long time to slow down, which can leave her vulnerable if not already in a smoke screen. Slowing down to create a smokescreen in full view of the enemy is not advised; this is often a fast way to end her participation in the battle. The combination of Hydroacoustic Search and improved acceleration means that players should be able to safely avoid any torpedoes fired at her smoke clouds.

The alternative option is to utilize Surveillance Radar to turn Edinburgh into a more aggressive destroyer hunter. However, this will leave her without her smokescreen, so players will either need to carefully manage their engagements or rely on friendly ships to provide cover. A radar-equipped Edinburgh can come as a nasty surprise for enemy destroyers who will not be aware of her presence until they are already inside the radar range.

Once enemy destroyers are cleared out, Edinburgh will need to rely on flanking enemies and supporting friendly ships. She lacks any serious tools to bring down armored targets without the ability to set fires. Fighting from open water can be difficult due to her thin armor and relatively small health pool. Her guns also lack the range and ballistics to make open water fighting a serious option.

Pros:


Cons:

  • Thin armor.
  • Really only effective against lighter enemy units, such as destroyers and other cruisers.
  • Lightly-armored turrets.
  • Short main battery range.

Research

Hull (B) should be researched first, as it improves survivability with some sorely-needed hit points and improved rudder shift, as well as reinforcing the AA suite. Next should be the torpedoes; in contrast to Fiji's anemic torpedo upgrade, the extra range greatly increases opportunities for their use. The fire control should be upgraded last, as the ballistics are quite poor near maximum range.

Optimal Configuration

There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 1 and 3, and which consumable she chooses to go along with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Upgrades

The recommended upgrades for Edinburgh are as follows:

For players using Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., the Surveillance Radar Modification 1 :  +20% action time. available from the armory for 17,000 Coal will provide a 6 second boost to her radar active time.

Commander Skills

Edinburgh does not require many captain skills in order to create a viable build. With only 152 mm AP rounds to worry about, many ammunition-related skills are not needed. A starting 10 point build would be Last Stand, Priority Target, Survivability Expert, and Concealment Expert. Following this, almost any combination of skills can be used as players prefer. As she does not need many ammunition skills and her torpedoes are not worth building into, Edinburgh captains may have the option to use multiple 4 point skills without sacrificing other areas. Additionally, confident captains may wish to forgo Priority Target and take Consumable Enhancement instead.

For players using radar, the Consumables Enhancement and Top Grade Gunner skills are more useful as Edinburgh will be operating inside her detection radius more frequently and using her radar.

Consumables

Edinburgh can equip the following consumables:

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Edinburgh (16) - Wikipedia
  2. Town-class cruiser (1936) - Wikipedia
  3. Armada 2.0: Edinburgh - News - World of Warships
  4. Armada - Edinburgh - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.5.14:
    • The AA mount locations were changed on the stock hull. The effectiveness of the auras were not changed.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium Spotting Aircraft consumables.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.52 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The Smoke Generator active time was increased from 7 to 15 s.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.12:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.4:
    • The dissipation time for the Smoke Generator consumable was reduced from 106 to 99 s.
  • Update 0.10.6:
    • Main battery reload time increased from 7.5 to 7.7 s.
      • Note: This change was only made for the stock hull; The upgraded hull retained the 7.5 s reload.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 12.0:
    • Improved the geometry and textures of the ship.

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Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX SuzuyaDoubloons • IX Suzuya GoldenDoubloons • IX BA TakahashiDoubloons • IX Azuma BDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • VIII Metz • IX Saint-Louis • IX Brest • IX CarnotDoubloons • IX Le Havre • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla