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Ernst Gaede

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Ernst Gaede
Ernst_Gaede_wows_main.jpg
Destroyer | Germany | Tier VI
Tech Tree Position
T-22
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Leberecht Maass
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General
Research price35000 exp
Purchase price2,990,000 Credits
Hit Points15,700 
Main Battery
128 mm L/45 LC/344 х 1 pcs.
Rate of Fire11.74 shots/min.
Reload Time5.11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range9.88 km.
Maximum Dispersion89 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed62 knot
Torpedo Range7.5 km.
AA Defense
20 mm Flak 388 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
37 mm Flakzwilling 302 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius690 m.
Rudder Shift Time5.6 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range3.43 km.
Battle Levels
12345678910
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VI
Ship_PGSD106_Ernst_Gaede.png
2,990,000

Ernst Gaede — German Tier VI destroyer.

One of the designs for the Zerstörer 1934 destroyer. The ship was designed to be relatively large for her type and featured a very powerful artillery armament of 150 mm cruiser caliber guns. This caliber was unusual for destroyers.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
128 mm L/45 LC/3411.722.5891,50063,000 0200,000
150 mm L/48 Tbts KC/36822.5892,200123,700 6,000600,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Ernst Gaede (A)15,700101642/820 0300,000
Ernst Gaede (B)16,500101644/420 10,700760,000
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
G7a T10.7907.213,700627.5 0260,000
G7 Steinbutt0.7907.213,700658 5,000430,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 6 Mod. 109.9 0200,000
FKS Typ 6 Mod. 21010.9 6,100530,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 80,000 hp36 0165,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

The Ernst Gaede is a vast improvement to its predecessor, the T-22, although it does retain some characteristics from her. The Ernst Gaede still only has four guns to work with, however these guns are much larger and much more effective than the guns found on the T-22. Her torpedoes are a slight improvement to her predecessor's, with the upgraded torpedoes having 8.0km range. This allows some room for the Ernst Gaede to fire torpedoes from stealth, even if the ranges to work with are narrow.

She, as with her successor Z-23 two tiers later, has the intriguing choice between two different calibers of guns: the standard 128 mm destroyer guns, and 150 mm guns that more resemble light cruiser guns (albeit with fewer barrels than a light cruiser). Both have their advantages:

Advantages of 128 mm:

  • Higher rate of fire.
  • Higher raw AP DPM.
  • Benefits (more) from Expert Marksman, Basic Firing Training, and Advanced Firing Training captain skills.

Advantages of 150 mm:

  • Higher alpha damage.
  • Higher fires per minute.
  • Better ballistics and penetration.
Her Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) has the same acquisition ranges as the non-German cruisers, which allows her to play very aggressively and ambush enemy targets hiding in smokescreens or behind terrain as well as screening for enemy torpedoes and contesting capture points. Compounded with the hard-hitting 150mm guns, the Ernst Gaede can launch vicious surprise attacks on enemy destroyers and eliminate them from the game. While her detection may not make ambushes the most logical of actions, taking advantage of terrain and the enemy's positioning will allow for successful attacks.

Pros:

  • 150mm guns are absurdly powerful for a destroyer.
  • Can deliver torpedo strikes from beyond her detection range.
  • Torpedoes are fast with good range and hitting power for Tier VI. Her upgraded torpedoes are the same ones found on Admiral Graf Spee.
  • Largest health pool of all tech tree Tier VI destroyers.
  • Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable.

Cons:

  • Sub-par handling characteristics for a destroyer: slow rudder shift and a turning radius larger than some Tier VI cruisers.
  • 150mm guns traverse even slower than the 128mm ones after accounting for captain skills.
  • Large detection radius (on par with Farragut).
  • Longest torpedo reload time of all Tier VI destroyers.

Research

Ernst Gaede is a very interesting ship; she's one of a handful that have access to two different gun calibers. Hull (B) is a fairly minor upgrade to her anti-aircraft suite and rudder shift. The upgraded Fire Control System module is the best thing to invest in first, providing a badly needed increase in range. After that, it's largely captain's preference. Captains can unlock the improved Main Battery module in order to experiment with the 150mm guns, or spend experience on a minor torpedo buff. Hull (B): the rudder shift buff is nice but not essential and the improvement to her AA battery is largely cosmetic.

Optimal Configuration

Upgrades

The recommended upgrades for Ernst Gaede are as follows:

Upgrade Slot 2 may be replaced by the Hydroacoustic Search Modification 1 (Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time.) upgrade to extend the Ernst Gaede’s Hydroacoustic Search duration to 113 seconds.

Commander Skills

Consumables

Ernst Gaede can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ernst Gaede with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee (-20% to fire duration.) to decrease time to extinguish fires, mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables, and mount Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) + India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • VIII Z-35Doubloons • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII München • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX SiegfriedDoubloons • IX Ägir • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Große • IX Pommern • X Großer Kurfürst 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI Leone • IX Paolo Emilio 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • VIII Z-35Doubloons • IX Z-46 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
Pan-America