Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Destroyer | Pan-Asia | Tier VIII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points19,700 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire13.64 shots/min.
Reload Time4.4 sec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range12.46 km.
Maximum Dispersion108 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight15 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage2,050 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight19 kg.
Torpedo Tubes
Type90 mod. 11 х 4 pcs.
Rate of Fire0.49 shots/min.
Reload Time122 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
40 mm Bofors on a Mk.2 mount5 х 2 pcs.
. . . Average Damage per Second55 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.3 mount2 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time4.5 sec.
Surface Detectability Range7.53 km.
Air Detectability Range3.56 km.
Battle Levels

Fenyang — Pan-Asian special premium Tier VIII destroyer.

Yoizuki, an Akizuki-class destroyer, was built at the Uraga Docks. She participated in the war in the Pacific Ocean. In June 1945, she hit a mine and spent the remainder of the war under repairs. After the war, the ship was used to transport Japanese soldiers back home. In August 1947, she was transferred to China as part of war reparations. While part of the Chinese fleet, the ship was named Fenyang and was sent to the Republic of China Navy in 1949.

Fenyang was first released for the Lunar New Year event in January 2021.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
100 mm/65 Type 98 on a Model A mount13.611.31081,50082,050 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Fenyang19,700132042/5/41 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type90 mod. 10.51227.2 00
Maximum Firing Range
Research price
Purchase price
Mk8 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 52,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Fenyang is based on the Japanese destroyer Akizuki, with several tweaks which change the way she plays. Most notably, she exchanges her torpedoes for deep water versions. Despite the changes, at her core she remains a gun-focused destroyer.

The Ship

As Fenyang shares a hull with Akizuki, both ships have very similar handling. With a top speed of 33 knots, Fenyang is slow for a destroyer, and she can be outpaced by most destroyers as well as many cruisers that she is likely to meet. Her rudder shift time of 4.5 seconds is an improvement on Akizuki, taking it from “worst in tier” to merely “terrible.” Compounding the slow rudder shift, she has a large turning circle of 730 meters. Her speed, rudder shift, and turning circle combine to make her an unwieldy ship that can struggle in the short-range knife fights common to destroyer engagements. Her concealment is fairly poor, only 6.1 km even with the Concealment Expert skill and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which leaves her vulnerable to being outspotted by many other destroyers.

Fenyang carries a decent assortment of consumables. The Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. will be familiar to players who have experienced Akizuki. The Engine Boost provides an 8% increase to her top speed, bringing it to a somewhat more respectable 35.6 knots for 2 minutes. This has a cooldown of 2 minutes between uses and three uses as standard. Her Torpedo Reload Booster can be used to reduce the torpedo reload time to 5 seconds, enabling players to rapidly launch two salvos. This has three uses as standard and a 160 second cooldown between uses. Fenyang also carries the same Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable as other Pan-Asian destroyers. This creates a series of smoke clouds which each take 70 seconds to disperse and five uses as standard. Although the dispersion time is rather short, she also has a shorter 100 second cooldown between uses. In total, Fenyang can have almost 6 minutes of concealed firing. Finally, she has a Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable which boosts her AA DPS for 40 seconds. This has four charges as standard with 80 seconds between uses.


Fenyang is a large ship, which results in a large health pool for a destroyer. As would be expected, her armor will only protect her against destroyer and cruiser AP shells when heavily angled and serves only to fuse every HE shell thrown her way. With her slow speed and mediocre concealment, she can struggle to disengage from an unwanted fight without her smokescreen or some hard cover she can duck behind.


Fenyang mounts a similar main battery to Akizuki, with eight 100 mm guns in four twin turrets and a quad torpedo launcher. Although the guns are similar, they have different ballistics, which makes gunnery somewhat easier. As her shells lose less velocity, it is easier to hit targets at longer ranges. A 4.4 second reload means that Fenyang has one of the highest potential DPM totals at her tier. In practice, however, there are limitations to her armament that throttle her damage output.

Fenyang has weak HE shells with low damage and, more importantly, the worst penetration in her tier. With only 17 mm of penetration, players will need to aim for the superstructure of most ships; even enemy destroyer hull plating can shatter her shells, and she will be entirely unable to directly damage higher tier battleships. This is partially offset by her excellent fire starting potential, allowing her to start up to 8.7 fires per minute and seriously stretch the Damage Control Parties of enemy ships. If players opt to increase their armor penetration with the Inertial Fuse for High Explosive skill, then they will be able to punch through 21 mm plating at the expense of halving her fire starting capabilities. This will enable her HE rounds to punch through battleship superstructures and destroyer hull plating, but she will still find herself unable to directly damage the hulls of most high tier targets. Without the IFHE skill, her high explosive rounds are little more than a throw of the RNG dice.

Players will often find themselves relying on Fenyang’s AP rounds, as much due to the weakness of the HE rounds as the strength of the AP rounds. Her AP rounds also have some of the lowest damage at her tier, with her potential DPM relying on her reload and number of guns. Fenyang’s AP has improved ricochet angles compared to other destroyers, identical to those of US heavy cruisers. Her rounds need 17 mm of armor to fuse, which means that players can expect more over penetrations when facing lower tier destroyers and cruisers, which further reduces her actual DPM output.

Fenyang carries powerful deep water torpedoes although they are unable to damage destroyers. These weapons have a high flooding chance and deal high damage, and pose a serious threat to any large ships players can attack. As they are deepwater weapons, they are much harder to detect. If they aren’t spotted early by Hydroacoustic Search or other allies, they will not be detected until they are 800 meters away from the target. Targets will have slightly more than 4 seconds to react, which makes it unlikely that a large ship will be able to successfully avoid them.


Fenyang drops a pattern of ten depth charges from her stern. This potentially allows her to cover a sizable area when attacking a submarine. However, Fenyang has some of the weakest depth charges at her tier, with low damage and a poor chance of starting a fire or flood. She relies on hitting a submarine with a large number of depth charges in order to sink it. Additionally, locating a submarine can be a challenge without Hydroacoustic Search, and her maneuverability can make it difficult to reach a good attack position. Overall, she is a poor ASW platform, particularly when compared to British destroyers.


Fenyang has good anti-air defenses for a destroyer, reflecting her historical role as an AA escort. Although it will reveal her position, her long range AA reaches out to 5.8 km with some of the highest DPS at her tier. She will also put up five flak bursts, which can cause serious damage to a squadron that does not avoid them. The rest of Fenyang’s AA defenses are concentrated in medium-range 40 mm weapons, that reach out to 3.5 km and also have some of the highest DPS at her tier. Her Defensive AA Fire can further boost her AA output. Overall, Fenyang’s AA can make her an unpleasant target, particularly for Tier VI carriers. But she is by no means immune to air attack, and players should not expect to be so.

Battle Performance

Fenyang is a ship that is potentially capable of large damage scores, although reaching these scores is sometimes difficult. Players will need to be aware of their targets and the limitations of their ammunition options. Her AP rounds, while improved, are still only destroyer caliber. Her HE rounds lack penetration, and her torpedoes cannot damage destroyers.

Although she may look (and feel) a lot like Akizuki, she is a very different beast. Fenyang is capable of chewing through enemy destroyers with little difficulty if she is able to catch them. Her smoke screens offer her plenty of opportunity to rain shells on larger targets from relative safety.


  • Very good health pool
  • Outstanding AP/HE shell velocity
  • Improved AP penetration angles
  • Good HE fire chance
  • Good torpedo range, detectability, damage and flood chance
  • Good AA suite for a destroyer
  • Access to five different consumables, each in its own slot.


  • Large ship, with low top speed and large turn radius for a destroyer.
  • Shells quickly lose speed at long range.
  • HE shells have only 17mm penetration and require IFHE to deal with same-tier destroyers.
  • Torpedoes are deepwater and cannot hit destroyers.
  • Only one torpedo rack with a slow reload speed.


As a premium ship, Fenyang has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Fenyang are:

Commander Skills

Generally speaking, Fenyang is not an ideal option for training Pan-Asian captains, as her gameplay differs somewhat from the tech tree options and torpedo skills are less useful on Fenyang.

Non-IFHE build

Pyrotechnician and Extra Heavy AP shells are both potentially viable options if players are looking to fill a skill slot.

IFHE Build

Using the IFHE skill will boost Fenyang’s HE penetration to a somewhat usable level, although she will still struggle to penetrate many targets. If players want to use the skill, it will require sacrificing other options.


As a premium ship, Fenyang comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery




Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.11.

Testing Changes

  • DevBlog 90:
    • Preliminary characteristics.
  • DevBlog 99:
    • HE shell parameters changed:
      • Armor penetration decreased from 30 to 17 mm.
      • Damage increased from 1,200 to 1,500.
      • Chance of setting fire increased from 5% to 8%.
    • Main battery reload time increased from 3.0 to 4.5 s.
  • DevBlog 106:
    • Main battery reload time increased from 4.5 to 5.2 s.
    • AP shell parameters changed:
      • Damage increased from 1,700 to 1,900.
      • Ricochet check angle increased from 45 to 60 degrees.
      • Guaranteed ricochet angle increased from 60 to 67.5 degrees.
  • First became available in January 2021 during the Lunar New Year event.
  • Update 0.10.1:
    • The bug due to which it was impossible to install the special upgrade "Defensive AA Fire Modification 1" was fixed.
    • Fixed geometry and textures.
  • Update 0.10.4:
    • Main battery reload time decreased from 5.2 to 4.9 s.
  • Update 0.10.6:
    • Main battery reload time decreased from 4.9 to 4.7 s.
  • Update 0.11.1:
    • AP shell damage increased from 1,900 to 2,050.
    • AP and HE shell weight increased.
  • Update 0.11.6:
    • Was made temporarily unavailable for purchase in the Armory due to technical issues.
  • Update 12.2:
    • Main battery reload time reduced from 4.7 to 4.4 s.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 10 to 16.
  • Update 13.4:
    • Torpedoes can now also damage cruisers in addition to battleships and aircraft carriers.

Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons