Friedrich der Große
406 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range18.47 km. |
Maximum Dispersion263 m. |
HE Shell406 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight1030 kg. |
AP Shell406 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage12,700 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight1030 kg. |
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second20.6 |
. . . Firing Range3.51 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount6 х 2 pcs. |
. . . Average Damage per Second15.6 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount8 х 4 pcs. |
. . . Average Damage per Second51.2 |
. . . Firing Range2.01 km. |
Maximum Speed27.3 knot |
Turning Circle Radius940 m. |
Rudder Shift Time24.5 sec. |
Surface Detectability Range16.76 km. |
Air Detectability Range12.84 km. |
Friedrich der Grosse — German Tier IX battleship.
A project developed as part of the program for a large-scale expansion of the German Navy. A further development of Bismarck-class battleships with more powerful main guns and enhanced AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Based on the unrealized H-39 design plans and sharing her name with one of the Kaiser's sister ships, the Friedrich der Große (English: Frederick the Great) is essentially a super-Bismarck, sporting the same dual AB-XY turret layout (but with larger guns), the same secondary battery (but with a touch longer range), and the same Hydroacoustic Search (but with longer range and duration). Thanks to the gain in displacement, Friedrich has a significantly larger hit point pool than Bismarck, but loses a bit of maneuverability and concealment in the process.
As with Bismarck, Friedrich excels at close-range brawls where the abysmal accuracy of her main guns is less of a factor, while her powerful secondary armament combined with her decent maneuverability and turret traverse can dish out the damage. Here her turtleback armor and Hydroacoustic Search are key factors in protecting her from return fire. Unfortunately, with the rapidly increasing range and firepower at high tiers, combined with unprotected approaches on many maps, she runs a high risk of being focused and sunk if played too forward at the beginning of the game. Captains should moderate their aggression until an opportunity for a combined push and/or to run down a smaller group of enemies presents itself. With the recent boost to the accuracy of the German Battleships, her accuracy has been improved to the point where she sits on par with her contemporaries at tier 9, but she still has a hard time hitting at range. Friedrich also has the ability to quickly deal with overextending cruisers that show themselves too quickly. Despite having one of the lowest AP Alpha strike of all Tier 9 Battleships, as well as low DPM, her turret traverse and quick-as-hell reload speed allow her to make sudden (and surprising) strikes on an unsuspecting cruiser, often with impressive results
Friedrich has the option between two sets of guns: slightly faster-firing but lighter 406 mm guns, and slightly slower-firing but heavier 420 mm guns. The differences are quite marginal in practice; many captains opt to stay with the 406 mm guns as the higher rate of fire makes the poor accuracy slightly less frustrating, and the 420 mm guns cost XP and credits.Pros:
- Signature German turtleback armor scheme prevents citadels at close range.
- Enhanced Hydroacoustic Search with long range and duration.
- Insane 80mm deck armor in most places makes it completely immune to American AN-M66 HE Bombs
- Powerful and numerous secondaries.
- Decent speed and maneuverability for a ship her size.
- Fast turret traverse for a battleship at 32.73 seconds
- Gargantuan HP Pool of 84,300 HP
- Brutal mid-range AA ring on B-hull
- 406 mm/52 SK C/34 on a Drh LC/34 mount has a very fast reload time of 22.9s for a Tier IX Battleship with Main Battery Modification 3 activated
Cons:
- Secondaries are less effective at this tier, requiring the usage of IFHE to work most of the time (and sometimes not working even with it)
- Poor main gun firing angles; A lot of broadside is needed in order to fire all 4 turrets.
- Turrets can be incapacitated relatively easily.
- Large turn radius.
- Poor detection range.
- Poor main gun accuracy.
Research
Optimal Configuration
Upgrades
As a Tier IX ship, Friedrich der Grosse has access to all six Upgrade Slots. Friedrich der Grosse can build for Secondaries or AA.
- Slot 1: Main Armaments Modification 1 to improve her main battery survival.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
- Slot 3: Aiming Systems Modification 1 to improve her main battery accuracy, AA Guns Modification 1 for an AA build, or Secondary Battery Modification 1 for a secondary build. Main Battery Modification 2 is also worth considering, though Friedrich der Grosse's turret traverse isn't that bad.
- Slot 4: Damage Control System Modification 2 to further improve her overall survival. Steering Gears Modification 1 is also an option to improve her maneuverability.
- Slot 5: Concealment System Modification 1 to reduce her detection range. Torpedo Lookout System is also a viable choice if torpedoes are a recurring threat.
- Slot 6: Main Battery Modification 3 is the best option for this slot.
Commander Skills
As a tier IX Battleship, Friedrich der Große can be built with either a secondary focus, survivability focus, or anti-aircraft focus. Captains may also wish to consider skills such as Pyrotechnician, Fire Prevention, Adrenaline Rush, and Grease the Gears.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Friedrich der Grosse can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Hydroacoustic Search
Signals
As a tier IX Battleship, Friedrich der Große benefits greatly from signals that improve her survivability, such as November Foxtrot, India Delta, and India Yankee. Signals that boost her secondary battery and anti-aircraft armament can also be usefull.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.9.
- Introduced into the game as a researchable ship in Update 0.5.10.
- Update 0.5.12:
- Decreased dispersion distance increased from 4 to 5 km.
- Fixed display of anchor chains when switching the detail level.
- Update 0.6.5:
- Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
- Update 0.6.8:
- For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- The range of the secondary battery was increased from 7 to 7.6 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 16.77 km.
- Detection range of the Arado Ar. 196 C aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 6 km for detecting ships, 4 km for detecting torpedoes.
- Update 0.7.12:
- The armor penetration of the secondary battery 105-mm high-explosive projectiles was increased from 18 to 26 mm.
- Reload time of the 406 mm main battery guns decreased from 28 to 26 s.
- Reload time of the 420 mm main battery guns decreased from 32 to 29 s.
- Fixed a bug with incorrect armor penetration. The armor penetration of 150 mm secondary battery HE shells was increased from 36 to 37 mm.
- Update 0.8.4:
- Fixed a bug with incorrect armor penetration of HE shells. It was increased from 100 to 101 mm.
- Update 0.8.5:
- Credit earnings increased by 5%.
- XP earnings increased by 5%.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.3:
- fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 940 m to correct prior discrepancy.
- Update 0.10.0:
- Increased accuracy of secondary battery guns.
- The firing range of the secondary battery was increased to 7.95 km.
- Update 0.10.4:
- Fixed spelling of ship name in Port.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.