Gangut
305 mm/52 Model 1907 in a Metal Works Plant turret4 х 3 pcs. |
Rate of Fire1.67 shots/min. |
Reload Time36 sec. |
Rotation Speed3.2 deg./sec. |
180 Degree Turn Time56.25 sec. |
Firing Range12.41 km. |
Maximum Dispersion180 m. |
HE Shell305 mm HE Model 1911 |
Maximum HE Shell Damage4,500 |
Chance of Fire on Target Caused by HE Shell33 % |
Initial HE Shell Velocity762 m./s. |
HE Shell Weight470.9 kg. |
AP Shell305 mm AP Model 1911 |
Maximum AP Shell Damage8,600 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight470.9 kg. |
120 mm/50 Model 1905 on a Vickers mounting16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell120 mm HE Model 1907 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
75 mm Model 1892 on a Meller AA mounting8 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range3 km. |
Maximum Speed23 knot |
Turning Circle Radius660 m. |
Rudder Shift Time14.3 sec. |
Surface Detectability Range13.21 km. |
Air Detectability Range8.86 km. |
Gangut — Soviet Tier IV battleship.
Was part of the first series of dreadnought battleships built in Russia. She was armed with twelve main battery guns. The ship's features included a significant area of side armor and a general layout providing a full sideboard salvo at the widest possible angles.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Good rudder shift time when upgraded to B-hull.
- Superstructure is small and the ship's 32 mm outer plating makes her highly resistant to HE spam.
- The main guns have good firing arcs, accuracy, and penetration.
- Damage control has a fast cooldown.
Cons:
- Detection range is higher than maximum possible firing range without commander skills and camo.
- Same poor reload time as Knyaz Suvorov.
- Slightly improved, but still poor AA defense.
- High and under-protected citadel is easily hit if not angled. The ship's armour is ineffective against battleship guns.
- No torpedo blisters means only a 9% reduction in damage from torpedo hits.
- Damage control has limited charges.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Gangut are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Gangut equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
Keep in mind that while the damage control team is very efficient, it can be used a limited number of times before becoming exhausted.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Russian battleship Gangut (1911) - Wikipedia
- Gangut-class battleship - Wikipedia
- Marat: Story of a Veteran - Wikipedia
- Battleship Petropavlovsk at 1:42 Scale - News - World of Warships
- 1:42 Scale: Petropavlovsk - World of Warships Official Channel - YouTube
- Marat: The History of Veteran - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Jan 25, 2019:
- Preliminary characteristics.
- Mar 13, 2019:
- Dispersion formula changed:
- Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
- Damage Control Party duration decreased to 10 s.
- Dispersion formula changed:
- Mar 29, 2019:
- Sigma parameter decreased from 1.7 to 1.4.
- Stock main battery firing range decreased from 14.13 to 12.31 km.
- Detection ranges changed:
- Detectability range by sea increased from 10.62 to 13.62 km.
- Detectability after firing main guns in smoke increased from 8.27 to 10.42 km.
- Detectability range by air increased from 7.68 to 8.86 km.
- Apr 10, 2019:
- Main battery reload time increased from 32 to 36 s.
- Introduced into the game as a researchable ship in Update 0.8.4.
- Update 0.9.4:
- The stock firing range was increased from 12.3 to 12.4 km.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.