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Gneisenau

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Gneisenau
Gneisenau_wows_main.jpg
Battleship | Germany | Tier VII
Tech Tree Position
Bayern
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Gneisenau_icon_small.png
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Bismarck
stock
 top
General
Research price80500 exp
Purchase price6,700,000 Credits
Hit Points50,900 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount3 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.77 km.
Maximum Dispersion255 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
. . . Average Damage per Second116.2 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount7 х 4 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount14 х 2 pcs.
. . . Average Damage per Second58.8 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.8 knot
Turning Circle Radius830 m.
Rudder Shift Time20.6 sec.
Concealment
Surface Detectability Range15.19 km.
Air Detectability Range10.39 km.
Battle Levels
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Wows_anno_flag_germany.png
VII
Ship_PGSB107_Gneisenau.png
6,700,000

Gneisenau — German Tier VII battleship.

A very high-speed battleship that was close to the battle cruiser type. Under the re-armament project, she was equipped with 380 mm guns that enabled her to fight off larger contemporary ships. Among her drawbacks were the small number of main guns and weak horizontal armor.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3362554,4003411,600 0520,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gneisenau (A)50,9001636037/4/414/7/8/72 0620,000
Gneisenau (B)58,2001636031112/6/112 24,0001,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 10 0360,000
FKS Typ 7 Mod. 20 12,000800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,000 hp28.8 0300,000
Propulsion: 160,000 hp32 8,000650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Hailing as the first post-World War I battleship design in the German battleship line at Tier VII, Gneisenau dramatically shifts from the bulky, slow-to-react dreadnoughts that are more dangerous when they get close into a post-dreadnought battleship which can do many of the same things (to a certain degree) while remaining one of the most versatile battleships at her tier.

Playing Gneisenau is decidedly different from playing her counterparts at Tier VII. While Gneisenau may appear slender and lightly armored, don't be fooled: she is deceptively durable in the hands of a captain who knows how to handle her. Her 15-inch guns give her the capability of fighting on the same level as her peers, though she does have fewer barrels than the competition. From a handling perspective, she's the fastest battleship out of the German line, and has no trouble keeping up with cruisers as needed.

Her speed is arguably Gneisenau’s greatest asset. It allows her to close the gap with enemy battleships and force them into close range where her main battery, secondary guns, and torpedoes can deliver the killing blow. While most battleships tend to join a battle line, Gneisenau can instead join up with fast cruisers and blitz the enemy by appearing quickly from an unexpected location. She is capable of operating solo, but extra caution is needed when doing so; her main battery dispersion is frequently frustrating, making long-range combat decidedly not her strong suit. Gneisenau is most comfortable at medium-to-close range — even point-blank range — where she can make every shell and torpedo count.

From 2016 until the introduction of the German battlecruiser line in 2021, Gneisenau was the only regular tech tree battleship to have access to torpedoes; the only other battleships with torpedo tubes during that time were all premiums: Her sister ship Scharnhorst, the tier VIII Tirpitz, and Japanese premiums Mutsu and Kii. Her tier VII battlecruiser counterpart Prinz Heinrich boasts longer range (but slower) torpedoes, as well as Hydroacoustic Search. Gneisenau for her part has faster overall reload times on her main and secondary guns, and a much higher top speed. Both ships sport strong secondaries of equal range, but half of Prinz Heinrich's are single 150mm guns instead of Gneisenau’s rapid firing dual 128mm. While this means Prinz Heinrich has better secondary penetration against higher tiers, Gneisenau’s batteries unload more than twice as quickly, and are capable of shredding unwary ships of her own tier or lower.

Gneisenau — like Scharnhorst — is a ship that is equally at ease diving into a melee or holding back from one. Learning when to dive in and put her secondaries and torpedoes to work (and when not to) is half the fun of learning how to play her well.

LittleWhiteMouse in the Gneisenau from the NA forums. Tested in Update 0.5.9.

Pros:

  • Highly versatile battleship; her armament allows her to play as a typical battleship, while her speed lets her behave as a battlecruiser at need.
  • Excellent 15-inch guns, same as those on Bismarck and Tirpitz.
  • First-rate speed for a battleship (32 knots); the fastest battleship in the German battleship tree. With a Sierra Mike (+5% to the ship's maximum speed.) signal, she is as fast as Tier IX's Iowa.
  • Solid secondary battery guns, comparable to Japanese counterpart Nagato.
  • Good range at her tier.
  • Has one triple-tube torpedo launcher on each side.
  • Outstanding armor belt combined with German turtleback armor scheme makes her deceptively durable.
  • Reasonable concealment rating; with a captain that has Concealment Expert, her surface detection range goes down to an astounding 13.1km (comparable to the equal tier Japanese cruiser Myoko).
  • Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.

Cons:

  • Short torpedo range of 6km.
  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Only 6 main guns with questionable accuracy results in low hit ratio and damage output.
  • Easily set on fire.
  • She is nearly impossible to citadel, but will take a lot of full penetration damage.
  • AB-X layout of dual mount turrets may feel lacking.
  • Dispersion can be infuriating.
  • Deck armor can potentially be penetrated by bigger guns.
  • Rather bad turning radius.
  • Extremely vulnerable to AP bombs.

Research

Hull (B) is first priority, as it comes with a boatload more hit points and secondary guns (that also contribute to her anti-aircraft defense). The engine module upgrade should be next, with the range upgrade being taken last.

Optimal Configuration

Gneisenau doesn't mind brawling at close range; her commander skills and upgrades can be tailored to such tactics, or focused more on anti-aircraft defense to increase her survivability.

Upgrades

Gneisenau has access to four Upgrade Slots as a Tier VII ship. Gneisenau also has the option of building for Secondaries or AA.

Even if choosing to focus on her secondary battery, Auxiliary Armaments Modification 1 : +100% survivability to each. is not recommended; improving the survivability of Gneisenau’s main battery with Main Armaments Mod 1 is still a better choice.

Commander Skills

Secondary Battery Build: Priority Target or Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Superintendent at Level 3, Advanced Firing Training at Level 4. These skills increase Gneisenau’s survivability while buffing her secondary battery range. Subsequent points should be invested in Manual Fire for Secondary Armament and Basic Firing Training.

Anti-Aircraft Build: Priority Target or Preventative Maintenance at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, Manual Fire Control for AA Armament at Level 4. Additional points should be put into Advanced Firing Training when available. Gneisenau is a deathtrap for enemy planes in this configuration, dispensing a punishing amount of damage from her 128mm dual-purpose guns.

Consumables

Gneisenau can equip the following consumables:

Usage of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. is recommended over the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., as high tier maps as well as ranged engagements call for more range, while the capabilities of the fighter aircraft are far more limited.

Signals

Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) signals in order to further boost the effectiveness of their secondaries and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, respectively. Players following the Anti-Aircraft Build are encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for the bonus to AA gun damage.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Historical Info

Historical Gallery

References

  1. German battleship Gneisenau - Wikipedia
  2. Scharnhorst-class battleship - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.9.
  • Introduced in Update 0.5.10.
  • Update 0.5.12:
    • 2 20mm Flakvierling 30 AA guns were added to Hull (A). As a result, the average AA damage at a distance of 2 km increased from 89 to 101.
    • Fixed display of navigation lights at low settings.
  • Update 0.5.16:
    • Added anchor holders on haws.
  • Update 0.6.8:
    • For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 5 to 5.3 km.
    • Hull (B): reload time of 128 mm secondary battery guns decreased from 5 to 4 s.
    • Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 14.33 km.
    • Detection range of Arado Ar.196 carrier-based aircraft was brought to the correct value. Detection from other aircraft will now be 7 km, from ships - 8 km.
  • Update 0.6.14:
    • Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
  • Update 0.6.15:
    • For the permanent Type 17 camouflage, the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.12:
    • Fixed a bug with incorrect armor penetration. The armor penetration of a high-explosive 150 mm secondary battery shell was increased from 36 mm to 37 mm.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
    • XP earnings increased by 5%.
  • Update 0.8.7:
    • Minor geometry and texture fixes.
  • Update 0.8.10:
    • The effects of the secondary battery guns 128 mm L / 61 SK C / 42 were updated.
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.2:
    • Penetration of secondary battery 105 mm HE shells increased from 18 to 26 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 6.3 km.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
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Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Battleships
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U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
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Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons