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Goliath

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Goliath
Goliath_wows_main.jpg
Cruiser | U.K. | Tier X
Tech Tree Position
Drake
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Goliath_icon_small.png
General
Research price244000 exp
Purchase price20,500,000 Credits
Hit Points58,600 
Main Battery
234 mm/50 Mk XII4 х 3 pcs.
Rate of Fire3.24 shots/min.
Reload Time18.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range16.8 km.
Maximum Dispersion148 m.
HE Shell234 mm HE 6 CRH 
Maximum HE Shell Damage3,850 
Chance of Fire on Target Caused by HE Shell24 %
Initial HE Shell Velocity841 m./s.
HE Shell Weight185.3 kg.
AP Shell234 mm AP 6 CRH 
Maximum AP Shell Damage5,750 
Initial AP Shell Velocity841 m./s.
AP Shell Weight185.3 kg.
Secondary Armament #1
113 mm/45 RP 41 Mk VI6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 RP 41 Mk VI6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
40 mm Bofors Mark X on a STAAG Mark 2 mount6 х 2 pcs.
. . . Average Damage per Second80.4 
. . . Firing Range3.51 km.
40 mm Bofors Mark IX on a Mark VI mount7 х 6 pcs.
. . . Average Damage per Second141.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk V19 х 2 pcs.
. . . Average Damage per Second115.9 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius800 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range14.04 km.
Air Detectability Range8.73 km.
Battle Levels
12345678910
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X
Ship_PBSC210_Goliath.png
20,500,000

Goliath — British Tier X cruiser.

A heavy cruiser with twelve main battery guns, powerful armor protection, and AA weaponry that was typical for the British Navy in the late 1940s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
234 mm/50 Mk XII3.2181483,850245,750 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Goliath58,60016229466/6/7/192 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.6967.216,7666210 02,000,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1016.8 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 02,000,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

In World of Warships, Royal Navy vessels are often characterized by their excellent ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage over time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. Goliath possesses all of these attributes, and is a good representant of British warships. Compared to her peers, the other tier 10 heavy cruisers, Zao and Hindenburg, Goliath has better HE performance, and survivability. The concealment of Goliath is average, she is outperformed by Zao. Goliath has a similar playstyle to the tier 9 Drake, requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. Additionally combining top grade gunner and extra he and sap dmg as commander skills with double rudder gives goliath fast rudder shift and more dpm in exchange for 14.1km concealment(with concealment expert). this build makes goliath a very potent farmer but is better suited to captains with excellent situational awareness. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometres. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defence ally or to operate independently.

In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload.

Pros:

  • Rather good concealment for a heavy cruiser
  • Hard hitting HE shells with high penetration and fire chance
  • Good hitpoint pool and Specialized Repair Teams (While active, restores a percentage of the ship's health points each second.)
  • Decent AA protection
  • Extremely thick deck for a cruiser
  • Ability to overmatch certain light cruisers

Cons:

  • Poor main battery default range
  • Lack of Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) for increase range
  • Citadel extends noticably above the waterline
  • Very long reload
  • Relatively floaty ballistics
  • Sits very high in the water
  • AP shells quickly lose penetration at range

Research

As a Tier X ship, Goliath doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Goliath are as follows:

Alternatively, Slot 6 can be filled with Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.), if a player wishes to improve Goliath's slow reload. However, this will leave her rather short ranged.

Or, taking Steering Gears Modification 2 (Reduces rudder shift time and accelerates the repair of steering gears: -40% rudder shift time. / -80% repair time.) with Heavy HE and SAP Shells and Top Grade Gunner gives goliath a lot more dpm, but requires captains with excellent situational awareness. Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) or Template:Gun Fire Control System Modification 3 both work with this build.

Commander Skills

Consumables

Goliath can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log


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Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Repulse • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • IX Marlborough • X Conqueror • X ThundererDoubloons • X Incomparable 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
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Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX CarnotDoubloons • X Henri IV • X ColbertDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
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