Goliath
234 mm/50 Mk XII4 х 3 pcs. |
Rate of Fire3.24 shots/min. |
Reload Time18.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range16.8 km. |
Maximum Dispersion148 m. |
HE Shell234 mm HE 6 CRH |
Maximum HE Shell Damage3,850 |
Chance of Fire on Target Caused by HE Shell24 % |
Initial HE Shell Velocity841 m./s. |
HE Shell Weight185.3 kg. |
AP Shell234 mm AP 6 CRH |
Maximum AP Shell Damage5,750 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight185.3 kg. |
113 mm/45 RP 41 Mk VI6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shel7 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 RP 41 Mk VI6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
40 mm STAAG6 х 2 pcs. |
. . . Average Damage per Second80.4 |
. . . Firing Range3.51 km. |
40 mm Bofors Mk VI7 х 6 pcs. |
. . . Average Damage per Second141.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon Mk V19 х 2 pcs. |
. . . Average Damage per Second115.9 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius800 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range14.04 km. |
Air Detectability Range8.73 km. |
Goliath — British Tier X cruiser.
A heavy cruiser carrying twelve main battery guns, powerful armor protection, and AA defenses typically employed by the British Navy in the late 1940s.
Modules
Compatible Upgrades
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 3 | ![]() |
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Slot 4 | ![]() |
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Slot 5 | ![]() |
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Slot 6 | ![]() |
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Player Opinion
Performance
In World of Warships, Royal Navy vessels are often characterized by their excellent ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage over time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. Goliath possesses all of these attributes, and is a good representant of British warships. Compared to her peers, the other tier 10 heavy cruisers, Zao and Hindenburg, Goliath has better HE performance, and survivability. However concealment of Goliath is average, she is outperformed by Zao. Goliath has a similar playstyle to the tier 9 Drake, requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometres. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defence ally or to operate independently.
In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload, forcing owners to choose between two different playstyles.Pros:
- Hard hitting HE shells with high penetration and fire chance
- AP shells have high penetration values
- Good hitpoint pool and Specialized Repair Teams (
)
- Decent AA protection
- Extremely thick deck for a cruiser
- Ability to overmatch certain light cruisers
Cons:
- Poor main battery default range
- Lack of Spotting Aircraft (
) for increase range
- Citadel extends noticably above the waterline
- Very long reload
- Relatively floaty ballistics
- Sits very high in the water
- AP shells quickly lose penetration at range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Goliath are as follows:
- Slot 1: Main Armaments Modification 1 (
)
- Slot 2: Damage Control System Modification 1 (
) or Hydroacoustic Search Modification 1 (
)
- Slot 3: Aiming Systems Modification 1 (
)
- Slot 4: Steering Gears Modification 1 (
)
- Slot 5: Concealment System Modification 1 (
)
- Slot 6: Gun Fire Control System Modification 2 (
)
Alternatively, Slot 6 can be filled with Main Battery Modification 3 (), if a player wishes to improve Goliath's slow reload. However, this will leave her rather short ranged.
Commander Skills
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Goliath can equip the following consumables:
- Damage Control Party (
)
- Specialized Repair Teams (
)
- Defensive AA Fire (
) or Hydroacoustic Search (
)
Gallery
Historical Gallery
Destroyers | II Medea • III Valkyrie • III Campbeltown ![]() ![]() ![]() ![]() |
Cruisers | I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter ![]() ![]() ![]() ![]() ![]() |
Battleships | III Bellerophon • III Dreadnought ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV Hermes • VI Furious • VI Ark Royal ![]() |