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Cruiser | U.K. | Tier X
Tech Tree Position
Research price244000 exp
Purchase price20,500,000 Credits
Hit Points58,600 
Main Battery
234 mm/50 Mk.XII in a turret4 х 3 pcs.
Rate of Fire3.24 shots/min.
Reload Time18.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range16.8 km.
Maximum Dispersion148 m.
HE Shell234 mm HE 6 CRH 
Maximum HE Shell Damage3,850 
Chance of Fire on Target Caused by HE Shell24 %
Initial HE Shell Velocity841 m./s.
HE Shell Weight185.3 kg.
AP Shell234 mm AP 6 CRH 
Maximum AP Shell Damage5,750 
Initial AP Shell Velocity841 m./s.
AP Shell Weight185.3 kg.
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
IDS_PBGT050_21IN_4TUBE_QR_MK_VII_R2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount6 х 2 pcs.
. . . Average Damage per Second80.4 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.IX on a Mk.VI mount7 х 6 pcs.
. . . Average Damage per Second141.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk.II on a Mk.V mount19 х 2 pcs.
. . . Average Damage per Second115.9 
. . . Firing Range2.01 km.
Maximum Speed33 knot
Turning Circle Radius800 m.
Rudder Shift Time12.5 sec.
Surface Detectability Range13.62 km.
Air Detectability Range8.73 km.
Battle Levels

Goliath — British Tier X cruiser.

A heavy cruiser with twelve main battery guns, powerful armor protection, and AA weaponry that was typical for the British Navy in the late 1940s.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
234 mm/50 Mk.XII in a turret3.2181483,850245,750 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Goliath58,60016229466/6/7/192 02,500,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IXM0.6967.216,7666210 02,000,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk X mod. 1016.8 02,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp33 02,000,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

In World of Warships, Royal Navy vessels are often characterized by their ability to cause large amounts of alpha damage with their HE shells, and to start multiple damage-over-time fires. Excellent repair parties allow them to recover from serious damage and reengage the enemy. Goliath possesses all of these attributes, and is a good representative of British warships. Compared to her peers, the other tier 10 heavy cruisers, Zao and Hindenburg, Goliath has better HE performance, and survivability. The concealment of Goliath is average, she is outperformed by Zao. Goliath has a similar play style to the Tier IX Drake, requiring careful handling to make the most of her slow firing but hard hitting 234 mm main battery and their poor default range. Lacking a spotter plane, GFCS Mod 2 in slot 6 will be a common, although not obligatory, choice, increasing gun range to 19.5 km. The alternative, Main Battery Mod 3 will also be viable, for those who are comfortable taking greater risks and who wish to increase reload speeds. Additionally combining Top Grade Gunner and Extra HE and SAP damage as commander skills with double rudder gives Goliath fast rudder shift and more DPM in exchange for 14.1km concealment (with Concealment Expert). This build makes Goliath a very potent farmer but is better suited to captains with good situational awareness. 2 x 4 Torpedo launchers, allow single and salvo launch, but they have unexceptional speed at 62 knots and range at 10 kilometers. AA performance is more than adequate, with a 5.8 km stock range, allowing Goliath to act as a competent air defense ally or to operate independently.

In summary, a typical British warship, boasting excellent and hard hitting main guns with very good HE performance, good recovery thanks to her repair party, but limited by her poor main battery range and reload.


  • Rather good concealment for a heavy cruiser
  • Hard hitting HE shells with high penetration and fire chance
  • Good hitpoint pool and Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.
  • Decent AA protection
  • Extremely thick deck for a cruiser
  • Ability to overmatch certain light cruisers


  • Poor main battery default range
  • Lack of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. for increase range
  • Citadel extends noticably above the waterline
  • Very long reload
  • Relatively floaty ballistics
  • Sits very high in the water
  • AP shells quickly lose penetration at range


As a Tier X ship, Goliath doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Goliath are as follows:

Alternatively, Slot 6 can be filled with Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed., if a player wishes to improve Goliath's slow reload. However, this will leave her rather short ranged.

Or, taking Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. with Heavy HE and SAP Shells and Top Grade Gunner gives Goliath a lot more dpm, but requires captains with excellent situational awareness. Gun Fire Control System Modification 2 : +16% firing range. or Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. both work with this build.

Commander Skills


Goliath can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.10.

Testing Changes

  • Oct 10, 2019:
    • Preliminary characteristics.
  • Nov 7, 2019:
    • Main battery reload time increased from 15 to 17 s.
  • Nov 29, 2019:
    • Main battery reload time increased from 17 to 19.5 s.
    • HE shell parameters changed:
      • Maximum damage increased from 3,350 to 3,850.
      • Fire chance increased from 21% to 24%.
      • Armor penetration increased from 38 (1/6 of caliber) to 58 mm (1/4 of caliber).
      • Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s.
    • AP shell parameters changed:
      • Armor penetration improved, especially at close and medium ranges. Increased by 33% at 7 km and by 5% at 14 km.
      • Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.2 s at a 10 km range, it will take 5.39 s. At a range of 15 km instead of 8.63 s it will take 9.2 s.
    • Repair Party consumable changed:
      • Restoration of citadel damage increased from 33% to 50%.
      • Restoration of casemate (non-citadel) damage increased from 50% to 60%.
  • Dec 10, 2019:
    • Ballistics were changed. Now the shell needs more time to travel the same distance. For example, instead of 5.39 s at a 10 km range, it will take 5.69 s. At a range of 15 km instead of 9.2 s it will take 9.71 s. Armor penetration will remain almost the same as before these changes.
    • Maximum damage of AP shells increased from 5,550 to 5,750.
    • Hydroacoustic Search consumable changed:
      • Action time decreased from 180 to 100 s.
      • Ship detection range increased from 3 to 5 km.
      • Torpedo detection range increased from 3 to 3.5 km.
    • Defensive AA consumable added in the same slot as Hydroacoustic Search.
  • Jan 10, 2020:
    • Main battery reload time decreased from 19.5 to 19 s.
  • Jan 31, 2020:
    • Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees.
    • Main battery reload time decreased from 19 to 18.5 s.
  • Introduced in Update 0.9.1.
  • Update 0.9.2:
    • Updated model and textures.
    • Updated hull geometry.
  • Update 0.9.6:
    • Fixed geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.

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