Gustav Julius Maerker
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount5 х 1 pcs. |
Rate of Fire9.84 shots/min. |
Reload Time6.1 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range10.85 km. |
Maximum Dispersion56 m. |
HE Shell150 mm Spr.Gr. Ausf. B |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity835 m./s. |
HE Shell Weight51 kg. |
AP Shell150 mm P.Spr.Gr. Ausf. B |
Maximum AP Shell Damage3,700 |
Initial AP Shell Velocity835 m./s. |
AP Shell Weight51 kg. |
533 mm Zwilling2 х 2 / 1 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 T1 Ausf.B |
Maximum Damage16,533 |
Torpedo Speed50 knot |
Torpedo Range12 km. |
20 mm/65 C/38 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius760 m. |
Rudder Shift Time7.6 sec. |
Surface Detectability Range7.76 km. |
Air Detectability Range4.36 km. |
Gustav-Julius Maerker — German Tier VIII destroyer.
A large destroyer designed to act as an ocean-going raider or scout within a raider ship formation (Type 1937). The ship was developed in the late 1930s, and was to be equipped with powerful artillery.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Pros:
- Large health pool at tier VIII compare to other DDs
- Tough side plating
- AP shell have high damage
- Improved AA arnament
- Torpedoes have long range
- Smoke Generator’s smoke lasts longer than Z-23’s
Cons:
- Lacks of Hydroacoustic Search
- Slow torpedoes
Research
Researchable upgrades for Gustav-Julius Maerker is as follows:
- Hull: Upgrade to Hull (B) for a larger health pool, improved maneuverability, and especially better AA. Research of this module unlocks progress toward IX Felix Schultz.
- Gun Fire Control System: Upgrade to FKS Typ 8 Mod.2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
Recommended upgrades for Gustav-Julius Maerker:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
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Because of the lack of hydro-acoustic search capability, and if primarily firing at range, a Torpedo Lookout System might prove more useful. Also consider Steering Gears Modification 2
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Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Gustav-Julius Maerker equips:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
– 3 charges
- Slot 3: Engine Boost
– 3 charges
Signals
Recommended Signal Flags ![]() | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.1.
Testing Changes
- DevBlog 112:
- Preliminary characteristics.
- DevBlog 117:
- Torpedoes replaced with ones similar to the base torpedoes of T-22:
- Torpedo range decreased from 8 to 7 km.
- Torpedo speed decreased from 65 to 61 knots.
- Torpedoes replaced with ones similar to the base torpedoes of T-22:
- DevBlog 123:
- Removed the Defensive AA Fire and Hydroacoustic Search consumables.
- Added the Smoke Generator consumable.
- Deck armor increased from 19 to 25 mm.
- AP shell ricochet check angle increased from 45 to 60 degrees.
- AP shell guaranteed ricochet angle increased from 60 to 67.5 degrees.
- DevBlog 125:
- HP of the upgraded hull reduced from 25,000 to 22,300.
- DevBlog 129:
- Smoke screen dispersion time increased from 69 to 89 s.
- DevBlog 132:
- Torpedo parameters changed:
- Range increased from 7 to 12 km.
- Speed decreased from 61 to 50 knots.
- Detectability range decreased from 1.3 to 1.2 km.
- Maximum damage increased from 13,700 to 16,533.
- Torpedo parameters changed:
- DevBlog 139:
- HE shell parameters changed:
- Maximum damage decreased from 2,200 to 1,700.
- Fire chance decreased from 12 to 8%.
- HE shell parameters changed:
- Update 0.10.3:
- Became available from sequential bundles for German tokens in the Armory.
- Update 0.10.4:
- Main battery reload time decreased from 6.5 to 6.1 s.
- Introduced into the game as a researchable ship in Update 0.10.5.
- Update 0.10.6:
- Detectability by ships decreased from 8.1 to 8 km. Other types of detectability were reduced accordingly.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.8:
- Maximum HE shell damage increased from 1,700 to 1,800.
- HE shell fire chance increased from 8% to 12%.
- Update 12.5:
- Engine Boost consumable added in a separate slot.