Welcome to Wargaming.net Wiki!
In other languages


Jump to: navigation, search
Destroyer | Commonwealth | Tier VII
Tech Tree Position
Purchase price5,600 Doubloons
Hit Points15,700 
Main Battery
120 mm/45 CPXIX3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.32 km.
Maximum Dispersion107 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX1 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk II1 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range8.01 km.
AA Defense
20 mm Oerlikon Mk V6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm/39 QF Mark VII1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
102 mm/45 QF Mk XIX1 х 2 pcs.
. . . Average Damage per Second9.4 
. . . Firing Range5.01 km.
Maximum Speed36.5 knot
Turning Circle Radius630 m.
Rudder Shift Time3.8 sec.
Surface Detectability Range6.49 km.
Air Detectability Range3.12 km.
Battle Levels

Haida — Commonwealth premium Tier VII destroyer.

A Tribal-class destroyer built for the Royal Canadian Navy. In contrast to British ships of the series that were commissioned before the beginning of World War II, she had stronger AA defenses installed in place of one of the main battery mounts.

HMCS Haida is now preserved as a military museum ship in Hamilton, Ontario. She was first released for sale worldwide on 1 July 2018 (Canada Day).


link=Ship: Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
120 mm/45 CPXIX12181071,90052,100 00
link=Ship: Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Haida15,700619311/1/610 00
link=Ship: Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
533 mm Mk IXM0.6967.216,766628 00
link=Ship: Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Mk VII mod. 1012.3 00
link=Ship: Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 44,000 hp36.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


The first Canadian warship to come to World of Warships, HMCS Haida is a ship that belongs on the front lines. Her play style is that of a forward scout and destroyer-hunter. She is adept at applying pressure to capture points early on, providing forward vision for her team and foiling enemy ships from doing the same. Unique among Tier VII destroyers, she is incredibly stealthy while still having a sizable hit point pool and decent agility.

Haida’s greatest asset is her ability to spot for her team and tightly control which ships spot her in return. Her surface detection is one of the lowest found within her matchmaking spread with just a handful of ships being more stealthy. Of these, most are Japanese destroyers and present little in the way of a threat to this gunship. Haida can out-fight anything that out-spots her and she can out-spot anything that she cannot out-fight. But she has two more tricks to play.

Haida’s Crawling Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at slow speeds.) allows her to remain mobile while hidden. This has the obvious benefits of making it more difficult to attack Haida with blind-fire drops of torpedoes, bombs and shells, but it may also be used offensively. Other ships must risk leaving their smoke cover if a battle progresses away from where they initially laid it. Haida doesn't suffer this problem. She can quickly redeploy and then slow down to once again take advantage of her Smoke Generator's concealment and resume attacking. Her flexibility allows her to keep up with the pace of battle either on the attack or the retreat.

Similarly, her Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) has offensive and defensive uses. Though very short ranged, the increased warning time provided is more than sufficient to trivialize the dangers of enemy torpedoes. The long run time also facilitates this, ensuring that Haida will have ample warning throughout all stages of an encounter. Finally, it may also be used offensively to dig out enemy ships hiding in smoke. For this role, it's less than ideal. Her Hydroacoustic Search lacks the range of the ones found on German destroyers or the vaunted reach of Loyang. However, Haida’s guns have a very small detection bloom when firing through smoke, allowing her to deliver several salvos before her target can respond.

Haida’s advantages in stealth largely mitigate her biggest weakness: a lack of striking power. While she does boast some of the best damage-per-minute values with her high explosive shells, the effective range of Haida’s weapon systems is very short. Her fire angles are less than ideal and the shell flight times of her guns become very punitive at ranges greater than 7.0 km (even worse than American 127mm/38s). In addition, her penetration values are lackluster and she's not good at starting fires, making it difficult to engage larger targets with her guns. Finally there are Haida’s torpedoes. These are individually hard hitting and may be single-launched, but she is limited to a single quadruple launcher with a long, 96-second reload.

Haida is a destroyer that needs to get in close to ensure she lands as many hits as possible, whether that be with her guns in a knife fight or single-firing her torpedoes into an enemy cruiser or battleship. Thankfully, her stealth and consumables give her all the tools needed to ensure she can deliver these attacks on target and to devastating effect.


  • Generous health pool.
  • Fast firing main battery with good range.
  • Solid maneuverability: good max speed and radius, decent rudder shift.
  • Best-in-tier concealment with a base detection radius of 6.3 km.
  • Has special "moving" smoke like Perth and separate consumable slot for Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.).


  • Small main battery caliber means that Inertia Fuse for HE Shells is a virtual must in order to deal significant damage.
  • Low shell velocity makes it difficult to hit other enemy destroyers at range.
  • Small torpedo arsenal: only four torpedo tubes.
  • Poor anti-aircraft armament (like most other destroyers).


As a premium ship, Haida doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Haida are as follows:

Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended for Slot 1 to increase the survivability of the main battery guns and the torpoedo tubes, although Magazine Modification 1 (Reduces the risk of magazine detonation: -70% risk.) may also be used in Slot 1 for captains not running Juliet Charlie (-100% to the risk of your ship's magazine detonating.) signal flags. Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) is recommended for Slot 2, however Hydroacoustic Search Modification 1 (Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time.) or Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.) are both great choices for captain who have those special upgrades.

Commander Skills

Key skills for Haida commanders include standard Destroyer skills such as Concealment Expert, Last Stand, and Survivability Expert. Other useful skills for a gunboat include Priority Target, Inertial Fuse for HE Shells, Basic Firing Training, and Adrenaline Rush. Haida can benefit from a large number of other skills, so one must choose what else to improve.


Haida equips the following consumables:

Haida has no alternative consumables in any of her slots. Although she has Hydroacoustic Search as a consumable, the version she equips is less potent than those equipped by equal tier German destroyers. Nonetheless, it is a powerful tool; both for offense and defense.


As a premium ship, Haida comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

She also has an alternative camouflage, Maple Leaf, purchasable for 2,000 doubloons.



Historical Info

Historical Gallery



  1. HMCS Haida - Wikipedia
  2. Tribal-class destroyer (1936) - Wikipedia
  3. Naval Legends. Destroyer Haida - News - World of Warships
  4. Naval Legends: HMCS Haida - World of Warships Official Channel - YouTube
Ships of Commonwealth
Destroyers  III VampireDoubloons • VII HaidaDoubloons 
Cruisers  VI PerthDoubloons 
Aircraft Carriers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI Leone • IX Paolo Emilio 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • VIII Z-35Doubloons • IX Z-46 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons